historical/toontown-classic.git/panda/include/reMutexHolder.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file reMutexHolder.I
* @author drose
* @date 2006-01-15
*/
/**
*
*/
INLINE ReMutexHolder::
ReMutexHolder(const ReMutex &mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire();
#endif
}
/**
* This variant on the constructor accepts the current thread as a parameter,
* if it is already known, as an optimization.
*/
INLINE ReMutexHolder::
ReMutexHolder(const ReMutex &mutex, Thread *current_thread) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire(current_thread);
#endif
}
/**
* If the ReMutexHolder constructor is given a pointer to a ReMutex object
* (instead of an actual object), it will first check to see if the pointer is
* NULL, and allocate a new ReMutex if it is. This is intended as a
* convenience for functions that may need to reference a ReMutex at static
* init time, when it is impossible to guarantee ordering of initializers.
*/
INLINE ReMutexHolder::
ReMutexHolder(ReMutex *&mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
if (mutex == nullptr) {
mutex = new ReMutex;
}
_mutex = mutex;
_mutex->acquire();
#endif
}
/**
*
*/
INLINE ReMutexHolder::
~ReMutexHolder() {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex->release();
#endif
}