historical/toontown-classic.git/panda/include/eggPrimitive.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggPrimitive.I
* @author drose
* @date 1999-01-16
*/
/**
*
*/
INLINE EggPrimitive::
EggPrimitive(const std::string &name): EggNode(name) {
_bface = false;
_connected_shading = S_unknown;
}
/**
*
*/
INLINE EggPrimitive::
EggPrimitive(const EggPrimitive &copy) :
EggNode(copy),
EggAttributes(copy),
EggRenderMode(copy),
_textures(copy._textures),
_material(copy._material),
_bface(copy._bface)
{
copy_vertices(copy);
_connected_shading = S_unknown;
}
/**
*
*/
INLINE EggPrimitive &EggPrimitive::
operator = (const EggPrimitive &copy) {
EggNode::operator = (copy);
EggAttributes::operator = (copy);
EggRenderMode::operator = (copy);
copy_vertices(copy);
_textures = copy._textures;
_material = copy._material;
_bface = copy._bface;
_connected_shading = S_unknown;
return *this;
}
/**
*
*/
INLINE EggPrimitive::
~EggPrimitive() {
clear();
}
/**
* Returns the name of the primitive for the purposes of sorting primitives
* into different groups, if there is one.
*
* Presently, this is defined as the primitive name itself, unless it begins
* with a digit.
*/
INLINE std::string EggPrimitive::
get_sort_name() const {
const std::string &name = get_name();
if (!name.empty() && !isdigit(name[0])) {
return name;
}
return std::string();
}
/**
* Resets the connected_shading member in this primitive, so that
* get_connected_shading() will recompute a new value.
*/
INLINE void EggPrimitive::
clear_connected_shading() {
_connected_shading = S_unknown;
}
/**
* Determines what sort of shading properties this primitive's connected
* neighbors have.
*
* To get the most accurate results, you should first call
* clear_connected_shading() on all connected primitives (or on all primitives
* in the egg file). It might also be a good idea to call
* remove_unused_vertices() to ensure proper connectivity.
*
* You may find it easiest to call these other methods on the EggData root
* node (they are defined on EggGroupNode).
*/
INLINE EggPrimitive::Shading EggPrimitive::
get_connected_shading() const {
if (_connected_shading == S_unknown) {
((EggPrimitive *)this)->set_connected_shading(S_unknown, this);
}
return _connected_shading;
}
/**
* Replaces the current list of textures with the indicated texture.
*
* This method is deprecated and is used in support of single-texturing only.
* Please use the multitexture variant add_texture instead.
*/
INLINE void EggPrimitive::
set_texture(EggTexture *texture) {
clear_texture();
add_texture(texture);
}
/**
* Returns true if the primitive has any textures specified, false otherwise.
*
* This method is deprecated and is used in support of single-texturing only.
* New code should be written to use the multitexture variants instead.
*/
INLINE bool EggPrimitive::
has_texture() const {
return get_num_textures() > 0;
}
/**
* Returns true if the primitive has the particular indicated texture, false
* otherwise.
*/
INLINE bool EggPrimitive::
has_texture(EggTexture *texture) const {
PT_EggTexture t = texture;
return (std::find(_textures.begin(), _textures.end(), t) != _textures.end());
}
/**
* Returns the first texture on the primitive, if any, or NULL if there are no
* textures on the primitive.
*
* This method is deprecated and is used in support of single-texturing only.
* New code should be written to use the multitexture variants instead.
*/
INLINE EggTexture *EggPrimitive::
get_texture() const {
return has_texture() ? get_texture(0) : nullptr;
}
/**
* Applies the indicated texture to the primitive.
*
* Note that, in the case of multiple textures being applied to a single
* primitive, the order in which the textures are applied does not affect the
* rendering order; use EggTexture::set_sort() to specify that.
*/
INLINE void EggPrimitive::
add_texture(EggTexture *texture) {
_textures.push_back(texture);
}
/**
* Removes any texturing from the primitive.
*/
INLINE void EggPrimitive::
clear_texture() {
_textures.clear();
}
/**
* Returns the number of textures applied to the primitive.
*/
INLINE int EggPrimitive::
get_num_textures() const {
return _textures.size();
}
/**
* Returns the nth texture that has been applied to the primitive.
*/
INLINE EggTexture *EggPrimitive::
get_texture(int n) const {
nassertr(n >= 0 && n < (int)_textures.size(), nullptr);
return _textures[n];
}
/**
* Applies the indicated material to the primitive.
