historical/toontown-classic.git/panda/include/geomVertexAnimationSpec.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file geomVertexAnimationSpec.I
* @author drose
* @date 2005-03-29
*/
/**
*
*/
INLINE GeomVertexAnimationSpec::
GeomVertexAnimationSpec() :
_animation_type(AT_none),
_num_transforms(0),
_indexed_transforms(0)
{
}
/**
*
*/
INLINE GeomVertexAnimationSpec::
GeomVertexAnimationSpec(const GeomVertexAnimationSpec &other) :
_animation_type(other._animation_type),
_num_transforms(other._num_transforms),
_indexed_transforms(other._indexed_transforms)
{
}
/**
*
*/
INLINE void GeomVertexAnimationSpec::
operator = (const GeomVertexAnimationSpec &other) {
_animation_type = other._animation_type;
_num_transforms = other._num_transforms;
_indexed_transforms = other._indexed_transforms;
}
/**
* Returns the type of animation represented by this spec.
*/
INLINE GeomVertexAnimationSpec::AnimationType GeomVertexAnimationSpec::
get_animation_type() const {
return _animation_type;
}
/**
* This is only meaningful for animation_type AT_hardware. It specifies the
* maximum number of transforms that might be simultaneously applied to any
* one vertex by the data in this format.
*/
INLINE int GeomVertexAnimationSpec::
get_num_transforms() const {
return _num_transforms;
}
/**
* This is only meaningful for animation_type AT_hardware. If true, it
* indicates that the format uses indexed animation tables. It is false if
* each vertex will reference the first _num_transforms table entries only.
*/
INLINE bool GeomVertexAnimationSpec::
get_indexed_transforms() const {
return _indexed_transforms;
}
/**
* Specifies that no vertex animation is represented by this spec.
*/
INLINE void GeomVertexAnimationSpec::
set_none() {
_animation_type = AT_none;
}
/**
* Specifies that vertex animation is to be performed by Panda. This is the
* most general setting and can handle any kind of vertex animation
* represented.
*/
INLINE void GeomVertexAnimationSpec::
set_panda() {
_animation_type = AT_panda;
}
/**
* Specifies that vertex animation is to be performed by the graphics hardware
* (or at least by the graphics backend API, which is actually still free to
* animate the vertices on the CPU).
*
* This is only legal if the graphics hardware can support the specified
* limits on number of transforms and/or indexed transforms. Also, no current
* graphics API's support morphing.
*/
INLINE void GeomVertexAnimationSpec::
set_hardware(int num_transforms, bool indexed_transforms) {
_animation_type = AT_hardware;
_num_transforms = num_transforms;
_indexed_transforms = indexed_transforms;
}
/**
* Provides an arbitrary ordering between different animation specs.
*/
INLINE bool GeomVertexAnimationSpec::
operator < (const GeomVertexAnimationSpec &other) const {
return (compare_to(other) < 0);
}
/**
*
*/
INLINE bool GeomVertexAnimationSpec::
operator == (const GeomVertexAnimationSpec &other) const {
return (compare_to(other) == 0);
}
/**
*
*/
INLINE bool GeomVertexAnimationSpec::
operator != (const GeomVertexAnimationSpec &other) const {
return (compare_to(other) != 0);
}
/**
* Provides an arbitrary ordering between different animation specs.
*/
INLINE int GeomVertexAnimationSpec::
compare_to(const GeomVertexAnimationSpec &other) const {
if (_animation_type != other._animation_type) {
return (int)_animation_type - (int)other._animation_type;
}
if (_animation_type == AT_hardware) {
if (_num_transforms != other._num_transforms) {
return _num_transforms - other._num_transforms;
}
if (_indexed_transforms != other._indexed_transforms) {
return (int)_indexed_transforms - (int)other._indexed_transforms;
}
}
return 0;
}
INLINE std::ostream &
operator << (std::ostream &out, const GeomVertexAnimationSpec &animation) {
animation.output(out);
return out;
}