historical/toontown-classic.git/panda/include/simpleAllocator.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file simpleAllocator.h
* @author drose
* @date 2007-05-12
*/
#ifndef SIMPLEALLOCATOR_H
#define SIMPLEALLOCATOR_H
#include "pandabase.h"
#include "linkedListNode.h"
#include "pmutex.h"
#include "mutexHolder.h"
class SimpleAllocatorBlock;
/**
* An implementation of a very simple block allocator. This class can
* allocate ranges of nonnegative integers within a specified upper limit; it
* uses a simple first-fit algorithm to find the next available space.
*/
class EXPCL_PANDA_GOBJ SimpleAllocator : public LinkedListNode {
PUBLISHED:
INLINE explicit SimpleAllocator(size_t max_size, Mutex &lock);
SimpleAllocator(SimpleAllocator &&from) noexcept;
virtual ~SimpleAllocator();
INLINE SimpleAllocatorBlock *alloc(size_t size, size_t alignment=1);
INLINE bool is_empty() const;
INLINE size_t get_total_size() const;
INLINE size_t get_max_size() const;
INLINE void set_max_size(size_t max_size);
INLINE size_t get_contiguous() const;
INLINE SimpleAllocatorBlock *get_first_block() const;
void output(std::ostream &out) const;
void write(std::ostream &out) const;
protected:
SimpleAllocatorBlock *do_alloc(size_t size, size_t alignment=1);
INLINE bool do_is_empty() const;
virtual SimpleAllocatorBlock *make_block(size_t start, size_t size);
INLINE void mark_contiguous(const LinkedListNode *block);
virtual void changed_contiguous();
protected:
/*
* This is implemented as a linked-list chain of allocated blocks. Free
* blocks are implicit. Blocks are kept in sorted order from beginning to
* end. Allocating a block means creating a new entry in the chain wherever
* it may fit; freeing a block means simply removing the allocated block from
* the chain. With this simple approach, there is no need to merge adjacent
* free blocks to straighten out fragmentation, since free blocks are not
* stored. However, it does mean we have to walk through a list of adjacent
* allocated blocks in order to find the free blocks.
*/
size_t _total_size;
size_t _max_size;
// This is what we currently believe our max contiguous space to be. This
// guess might be larger than the actual available space, but it will not be
// smaller.
size_t _contiguous;
// This mutex protects all operations within this class. The caller must
// pass the reference to a mutex in to the constructor, and the caller
// remains responsible for owning the mutex. This allows the mutex to be
// shared where appropriate.
// A derived class may also use it to protect itself as well, but take care
// to call do_alloc() instead of alloc() etc. as necessary.
Mutex &_lock;
friend class SimpleAllocatorBlock;
};
/**
* A single block as returned from SimpleAllocator::alloc().
*/
class EXPCL_PANDA_GOBJ SimpleAllocatorBlock : public LinkedListNode {
protected:
INLINE SimpleAllocatorBlock(SimpleAllocator *alloc,
size_t start, size_t size);
public:
SimpleAllocatorBlock() = default;
SimpleAllocatorBlock(const SimpleAllocatorBlock &copy) = delete;
INLINE SimpleAllocatorBlock(SimpleAllocatorBlock &&from);
SimpleAllocatorBlock &operator = (const SimpleAllocatorBlock &copy) = delete;
INLINE SimpleAllocatorBlock &operator = (SimpleAllocatorBlock &&from);
PUBLISHED:
INLINE ~SimpleAllocatorBlock();
INLINE void free();
INLINE SimpleAllocator *get_allocator() const;
INLINE size_t get_start() const;
INLINE size_t get_size() const;
INLINE bool is_free() const;
INLINE size_t get_max_size() const;
INLINE bool realloc(size_t size);
INLINE SimpleAllocatorBlock *get_next_block() const;
void output(std::ostream &out) const;
protected:
INLINE void do_free();
INLINE size_t do_get_max_size() const;
INLINE bool do_realloc(size_t size);
private:
SimpleAllocator *_allocator = nullptr;
size_t _start = 0;
size_t _size = 0;
friend class SimpleAllocator;
};
INLINE std::ostream &operator << (std::ostream &out, const SimpleAllocator &obj) {
obj.output(out);
return out;
}
INLINE std::ostream &operator << (std::ostream &out, const SimpleAllocatorBlock &obj) {
obj.output(out);
return out;
}
#include "simpleAllocator.I"
#endif