1441 lines
68 KiB
Text
1441 lines
68 KiB
Text
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wait(0.016666666666667)
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Effects = {}
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local Player = game.Players.localPlayer
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local Character = Player.Character
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local Humanoid = Character.Humanoid
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local mouse = Player:GetMouse()
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local m = Instance.new("Model", Character)
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m.Name = "WeaponModel"
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local LeftArm = Character["Left Arm"]
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local RightArm = Character["Right Arm"]
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local LeftLeg = Character["Left Leg"]
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local RightLeg = Character["Right Leg"]
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local Head = Character.Head
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local Torso = Character.Torso
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local cam = game.Workspace.CurrentCamera
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local RootPart = Character.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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local equipped = false
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local attack = false
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local Anim = "Idle"
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local idle = 0
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local attacktype = 1
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local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
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local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local grabbed = false
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local cf = CFrame.new
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local mr = math.rad
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local angles = CFrame.Angles
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local ud = UDim2.new
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local vt = Vector3.new
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local c3 = Color3.new
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local mana = 0
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local mananum = 0
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local it = Instance.new
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local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
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local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
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local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
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xenabled = true
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cenabled = true
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venabled = true
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zenabled = true
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RSH = nil
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RW = Instance.new("Weld")
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LW = Instance.new("Weld")
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RH = Torso["Right Hip"]
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LH = Torso["Left Hip"]
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RSH = Torso["Right Shoulder"]
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LSH = Torso["Left Shoulder"]
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RSH.Parent = nil
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LSH.Parent = nil
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RW.Name = "RW"
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RW.Part0 = Torso
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RW.C0 = cf(1.5, 0.5, 0)
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RW.C1 = cf(0, 0.5, 0)
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RW.Part1 = RightArm
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RW.Parent = Torso
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LW.Name = "LW"
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LW.Part0 = Torso
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LW.C0 = cf(-1.5, 0.5, 0)
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LW.C1 = cf(0, 0.5, 0)
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LW.Part1 = LeftArm
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LW.Parent = Torso
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clerp = function(a, b, t)
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return a:lerp(b, t)
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end
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----------------------------------------------------
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z = Instance.new("Sound", Character)
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z.SoundId = "rbxassetid://428255459"--
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z.Looped = true
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z.Pitch = 1
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z.Volume = 1
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wait(.1)
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z:Play()
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----------------------------------------------------
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ArtificialHB = Instance.new("BindableEvent", script)
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ArtificialHB.Name = "Heartbeat"
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script:WaitForChild("Heartbeat")
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frame = 0.016666666666667
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
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script.Heartbeat:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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tf = tf + s
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if frame <= tf then
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if allowframeloss then
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script.Heartbeat:Fire()
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lastframe = tick()
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else
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for i = 1, math.floor(tf / frame) do
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script.Heartbeat:Fire()
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end
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lastframe = tick()
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end
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if tossremainder then
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tf = 0