*/
INLINE void EggPrimitive::
set_material(EggMaterial *material) {
_material = material;
}
/**
* Removes any material from the primitive.
*/
INLINE void EggPrimitive::
clear_material() {
_material = nullptr;
}
/**
* Returns a pointer to the applied material, or NULL if there is no material
* applied.
*/
INLINE EggMaterial *EggPrimitive::
get_material() const {
return _material;
}
/**
* Returns true if the primitive is materiald (and get_material() will return
* a real pointer), false otherwise (and get_material() will return NULL).
*/
INLINE bool EggPrimitive::
has_material() const {
return _material != nullptr;
}
/**
* Sets the backfacing flag of the polygon. If this is true, the polygon will
* be rendered so that both faces are visible; if it is false, only the front
* face of the polygon will be visible.
*/
INLINE void EggPrimitive::
set_bface_flag(bool flag) {
_bface = flag;
}
/**
* Retrieves the backfacing flag of the polygon. See set_bface_flag().
*/
INLINE bool EggPrimitive::
get_bface_flag() const {
return _bface;
}
/**
*
*/
INLINE EggPrimitive::iterator EggPrimitive::
begin() const {
return _vertices.begin();
}
/**
*
*/
INLINE EggPrimitive::iterator EggPrimitive::
end() const {
return _vertices.end();
}
/**
*
*/
INLINE EggPrimitive::reverse_iterator EggPrimitive::
rbegin() const {
return _vertices.rbegin();
}
/**
*
*/
INLINE EggPrimitive::reverse_iterator EggPrimitive::
rend() const {
return _vertices.rend();
}
/**
*
*/
INLINE bool EggPrimitive::
empty() const {
return _vertices.empty();
}
/**
*
*/
INLINE EggPrimitive::size_type EggPrimitive::
size() const {
return _vertices.size();
}
/**
* This is read-only: you can't assign directly to an indexed vertex. See
* set_vertex() instead.
*/
INLINE EggVertex *EggPrimitive::
operator [] (int index) const {
nassertr(index >= 0 && index < (int)size(), nullptr);
return *(begin() + index);
}
/**
*
*/
INLINE EggPrimitive::iterator EggPrimitive::
insert(iterator position, EggVertex *x) {
prepare_add_vertex(x, position - _vertices.begin(), _vertices.size() + 1);
iterator i = _vertices.insert((Vertices::iterator &)position, x);
x->test_pref_integrity();
test_vref_integrity();
return i;
}
/**
*
*/
INLINE EggPrimitive::iterator EggPrimitive::
erase(iterator position) {
prepare_remove_vertex(*position, position - _vertices.begin(), _vertices.size());
iterator i = _vertices.erase((Vertices::iterator &)position);
test_vref_integrity();
return i;
}
/**
* Replaces the vertex at the indicated position with the indicated vertex.
* It is an error to call this with an invalid position iterator (e.g.
* end()).
*/
INLINE void EggPrimitive::
replace(iterator position, EggVertex *x) {
nassertv(position != end());
// We pass -1 for i and n so that EggCompositePrimitive won't try to adjust
// its _components list.
prepare_remove_vertex(*position, -1, -1);
prepare_add_vertex(x, -1, -1);
*(Vertices::iterator &)position = x;
x->test_pref_integrity();
test_vref_integrity();
}
/**
* Removes all of the vertices from the primitive.
*/
INLINE void EggPrimitive::
clear() {
erase(begin(), end());
}
/**
*
*/
INLINE size_t EggPrimitive::
get_num_vertices() const {
return size();
}
/**
* Replaces a particular vertex based on its index number in the list of
* vertices. This is just a convenience function for people who don't want to
* mess with the iterators.
*/
INLINE void EggPrimitive::
set_vertex(size_t index, EggVertex *vertex) {
nassertv(index < size());
replace(begin() + index, vertex);
}
/**
* Inserts a vertex at the given position.
*/
INLINE void EggPrimitive::
insert_vertex(size_t index, EggVertex *vertex) {
if (index > _vertices.size()) {
index = _vertices.size();
}
_vertices.insert(_vertices.begin() + index, vertex);
}
/**
* Returns a particular index based on its index number.
*/
INLINE EggVertex *EggPrimitive::
get_vertex(size_t index) const {
nassertr(index < size(), nullptr);
return *(begin() + index);
}
/**
* Returns the vertex pool associated with the vertices of the primitive, or
* NULL if the primitive has no vertices.
*/
INLINE EggVertexPool *EggPrimitive::
get_pool() const {
return empty() ? nullptr : _vertices.front()->get_pool();
}