historical/toontown-classic.git/panda/include/fltGeometry.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fltGeometry.h
* @author drose
* @date 2001-02-28
*/
#ifndef FLTGEOMETRY_H
#define FLTGEOMETRY_H
#include "pandatoolbase.h"
#include "fltBeadID.h"
#include "fltPackedColor.h"
#include "fltHeader.h"
#include "luse.h"
class FltTexture;
class FltMaterial;
/**
* This is a base class for both FltFace and FltMesh, which are two different
* kinds of geometric primitives that might be encountered in a MultiGen file.
* They have similar properties.
*/
class FltGeometry : public FltBeadID {
public:
FltGeometry(FltHeader *header);
enum DrawType {
DT_solid_cull_backface = 0,
DT_solid_no_cull = 1,
DT_wireframe = 2,
DT_wireframe_close = 3,
DT_wireframe_highlight = 4,
DT_omni_light = 8,
DT_uni_light = 9,
DT_bi_light = 10
};
enum BillboardType {
BT_none = 0,
BT_fixed = 1,
BT_axial = 2,
BT_point = 4
};
enum Flags {
F_terrain = 0x80000000,
F_no_color = 0x40000000,
F_no_alt_color = 0x20000000,
F_packed_color = 0x10000000,
F_terrain_footprint = 0x08000000,
F_hidden = 0x04000000
};
enum LightMode {
LM_face_no_normal = 0,
LM_vertex_no_normal = 1,
LM_face_with_normal = 2,
LM_vertex_with_normal = 3
};
int _ir_color;
int _relative_priority;
DrawType _draw_type;
bool _texwhite;
int _color_name_index;
int _alt_color_name_index;
BillboardType _billboard_type;
int _detail_texture_index;
int _texture_index;
int _material_index;
int _dfad_material_code;
int _dfad_feature_id;
int _ir_material_code;
int _transparency;
int _lod_generation_control;
int _line_style_index;
unsigned int _flags;
LightMode _light_mode;
FltPackedColor _packed_color;
FltPackedColor _alt_packed_color;
int _texture_mapping_index;
int _color_index;
int _alt_color_index;
public:
INLINE bool has_texture() const;
INLINE FltTexture *get_texture() const;
INLINE void set_texture(FltTexture *texture);
INLINE bool has_material() const;
INLINE FltMaterial *get_material() const;
INLINE void set_material(FltMaterial *material);
INLINE bool has_color() const;
LColor get_color() const;
void set_color(const LColor &color);
LRGBColor get_rgb() const;
void set_rgb(const LRGBColor &rgb);
bool has_alt_color() const;
LColor get_alt_color() const;
LRGBColor get_alt_rgb() const;
protected:
virtual bool extract_record(FltRecordReader &reader);
virtual bool build_record(FltRecordWriter &writer) const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
FltBeadID::init_type();
register_type(_type_handle, "FltGeometry",
FltBeadID::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "fltGeometry.I"
#endif