historical/toontown-classic.git/panda/include/movingPartMatrix.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file movingPartMatrix.h
* @author drose
* @date 1999-02-23
*/
#ifndef MOVINGPARTMATRIX_H
#define MOVINGPARTMATRIX_H
#include "pandabase.h"
#include "movingPart.h"
#include "animChannel.h"
#include "animChannelFixed.h"
#include "cmath.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, MovingPart<ACMatrixSwitchType>);
/**
* This is a particular kind of MovingPart that accepts a matrix each frame.
*/
class EXPCL_PANDA_CHAN MovingPartMatrix : public MovingPart<ACMatrixSwitchType> {
protected:
INLINE MovingPartMatrix(const MovingPartMatrix &copy);
public:
INLINE MovingPartMatrix(PartGroup *parent, const std::string &name,
const LMatrix4 &default_value);
virtual ~MovingPartMatrix();
virtual AnimChannelBase *make_default_channel() const;
virtual void get_blend_value(const PartBundle *root);
virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
virtual bool apply_control(PandaNode *node);
protected:
INLINE MovingPartMatrix();
public:
static void register_with_read_factory();
static TypedWritable *make_MovingPartMatrix(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
MovingPart<ACMatrixSwitchType>::init_type();
AnimChannelFixed<ACMatrixSwitchType>::init_type();
register_type(_type_handle, "MovingPartMatrix",
MovingPart<ACMatrixSwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "movingPartMatrix.I"
#endif