historical/toontown-classic.git/panda/include/graphicsDevice.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file graphicsDevice.h
* @author masad
* @date 2003-07-21
*/
#ifndef GRAPHICSDEVICE_H
#define GRAPHICSDEVICE_H
#include "pandabase.h"
#include "typedReferenceCount.h"
class GraphicsPipe;
/**
* An abstract device object that is part of Graphics Pipe. This device is
* set to NULL for OpenGL. But DirectX uses it to take control of multiple
* windows under single device or multiple devices (i.e. more than one
* adapters in the machine).
*
*/
class EXPCL_PANDA_DISPLAY GraphicsDevice : public TypedReferenceCount {
public:
GraphicsDevice(GraphicsPipe *pipe);
GraphicsDevice(const GraphicsDevice &copy) = delete;
GraphicsDevice &operator = (const GraphicsDevice &copy) = delete;
PUBLISHED:
virtual ~GraphicsDevice();
INLINE GraphicsPipe *get_pipe() const;
protected:
GraphicsPipe *_pipe;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "GraphicsDevice",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsPipe;
friend class GraphicsEngine;
};
#include "graphicsDevice.I"
#endif /* GRAPHICSDEVICE_H */