historical/toontown-classic.git/panda/include/lightMutexDirect.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightMutexDirect.I
* @author drose
* @date 2008-10-08
*/
/**
* Alias for acquire() to match C++11 semantics.
* @see acquire()
*/
INLINE void LightMutexDirect::
lock() {
TAU_PROFILE("void LightMutexDirect::acquire()", " ", TAU_USER);
_impl.lock();
}
/**
* Alias for try_acquire() to match C++11 semantics.
* @see try_acquire()
*/
INLINE bool LightMutexDirect::
try_lock() {
TAU_PROFILE("void LightMutexDirect::try_acquire()", " ", TAU_USER);
return _impl.try_lock();
}
/**
* Alias for release() to match C++11 semantics.
* @see release()
*/
INLINE void LightMutexDirect::
unlock() {
TAU_PROFILE("void LightMutexDirect::unlock()", " ", TAU_USER);
_impl.unlock();
}
/**
* Grabs the lightMutex if it is available. If it is not available, blocks
* until it becomes available, then grabs it. In either case, the function
* does not return until the lightMutex is held; you should then call
* unlock().
*
* This method is considered const so that you can lock and unlock const
* lightMutexes, mainly to allow thread-safe access to otherwise const data.
*
* Also see LightMutexHolder.
*/
INLINE void LightMutexDirect::
acquire() const {
TAU_PROFILE("void LightMutexDirect::acquire()", " ", TAU_USER);
_impl.lock();
}
/**
* Releases the lightMutex. It is an error to call this if the lightMutex was
* not already locked.
*
* This method is considered const so that you can lock and unlock const
* lightMutexes, mainly to allow thread-safe access to otherwise const data.
*/
INLINE void LightMutexDirect::
release() const {
TAU_PROFILE("void LightMutexDirect::release()", " ", TAU_USER);
_impl.unlock();
}
/**
* Returns true if the current thread has locked the LightMutex, false
* otherwise. This method is only intended for use in debugging, hence the
* method name; in the LightMutexDirect case, it always returns true, since
* there's not a reliable way to determine this otherwise.
*/
INLINE bool LightMutexDirect::
debug_is_locked() const {
return true;
}
/**
* The lightMutex name is only defined when compiling in DEBUG_THREADS mode.
*/
INLINE void LightMutexDirect::
set_name(const std::string &) {
}
/**
* The lightMutex name is only defined when compiling in DEBUG_THREADS mode.
*/
INLINE void LightMutexDirect::
clear_name() {
}
/**
* The lightMutex name is only defined when compiling in DEBUG_THREADS mode.
*/
INLINE bool LightMutexDirect::
has_name() const {
return false;
}
/**
* The lightMutex name is only defined when compiling in DEBUG_THREADS mode.
*/
INLINE std::string LightMutexDirect::
get_name() const {
return std::string();
}