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else
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tf = tf - frame * math.floor(tf / frame)
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end
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end
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end
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)
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swait = function(num)
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if num == 0 or num == nil then
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ArtificialHB.Event:wait()
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else
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for i = 0, num do
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ArtificialHB.Event:wait()
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end
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end
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end
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Magik = function(part)
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Spawn(function()
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local function lerp(a,b,c)
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return a+(b-a)*c
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end
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local function rndRange(rng)
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return math.random(-rng*1000,rng*1000)/1000
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end
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local magik = Instance.new("Part", part)
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magik.Anchored = true
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magik.Locked = true
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magik.Material = "Neon"
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magik.FormFactor = "Custom"
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magik.Size = Vector3.new(1.2, 1.2, 1.2)
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magik.TopSurface = "Smooth"
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magik.BottomSurface = "Smooth"
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magik.Transparency = 0
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magik.CanCollide = false
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magik.BrickColor = BrickColor.new("Royal purple")
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local mr = math.rad
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local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
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local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
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magik.CFrame = cf
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for i = 0, 1, .05 do
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local newTrans = lerp(.8, 1, i)
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local ns = lerp(1,1.2,i)
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magik.Transparency = newTrans
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magik.Size = Vector3.new(ns,ns,ns)
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magik.CFrame = cf
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wait()
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end
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magik:Destroy()
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wait()
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end)
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end
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----------------------------------------------------
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Magik2 = function(part)
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Spawn(function()
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local function lerp(a,b,c)
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return a+(b-a)*c
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end
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local function rndRange(rng)
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return math.random(-rng*1000,rng*1000)/1000
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end
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local magik2 = Instance.new("Part",part)
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magik2.Anchored = true
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magik2.Locked = true
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magik2.FormFactor = "Custom"
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magik2.Size = Vector3.new(1.2, 1.2, 1.2)
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magik2.TopSurface = "Smooth"
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magik2.BottomSurface = "Smooth"
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magik2.Transparency = 0
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magik2.Material = "Neon"
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magik2.CanCollide = false
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magik2.BrickColor = BrickColor.new("Really black")
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local mr = math.rad
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local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
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local cf = part.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
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magik2.CFrame = cf
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for i = 0, 1, .05 do
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local newTrans = lerp(.8, 1, i)
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local ns = lerp(1,1.2,i)
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magik2.Transparency = newTrans
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magik2.Size = Vector3.new(ns,ns,ns)
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magik2.CFrame = cf
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wait()
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end
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magik2:Destroy()
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end)
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end
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Spawn(function()
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while wait(.1) do
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Magik(RightArm)
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end
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end)
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Spawn(function()
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while wait(.1) do
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Magik2(RightArm)
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end
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end)
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FloatPart = function()
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local Part = Instance.new('Part',Torso)
