historical/toontown-classic.git/panda/include/scissorEffect.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file scissorEffect.h
* @author drose
* @date 2008-07-30
*/
#ifndef SCISSOREFFECT_H
#define SCISSOREFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
// Forward declarations
class Lens;
/**
* This provides a higher-level wrapper around ScissorAttrib. It allows for
* the scissor region to be defined via points relative to the current node,
* and also performs culling based on the scissor region.
*/
class EXPCL_PANDA_PGRAPH ScissorEffect : public RenderEffect {
private:
class PointDef {
public:
LPoint3 _p;
NodePath _node;
};
ScissorEffect(bool screen, const LVecBase4 &frame,
const PointDef *points, int num_points, bool clip);
ScissorEffect(const ScissorEffect &copy);
PUBLISHED:
static CPT(RenderEffect) make_screen(const LVecBase4 &frame, bool clip = true);
static CPT(RenderEffect) make_node(bool clip = true);
static CPT(RenderEffect) make_node(const LPoint3 &a, const LPoint3 &b, const NodePath &node = NodePath());
static CPT(RenderEffect) make_node(const LPoint3 &a, const LPoint3 &b, const LPoint3 &c, const LPoint3 &d, const NodePath &node = NodePath());
CPT(RenderEffect) add_point(const LPoint3 &point, const NodePath &node = NodePath()) const;
INLINE bool is_screen() const;
INLINE const LVecBase4 &get_frame() const;
INLINE int get_num_points() const;
INLINE const LPoint3 &get_point(int n) const;
MAKE_SEQ(get_points, get_num_points, get_point);
INLINE NodePath get_node(int n) const;
MAKE_SEQ(get_nodes, get_num_points, get_node);
INLINE bool get_clip() const;
public:
virtual CPT(RenderEffect) xform(const LMatrix4 &mat) const;
virtual void output(std::ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
PT(GeometricBoundingVolume) make_frustum(const Lens *lens, const LVecBase4 &frame) const;
private:
bool _screen;
LVecBase4 _frame;
typedef pvector<PointDef> Points;
Points _points;
bool _clip;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "ScissorEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "scissorEffect.I"
#endif