historical/toontown-classic.git/panda/include/eggComponentData.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggComponentData.h
* @author drose
* @date 2001-02-26
*/
#ifndef EGGCOMPONENTDATA_H
#define EGGCOMPONENTDATA_H
#include "pandatoolbase.h"
#include "eggObject.h"
#include "namable.h"
#include "pset.h"
class EggCharacterCollection;
class EggCharacterData;
class EggBackPointer;
class NameUniquifier;
/**
* This is the base class of both EggJointData and EggSliderData. It
* represents a single component of a character, either a joint or a slider,
* along with back pointers to the references to this component in all model
* and animation egg files read.
*/
class EggComponentData : public EggObject, public Namable {
public:
EggComponentData(EggCharacterCollection *collection,
EggCharacterData *char_data);
virtual ~EggComponentData();
void add_name(const std::string &name, NameUniquifier &uniquifier);
bool matches_name(const std::string &name) const;
int get_num_frames(int model_index) const;
void extend_to(int model_index, int num_frames) const;
double get_frame_rate(int model_index) const;
virtual void add_back_pointer(int model_index, EggObject *egg_object)=0;
virtual void write(std::ostream &out, int indent_level = 0) const=0;
INLINE int get_num_models() const;
INLINE bool has_model(int model_index) const;
INLINE EggBackPointer *get_model(int model_index) const;
void set_model(int model_index, EggBackPointer *back);
protected:
// This points back to all the egg structures that reference this particular
// table or slider.
typedef pvector<EggBackPointer *> BackPointers;
BackPointers _back_pointers;
typedef pset<std::string> Names;
Names _names;
EggCharacterCollection *_collection;
EggCharacterData *_char_data;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
EggObject::init_type();
register_type(_type_handle, "EggComponentData",
EggObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "eggComponentData.I"
#endif