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Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
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Part.Anchored = true
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Part.Material = 'Neon'
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Part.CanCollide = false
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Part.BrickColor = BrickColor.new(PrimaryColor)
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local Mesh = Instance.new('SpecialMesh',Part)
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Mesh.Scale = Vector3.new(4,4,.2)
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Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
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Mesh.VertexColor = Vector3.new(0,170,255)
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spawn(function()
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for i = 1,30 do
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Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
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Part.Transparency = Part.Transparency + .035
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game["Run Service"].RenderStepped:wait()
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end
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Part:Destroy()
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end)
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end;
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DubPart = function()
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local Part = Instance.new('Part',Torso)
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Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
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Part.Anchored = true
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Part.CanCollide = false
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Part.Material = 'Neon'
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Part.BrickColor = BrickColor.new(SecondaryColor)
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local Mesh = Instance.new('SpecialMesh',Part)
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Mesh.Scale = Vector3.new(7,7,.2)
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Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
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Mesh.VertexColor = Vector3.new(0,170,255)
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spawn(function()
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for i = 1,30 do
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Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
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Part.Transparency = Part.Transparency + .035
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game["Run Service"].RenderStepped:wait()
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end
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Part:Destroy()
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end)
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end;
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Fade = function(Item,t)
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spawn(function()
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for i = 1,20 do
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Item.Transparency = Item.Transparency + .05
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if t then
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wait(t)
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else
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wait()
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end
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end
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Item:Destroy()
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end)
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end
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Particle = function(PrimaryColor)
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local Part = Instance.new('Part',Torso)
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Part.BrickColor = BrickColor.new(PrimaryColor)
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Part.Anchored = true
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Part.Transparency = .3
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Part.CanCollide = false
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Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
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local Mesh = Instance.new('BlockMesh',Part)
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Mesh.Scale = Vector3.new(.05,.1,.1)
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spawn(function()
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for i = 1,40 do
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Part.Transparency = Part.Transparency + .0125
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Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
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game["Run Service"].RenderStepped:wait()
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end
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Part:Destroy()
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end)
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end;
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--[[spawn(function()
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while wait() do
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wait(.05)
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FloatPart()
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wait(.08)
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FloatPart()
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wait(.05)
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DubPart()
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wait(.08)
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end
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end)]]
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game["Run Service"].RenderStepped:connect(function(_)
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Particle("Royal purple")
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Particle("Really black")
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--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
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end)
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particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread)
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local fp = it("ParticleEmitter")
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fp.Parent = parent
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fp.Color = cs(col1, col2)
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fp.LightEmission = lightemis
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fp.Size = size
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fp.Texture = texture
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fp.Transparency = transparency
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fp.ZOffset = zoffset
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fp.Acceleration = accel
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fp.Drag = drag
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fp.LockedToPart = ltp
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fp.VelocityInheritance = velinher
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fp.EmissionDirection = emisdir
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fp.Enabled = enabled
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fp.Lifetime = lifetime
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fp.Rate = rate
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fp.Rotation = rotation
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fp.RotSpeed = rotspeed
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fp.Speed = speed
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fp.VelocitySpread = velspread
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return fp
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end
|
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|
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|
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local fengui = it("GuiMain")
|
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fengui.Parent = Player.PlayerGui
|
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fengui.Name = "WeaponGUI"
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local fenframe1 = it("TextLabel")
|
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fenframe1.Parent = fengui
|
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fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
|
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fenframe1.BackgroundTransparency = 0.3
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fenframe1.BorderSizePixel = 5
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fenframe1.BorderColor3 = Color3.new(1, 1, 1)
|
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fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
|
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fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
|
||
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fenframe1.Text = "Z"
|
||
|
fenframe1.TextWrapped = true
|
||
|
fenframe1.FontSize = 7
|
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|
fenframe1.TextColor3 = Color3.new(1, 1, 1)
|
||
|
local fenframe1a = it("TextLabel")
|
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|
fenframe1a.Parent = fengui
|
||
|
fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
|
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|
fenframe1a.BackgroundTransparency = 0.3
|
||
|
fenframe1a.BorderSizePixel = 5
|
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fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
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fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
|
||
|
fenframe1a.Text = ""
|
||
|
local fenframe2 = it("TextLabel")
|
||
|
fenframe2.Parent = fengui
|
||
|
fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
|
||
|
fenframe2.BackgroundTransparency = 0.3
|
||
|
fenframe2.BorderSizePixel = 5
|
||
|
fenframe2.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
|
||
|
fenframe2.Text = "X"
|
||
|
fenframe2.TextWrapped = true
|
||
|
fenframe2.FontSize = 7
|
||
|
fenframe2.TextColor3 = Color3.new(1, 1, 1)
|
||
|
local fenframe2a = it("TextLabel")
|
||
|
fenframe2a.Parent = fengui
|
||
|
fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
|
||
|
fenframe2a.BackgroundTransparency = 0.3
|
||
|
fenframe2a.BorderSizePixel = 5
|
||
|
fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
|
||
|
fenframe2a.Text = ""
|
||
|
local fenframe3 = it("TextLabel")
|
||
|
fenframe3.Parent = fengui
|
||
|
fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
|
||
|
fenframe3.BackgroundTransparency = 0.3
|
||
|
fenframe3.BorderSizePixel = 5
|
||
|
fenframe3.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
|
||
|
fenframe3.Text = "C"
|
||
|
fenframe3.TextWrapped = true
|
||
|
fenframe3.FontSize = 7
|
||
|
fenframe3.TextColor3 = Color3.new(1, 1, 1)
|
||
|
local fenframe3a = it("TextLabel")
|
||
|
fenframe3a.Parent = fengui
|
||
|
fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
|
||
|
fenframe3a.BackgroundTransparency = 0.3
|
||
|
fenframe3a.BorderSizePixel = 5
|
||
|
fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
|
||
|
fenframe3a.Text = ""
|
||
|
local fenframe4 = it("TextLabel")
|
||
|
fenframe4.Parent = fengui
|
||
|
fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
|
||
|
fenframe4.BackgroundTransparency = 0.3
|
||
|
fenframe4.BorderSizePixel = 5
|
||
|
fenframe4.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
|
||
|
fenframe4.Text = "V"
|
||
|
fenframe4.TextWrapped = true
|
||
|
fenframe4.FontSize = 7
|
||
|
fenframe4.TextColor3 = Color3.new(1, 1, 1)
|
||
|
local fenframe4a = it("TextLabel")
|
||
|
fenframe4a.Parent = fengui
|
||
|
fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
|
||
|
fenframe4a.BackgroundTransparency = 0.3
|
||
|
fenframe4a.BorderSizePixel = 5
|
||
|
fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
|
||
|
fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
|
||
|
fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
|
||
|
fenframe4a.Text = ""
|
||
|
fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
local RbxUtility = LoadLibrary("RbxUtility")
|
||
|
local Create = RbxUtility.Create
|
||
|
RemoveOutlines = function(part)
|
||
|
part.TopSurface = 10
|
||
|
end
|
||
|
|
||
|
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
|
||
|
local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
|
||
|
RemoveOutlines(Part)
|
||
|
return Part
|
||
|
end
|
||
|
|
||
|
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
|
||
|
local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
|
||
|
if Mesh == "SpecialMesh" then
|
||
|
Msh.MeshType = MeshType
|
||
|
Msh.MeshId = MeshId
|
||
|
end
|
||
|
return Msh
|
||
|
end
|
||
|
|
||
|
CreateWeld = function(Parent, Part0, Part1, C0, C1)
|
||
|
local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
|
||
|
return Weld
|
||
|
end
|
||
|
|
||
|
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
|
||
|
if hit.Parent == nil then
|
||
|
return
|
||
|
end
|
||
|
local h = hit.Parent:FindFirstChild("Humanoid")
|
||
|
for _,v in pairs(hit.Parent:children()) do
|
||
|
if v:IsA("Humanoid") then
|
||
|
h = v
|
||
|
end
|
||
|
end
|
||
|
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
||
|
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
|
||
|
return
|
||
|
end
|
||
|
local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
|
||
|
game:GetService("Debris"):AddItem(c, 0.5)
|
||
|
if HitSound ~= nil and HitPitch ~= nil then
|
||
|
CreateSound(HitSound, hit, 1, HitPitch)
|
||
|
end
|
||
|
local Damage = math.random(minim, maxim)
|
||
|
local blocked = false
|
||
|
local block = hit.Parent:findFirstChild("Block")
|
||
|
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
|
||
|
blocked = true
|
||
|
block.Value = block.Value - 1
|
||
|
print(block.Value)
|
||
|
end
|
||
|
if blocked == false then
|
||
|
HitHealth = h.Health
|
||
|
h.Health = h.Health - Damage
|
||
|
if mana < 100 then
|
||
|
mana = mana + math.random(5, 10)
|
||
|
end
|
||
|
if mana > 100 then
|
||
|
mana = 100
|
||
|
end
|
||
|
if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
|
||
|
end
|
||
|
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
|
||
|
else
|
||
|
h.Health = h.Health - Damage / 2
|
||
|
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
|
||
|
end
|
||
|
if Type == "Knockdown" then
|
||
|
local hum = hit.Parent.Humanoid
|
||
|
hum.PlatformStand = true
|
||
|
coroutine.resume(coroutine.create(function(HHumanoid)
|
||
|
swait(1)
|
||
|
HHumanoid.PlatformStand = false
|
||
|
end
|
||
|
), hum)
|
||
|
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
|
||
|
local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
|
||
|
local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
|
||
|
game:GetService("Debris"):AddItem(bodvol, 0.5)
|
||
|
game:GetService("Debris"):AddItem(rl, 0.5)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Normal" then
|
||
|
local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
|
||
|
if knockback > 0 then
|
||
|
vp.Parent = hit.Parent.Torso
|
||
|
end
|
||
|
game:GetService("Debris"):AddItem(vp, 0.5)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Up" then
|
||
|
local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
|
||
|
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
|
||
|
else
|
||
|
do
|
||
|
if Type == "DarkUp" then
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
|
||
|
end
|
||
|
end
|
||
|
))
|
||
|
local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
|
||
|
game:GetService("Debris"):AddItem(bodyVelocity, 1)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Snare" then
|
||
|
local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
|
||
|
game:GetService("Debris"):AddItem(bp, 1)
|
||
|
else
|
||
|
do
|
||
|
if Type == "Freeze" then
|
||
|
local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
|
||
|
local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
|
||
|
hit.Parent.Torso.Anchored = true
|
||
|
coroutine.resume(coroutine.create(function(Part)
|
||
|
swait(1.5)
|
||
|
Part.Anchored = false
|
||
|
end
|
||
|
), hit.Parent.Torso)
|
||
|
game:GetService("Debris"):AddItem(BodPos, 3)
|
||
|
game:GetService("Debris"):AddItem(BodGy, 3)
|
||
|
end
|
||
|
do
|
||
|
local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
|
||
|
game:GetService("Debris"):AddItem(debounce, Delay)
|
||
|
c = Instance.new("ObjectValue")
|
||
|
c.Name = "creator"
|
||
|
c.Value = Player
|
||
|
c.Parent = h
|
||
|
game:GetService("Debris"):AddItem(c, 0.5)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
ShowDamage = function(Pos, Text, Time, Color)
|
||
|
local Rate = 0.033333333333333
|
||
|
if not Pos then
|
||
|
local Pos = Vector3.new(0, 0, 0)
|
||
|
end
|
||
|
local Text = Text or ""
|
||
|
local Time = Time or 2
|
||
|
if not Color then
|
||
|
local Color = Color3.new(1, 0, 1)
|
||
|
end
|
||
|
local EffectPart = CreatePart(workspace, "Marble", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
|
||
|
EffectPart.Anchored = true
|
||
|
local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
|
||
|
local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
|
||
|
game.Debris:AddItem(EffectPart, Time + 0.1)
|
||
|
EffectPart.Parent = game:GetService("Workspace")
|
||
|
delay(0, function()
|
||
|
local Frames = Time / Rate
|
||
|
for Frame = 1, Frames do
|
||
|
wait(Rate)
|
||
|
local Percent = Frame / Frames
|
||
|
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
|
||
|
TextLabel.TextTransparency = Percent
|
||
|
end
|
||
|
if EffectPart and EffectPart.Parent then
|
||
|
EffectPart:Destroy()
|
||
|
end
|
||
|
end
|
||
|
)
|
||
|
end
|
||
|
|
||
|
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
|
||
|
for _,c in pairs(workspace:children()) do
|
||
|
local hum = c:findFirstChild("Humanoid")
|
||
|
if hum ~= nil then
|
||
|
local head = c:findFirstChild("Torso")
|
||
|
if head ~= nil then
|
||
|
local targ = head.Position - Part.Position
|
||
|
local mag = targ.magnitude
|
||
|
if mag <= magni and c.Name ~= Player.Name then
|
||
|
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
Handle = CreatePart(m, Enum.Material.Marble, 0, 1, "Royal purple", "Handle", Vector3.new(0.200000003, 1.57000017, 0.200000003))
|
||
|
HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.982839942, 0.146006823, 0.234023571, 0.211453959, -0.977137685, 0.0221185088, -0.0402157828, -0.0313093588, -0.99870044, 0.976560295, 0.210289627, -0.0459168404))
|
||
|
CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5))
|
||
|
FakeHandle = CreatePart(m, Enum.Material.Marble, 0, 1, "Royal purple", "FakeHandle", Vector3.new(0.200000003, 1.57000017, 0.200000003))
|
||
|
FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012))
|
||
|
Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1, 0.200000003))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07288361e-006, 0.683865368, -4.76837158e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(2, 0.5, 2))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.31791997, -0.975689411, 2.925138, 3.06405127e-006, 0.707111418, 0.707102299, -0.999756992, 0.0155918654, -0.0155877285, -0.0220473036, -0.706930399, 0.706939638))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 0.729999959, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.4692868, -3.70743895, -1.52587891e-005, 0.916809797, -0.399324507, 1.15483999e-006, 0.399324447, 0.916809678, -4.00096178e-006, 5.56348823e-007, 4.12762165e-006, 1))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.31796861, -0.99111104, 3.62495184, 3.06405127e-006, 0.707111418, 0.707102299, -0.999756992, 0.0155918654, -0.0155877285, -0.0220473036, -0.706930399, 0.706939638))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.64674854, -0.903340101, -0.354405403, -1.83284283e-006, -1.00000012, 3.39746475e-006, -0.999756992, 1.90362334e-006, 0.0220472421, -0.0220472496, -3.36021185e-006, -0.999756992))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0155968666, -0.981806874, 5.01632404, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.015683651, -0.99636519, 4.31590414, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.2746892, -0.975648642, 2.9260354, 2.64961272e-006, -0.707099259, 0.707114458, -0.999756992, 0.0155881718, 0.0155915832, -0.0220474396, -0.706942558, -0.706927299))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.27468133, -0.991158009, 3.62575912, 2.64961272e-006, -0.707099259, 0.707114458, -0.999756992, 0.0155881718, 0.0155915832, -0.0220474396, -0.706942558, -0.706927299))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0155587196, -1.11407149, 4.663311, 4.59002331e-006, 1.38655305e-005, 1, -0.999757051, 0.0220471006, 4.27453779e-006, -0.0220471006, -0.999757051, 1.39661133e-005))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.550000012, 1, 0.550000012))
|
||
|
Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0131573677, 0.00466442108, 4.61167336, -1.74657907e-006, -1.09747052e-005, -1.00000012, 0.764525652, -0.644593418, 5.77419996e-006, -0.644593358, -0.764525771, 9.49576497e-006))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.550000012, 1, 0.550000012))
|
||
|
Cone = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Cone", Vector3.new(1, 1.01999998, 1))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.6467495, -0.918762922, 0.345379829, -1.83284283e-006, -1.00000012, 3.39746475e-006, -0.999756992, 1.90362334e-006, 0.0220472421, -0.0220472496, -3.36021185e-006, -0.999756992))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.200000003))
|
||
|
Cone = CreatePart(m, Enum.Material.Marble, 0, 0, "Royal purple", "Cone", Vector3.new(0.200000003, 0.200000003, 0.200000003))
|
||
|
ConeWeld = CreateWeld(m, FakeHandle, Cone, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00376915932, -3.44346094, -0.00172424316, -1.00000012, -1.70432031e-006, 1.69267878e-007, 1.70432031e-006, -1.00000012, -2.12341547e-007, 1.75088644e-007, -2.12341547e-007, 1.00000012))
|
||
|
CreateMesh("SpecialMesh", Cone, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.300000012, 0.200000003))
|
||
|
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 1, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.31130219e-006, -3.5749507, 0, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.400000006))
|
||
|
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 4.57000017, 0.200000003))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-007, -1.50000107, 9.53674316e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5))
|
||
|
Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 1.16999996, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.68149614, -0.0198745728, -1.09672546e-005, 0.0220478568, 0.999756992, -2.0749867e-006, -0.999756932, 0.0220478605, -1.48452818e-006, -1.42678618e-006, 2.10851431e-006, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
||
|
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 0.870000005, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.71543217, -0.0690839291, -9.53674316e-006, 0.19052954, 0.981681645, -1.97067857e-006, -0.981681526, 0.190529525, -1.91386789e-006, -1.49046537e-006, 2.29105353e-006, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.899999976))
|
||
|
Part22 = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part22", Vector3.new(1, 0.729999959, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.51120782, -3.69066477, -7.15255737e-006, 0.911903143, 0.410405785, -3.35276127e-007, -0.410405725, 0.911903143, -1.79186463e-006, -4.35044058e-007, 1.76206231e-006, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.200000003))
|
||
|
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(1, 0.870000005, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.71087646, -0.0231897831, -6.19888306e-006, 0.318961442, 0.947767794, -1.48266554e-006, -0.947767675, 0.318961442, -2.70921737e-006, -2.10118014e-006, 2.26870179e-006, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.850000024))
|
||
|
Part = CreatePart(m, Enum.Material.Marble, 0, 0, "Black", "Part", Vector3.new(1, 0.769999981, 1))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.68154573, -0.4009372, -5.7220459e-006, 0.516243339, 0.856442034, -8.04662704e-007, -0.856442034, 0.516243339, -4.18536365e-006, -3.15741636e-006, 2.8423965e-006, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000012))
|
||
|
Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.200000003, 2.57999992, 0.200000003))
|
||
|
PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.4570694e-006, 1.91385686, 4.76837158e-007, 1, 3.7252903e-009, 6.4028427e-009, 3.7252903e-009, 1.00000012, 0, 6.4028427e-009, 0, 1.00000012))
|
||
|
CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
||
|
Hitbox = CreatePart(m, Enum.Material.Marble, 0, 1, "Black", "Hitbox", Vector3.new(2.4000001, 3.67000008, 0.399999976))
|
||
|
HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.76720476, 3.04898357, 0.00860214233, -0.699169815, 0.713988841, 0.0371726528, -0.713755548, -0.700063348, 0.0215496495, 0.0414094217, -0.0114653222, 0.999076545))
|
||
|
rayCast = function(Position, Direction, Range, Ignore)
|
||
|
return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
||
|
end
|
||
|
|
||
|
|
||
|
Spawn(function()
|
||
|
while wait() do
|
||
|
Magik(LeftArm)
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
Spawn(function()
|
||
|
while wait() do
|
||
|
Magik2(LeftArm)
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
|
||
|
CreateSound = function(id, parent, vol, pit, looped)
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
local sou = Instance.new("Sound", parent or workspace)
|
||
|
sou.Volume = vol
|
||
|
sou.Pitch = pit or 1
|
||
|
sou.SoundId = id
|
||
|
sou.Looped = looped
|
||
|
swait()
|
||
|
sou:play()
|
||
|
game:GetService("Debris"):AddItem(sou, 6)
|
||
|
end
|
||
|
))
|
||
|
end
|
||
|
|
||
|
|
||
|
local getclosest = function(obj, distance)
|
||
|
local last, lastx = distance + 1, nil
|
||
|
for i,v in pairs(workspace:GetChildren()) do
|
||
|
if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
|
||
|
local t = v.Torso
|
||
|
local dist = t.Position - obj.Position.magnitude
|
||
|
if dist <= distance and dist < last then
|
||
|
last = dist
|
||
|
lastx = v
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return lastx
|
||
|
end
|
||
|
|
||
|
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
if Type == 1 or Type == nil then
|
||
|
table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
|
||
|
else
|
||
|
if Type == 2 then
|
||
|
table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe * CFrame.new(x1, y1, z1)
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
DragonEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new())
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://51177741", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
|
||
|
end
|
||
|
|
||
|
BreakEffect = function(brickcolor, cframe, x1, y1, z1)
|
||
|
local prt = CreatePart(workspace, "Marble", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
|
||
|
prt.Anchored = true
|
||
|
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
||
|
local num = math.random(10, 50) / 1000
|
||
|
game:GetService("Debris"):AddItem(prt, 10)
|
||
|
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
|
||
|
end
|
||
|
|
||
|
attackone = function()
|
||
|
attack = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
local con = Hitbox.Touched:connect(function(hit)
|
||
|
Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
|
||
|
end
|
||
|
)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2)
|
||
|
end
|
||
|
con:disconnect()
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
Deathwish = function()
|
||
|
attack = true
|
||
|
CreateSound("http://www.roblox.com/asset/?id=231917970", RootPart, 1, 1)
|
||
|
for i = 0, 1, 0.05 do
|
||
|
swait()
|
||
|
WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 1, 0.1, 1, 0.09)
|
||
|
BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.08, 1)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
|
||
|
end
|
||
|
MagniDamage(RootPart, 5599, 1099, 1599, 0, "DarkUp")
|
||
|
CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1)
|
||
|
BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1)
|
||
|
WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 2, 0.1, 2, 0.07)
|
||
|
for i = 0, 1, 0.05 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-190)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-110)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-80), math.rad(-90)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
|
||
|
end
|
||
|
MagniDamage(RootPart, 55, 5, 10, -70, "Knockdown")
|
||
|
CreateSound("http://www.roblox.com/asset/?id=192410089", RootPart, 1, 1.2)
|
||
|
SphereEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 10, 10, 10, 0.06)
|
||
|
BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, -1, 0), 5, 5, 5, 5, 5, 5, 0.06, 1)
|
||
|
WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2.5, 0), 5, 2, 5, 0.5, 1, 0.5, 0.07)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(2 * math.cos(sine / 5)), math.rad(-4 * math.cos(sine / 25)), math.rad(50)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
ChaosDriver = function()
|
||
|
attack = true
|
||
|
for i = 0, 1, 0.05 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365549", Torso, 1, 1)
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 1, 5 do
|
||
|
swait()
|
||
|
local ef = CreatePart(workspace, "Marble", 0, 1, BrickColor.new("Black"), "Effect", vt())
|
||
|
ef.Anchored = true
|
||
|
ef.CFrame = RootPart.CFrame * cf(0, 0, -10 * i)
|
||
|
MagniDamage(ef, 17, 10, 15, 1, "DarkUp")
|
||
|
game:GetService("Debris"):AddItem(ef, 0.5)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=231917784", ef, 1, 0.7)
|
||
|
DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 170, 5, 0, -10, 0, 0.07)
|
||
|
DragonEffect(BrickColor.new("Magenta"), RootPart.CFrame * cf(0, 0, -10 * i) * angles(math.rad(math.random(50, 90)), 0, math.rad(math.random(50, 90))), 5, 150, 5, 0, -10, 0, 0.07)
|
||
|
SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
|
||
|
SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
|
||
|
SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
|
||
|
SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
|
||
|
end
|
||
|
end
|
||
|
))
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-80)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-150)), 0.2)
|
||
|
end
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
attacktwo = function()
|
||
|
attack = true
|
||
|
soundn = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
|
||
|
end
|
||
|
local con = Hitbox.Touched:connect(function(hit)
|
||
|
Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
|
||
|
end
|
||
|
)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
while soundn do
|
||
|
wait(0.3)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
))
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
con:disconnect()
|
||
|
soundn = false
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
local soundn = false
|
||
|
attackthree = function()
|
||
|
attack = true
|
||
|
soundn = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(180)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
|
||
|
end
|
||
|
local con = Hitbox.Touched:connect(function(hit)
|
||
|
Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
|
||
|
end
|
||
|
)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
while soundn do
|
||
|
wait(0.3)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=234365573", Torso, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
))
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
con:disconnect()
|
||
|
soundn = false
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
ThanatosDriver = function()
|
||
|
attack = true
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
|
||
|
end
|
||
|
local con = Hitbox.Touched:connect(function(hit)
|
||
|
Damagefunc(Hitbox, hit, 30, 30, 50, "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
|
||
|
end
|
||
|
)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 0.7)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
|
||
|
BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
|
||
|
DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(-90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(30)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(170)), 0.2)
|
||
|
end
|
||
|
con:disconnect()
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
LastResort = function()
|
||
|
attack = true
|
||
|
soundn = true
|
||
|
CreateSound("http://www.roblox.com/asset/?id=233096557", Torso, 1, 1)
|
||
|
MagniDamage(RootPart, 10, 5, 10, 0, "Knockdown")
|
||
|
SpecialEffect(BrickColor.new("Really black"), Torso.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
|
||
|
SpecialEffect(BrickColor.new("Magenta"), Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
|
||
|
SpecialEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08)
|
||
|
SpecialEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 2, 2, 2, 3, 3, 3, 0.07)
|
||
|
|
||
|
RootPart.CFrame = RootPart.CFrame * cf(0, 0, 20)
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(180)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(200), math.rad(-100), math.rad(0)), 0.2)
|
||
|
end
|
||
|
CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1)
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
while soundn do
|
||
|
wait(0.5)
|
||
|
CreateSound("http://www.roblox.com/asset/?id=231917871", Torso, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
))
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
MagniDamage(RootPart, 10, 5, 10, 0, "Normal")
|
||
|
Torso.Velocity = RootPart.CFrame.lookVector * 100
|
||
|
BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
|
||
|
BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
|
||
|
DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
for i = 0, 1, 0.1 do
|
||
|
swait()
|
||
|
MagniDamage(RootPart, 10, 3, 3, 0, "Normal")
|
||
|
Torso.Velocity = RootPart.CFrame.lookVector * 100
|
||
|
BlockEffect(BrickColor.new("Really black"), Hitbox.CFrame, 5, 5, 5, 3, 3, 3, 0.08, 1)
|
||
|
BlockEffect(BrickColor.new("Magenta"), Hitbox.CFrame, 3, 3, 3, 3, 3, 3, 0.08, 2)
|
||
|
DragonEffect(BrickColor.new("Black"), Hitbox.CFrame * cf(0, 0, -2) * angles(math.rad(90), math.rad(90), math.rad(90)), 1, 1, 1, 0.2, 0.5, 0.2, 0.08)
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * i)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(-30)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(190), math.rad(0), math.rad(-100)), 0.2)
|
||
|
end
|
||
|
soundn = false
|
||
|
attack = false
|
||
|
end
|
||
|
|
||
|
ob1u = function()
|
||
|
end
|
||
|
|
||
|
ob1d = function()
|
||
|
if attack == false and attacktype == 1 then
|
||
|
attacktype = 2
|
||
|
attackone()
|
||
|
else
|
||
|
if attack == false and attacktype == 2 then
|
||
|
attacktype = 3
|
||
|
attacktwo()
|
||
|
else
|
||
|
if attack == false and attacktype == 3 then
|
||
|
attacktype = 1
|
||
|
attackthree()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
key = function(k)
|
||
|
k = k:lower()
|
||
|
if attack == false and k == "z" and zenabled == true then
|
||
|
zenabled = false
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 1, 0, -0.02 do
|
||
|
swait()
|
||
|
fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
|
||
|
end
|
||
|
zenabled = true
|
||
|
fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
end
|
||
|
))
|
||
|
ThanatosDriver()
|
||
|
else
|
||
|
if attack == false and k == "x" and xenabled == true then
|
||
|
xenabled = false
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 1, 0, -0.005 do
|
||
|
swait()
|
||
|
fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
|
||
|
end
|
||
|
xenabled = true
|
||
|
fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
end
|
||
|
))
|
||
|
LastResort()
|
||
|
else
|
||
|
if attack == false and k == "c" and cenabled == true then
|
||
|
cenabled = false
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 1, 0, -0.0025 do
|
||
|
swait()
|
||
|
fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
|
||
|
end
|
||
|
cenabled = true
|
||
|
fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
end
|
||
|
))
|
||
|
ChaosDriver()
|
||
|
else
|
||
|
if attack == false and k == "v" and venabled == true then
|
||
|
venabled = false
|
||
|
coroutine.resume(coroutine.create(function()
|
||
|
for i = 1, 0, -0.0005 do
|
||
|
swait()
|
||
|
fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
|
||
|
end
|
||
|
venabled = true
|
||
|
fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
|
||
|
end
|
||
|
))
|
||
|
Deathwish()
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
s = function(mouse)
|
||
|
mouse.Button1Down:connect(function()
|
||
|
ob1d(mouse)
|
||
|
end
|
||
|
)
|
||
|
mouse.Button1Up:connect(function()
|
||
|
ob1u(mouse)
|
||
|
end
|
||
|
)
|
||
|
mouse.KeyDown:connect(key)
|
||
|
end
|
||
|
|
||
|
s(mouse)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
rs = game:GetService'RunService'
|
||
|
plrs = game:GetService'Players'
|
||
|
lp = plrs.LocalPlayer
|
||
|
c = lp.Character
|
||
|
root = lp.Character.HumanoidRootPart
|
||
|
human = c.Humanoid
|
||
|
FPS = 0
|
||
|
inf = 0
|
||
|
opos1 = Vector3.new()
|
||
|
opos2 = Vector3.new()
|
||
|
opos3 = Vector3.new()
|
||
|
waves = Instance.new("Model", c)
|
||
|
res = Instance.new("Model", c)
|
||
|
|
||
|
local function b()
|
||
|
local t=tick();
|
||
|
local l=t%1*3;
|
||
|
local t=.5*math.pi*(l%1);
|
||
|
if l<1 then
|
||
|
return Color3.new(47,0,32);
|
||
|
elseif l<2 then
|
||
|
return Color3.new(47,0,35);
|
||
|
else
|
||
|
return Color3.new(0,0,0);
|
||
|
end;
|
||
|
end;
|
||
|
speedParts = function()
|
||
|
for i = 1, 4 do
|
||
|
local pos = Vector3.new(math.sin(math.rad(inf + 360 * i)) * 2, math.sin(math.rad(inf + 260 * i) + math.pi / 2) * 2, -Hitbox.Velocity / 5) * (math.sin(tick()) + 2)
|
||
|
local CFramepos = Hitbox.CFrame:toWorldSpace(CFrame.new(pos)).p
|
||
|
local opos
|
||
|
if i == 1 then
|
||
|
opos = opos1
|
||
|
elseif i == 2 then
|
||
|
opos = opos2
|
||
|
else
|
||
|
opos = opos3
|
||
|
end
|
||
|
local e
|
||
|
if #res:children() <= 3 then
|
||
|
e = Instance.new("Part")
|
||
|
else
|
||
|
e = res:FindFirstChild("Trail")
|
||
|
end
|
||
|
e.Parent = waves
|
||
|
e.Anchored = false
|
||
|
e.CanCollide = false
|
||
|
e.Transparency = 0
|
||
|
e.Material = "Neon"
|
||
|
e.Name = "Trail"
|
||
|
e.Color = b(); --Color = a();
|
||
|
e.Size = Vector3.new(.01, (CFramepos - opos).magnitude, .01)
|
||
|
e.CFrame = CFrame.new((CFramepos + opos) / 2, opos) * CFrame.Angles(math.pi / 2, 0, 0)
|
||
|
if i == 1 then
|
||
|
opos1 = CFramepos
|
||
|
elseif i == 2 then
|
||
|
opos2 = CFramepos
|
||
|
else
|
||
|
opos3 = CFramepos
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
rs.RenderStepped:connect(function()
|
||
|
FPS = 1 / rs.RenderStepped:wait()
|
||
|
for i, v in pairs (waves:children()) do
|
||
|
v.Transparency = v.Transparency + .05 / (FPS / 400)
|
||
|
if v.Transparency >= .98 then
|
||
|
v.Transparency = 1
|
||
|
v.Parent = res
|
||
|
end
|
||
|
end
|
||
|
inf = inf + (30 + root.Velocity.magnitude / 15) / (FPS / 400)
|
||
|
speedParts()
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
while 1 do
|
||
|
swait()
|
||
|
Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
|
||
|
velocity = RootPart.Velocity.y
|
||
|
sine = sine + change
|
||
|
local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
|
||
|
if equipped == true or equipped == false then
|
||
|
if 1 < RootPart.Velocity.y and hit == nil then
|
||
|
Anim = "Jump"
|
||
|
if attack == false then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
end
|
||
|
else
|
||
|
if RootPart.Velocity.y < -1 and hit == nil then
|
||
|
Anim = "Fall"
|
||
|
if attack == false then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(-4 * math.cos((sine) / 25)), math.rad(-30)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 * math.cos((sine) / 25)), math.rad(0), math.rad(190)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(60), math.rad(100)), 0.2)
|
||
|
end
|
||
|
else
|
||
|
if Torsovelocity.x < 1 and Torsovelocity.z < 1 and hit ~= nil then
|
||
|
Anim = "Idle"
|
||
|
if attack == false then
|
||
|
change = 1
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(80)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1.3, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(70 - 1 * math.cos((sine) / 9)), math.rad(70)), 0.3)
|
||
|
end
|
||
|
else
|
||
|
if Torsovelocity.x > 2 and Torsovelocity.z > 2 and hit ~= nil then
|
||
|
Anim = "Walk"
|
||
|
if attack == false then
|
||
|
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(10), math.rad(-5), math.rad(-30)), 0.3)
|
||
|
Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 + 1 * math.cos((sine) / 9)), math.rad(-10 + 1 * math.cos((sine) / 9)), math.rad(30)), 0.3)
|
||
|
RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.2, 0) * angles(math.rad(50), math.rad(0), math.rad(-10)), 0.3)
|
||
|
LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
|
||
|
RH.C0 = clerp(RH.C0, cf(1, -1, 0 + 0.5 * math.cos((sine) / 5)) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10 - 50 * math.cos((sine) / 5))), 0.3)
|
||
|
LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5 - 0.5 * math.cos((sine) / 5)) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10 - 50 * math.cos((sine) / 5))), 0.3)
|
||
|
FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(60), math.rad(50 - 1 * math.cos((sine) / 9)), math.rad(120)), 0.3)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if 0 < #Effects then
|
||
|
for e = 1, #Effects do
|
||
|
if Effects[e] ~= nil then
|
||
|
local Thing = Effects[e]
|
||
|
if Thing ~= nil then
|
||
|
local Part = Thing[1]
|
||
|
local Mode = Thing[2]
|
||
|
local Delay = Thing[3]
|
||
|
local IncX = Thing[4]
|
||
|
local IncY = Thing[5]
|
||
|
local IncZ = Thing[6]
|
||
|
if Thing[1].Transparency <= 1 then
|
||
|
if Thing[2] == "Block1" then
|
||
|
Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
|
||
|
Mesh = Thing[1].Mesh
|
||
|
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Block2" then
|
||
|
Thing[1].CFrame = Thing[1].CFrame
|
||
|
Mesh = Thing[7]
|
||
|
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Cylinder" then
|
||
|
Mesh = Thing[1].Mesh
|
||
|
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Blood" then
|
||
|
Mesh = Thing[7]
|
||
|
Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
|
||
|
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Elec" then
|
||
|
Mesh = Thing[1].Mesh
|
||
|
Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Disappear" then
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
else
|
||
|
if Thing[2] == "Shatter" then
|
||
|
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
|
||
|
Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
|
||
|
Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
|
||
|
Thing[6] = Thing[6] + Thing[5]
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
Part.Parent = nil
|
||
|
table.remove(Effects, e)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|