historical/toontown-just-works.git/toontown/quest/BlinkingArrows.py

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2024-01-16 11:20:27 -06:00
from direct.interval.IntervalGlobal import *
from panda3d.core import *
class BlinkingArrows:
def __init__(self, parent = aspect2d, otherNode = None):
self.arrow1 = loader.loadModel('phase_3/models/props/arrow')
self.arrow2 = loader.loadModel('phase_3/models/props/arrow')
self.arrowTrack = None
self.parent = parent
self.otherNode = otherNode
return
def delete(self):
self.arrowsOff()
self.arrow1.removeNode()
self.arrow2.removeNode()
del self.arrow1
del self.arrow2
def arrowsOn(self, x1, y1, h1, x2, y2, h2, onTime = 0.75, offTime = 0.75):
self.stopArrowsFlashing()
self.arrow1.setBin('gui-popup', 0)
self.arrow2.setBin('gui-popup', 0)
self.arrow1.reparentTo(self.parent)
self.arrow2.reparentTo(self.parent)
self.arrow1.setScale(0.2)
self.arrow2.setScale(0.2)
self.arrow1.setPos(x1, 0, y1)
self.arrow2.setPos(x2, 0, y2)
self.arrow1.setR(h1)
self.arrow2.setR(h2)
self.onTime = onTime
self.offTime = offTime
self.startArrowsFlashing()
def arrowsOff(self):
self.stopArrowsFlashing()
self.arrow1.reparentTo(hidden)
self.arrow2.reparentTo(hidden)
def reparentTo(self, parent):
self.parent = parent
self.arrow1.reparentTo(self.parent)
self.arrow2.reparentTo(self.parent)
def startArrowsFlashing(self):
onColor = Vec4(1, 1, 1, 1)
offColor = Vec4(1, 1, 1, 0.25)
self.arrow1.show()
self.arrow2.show()
if self.otherNode:
self.otherNode.show()
self.arrowTrack = Sequence(Parallel(self.arrow1.colorScaleInterval(self.onTime, onColor, offColor), self.arrow2.colorScaleInterval(self.onTime, onColor, offColor), self.otherNode.colorScaleInterval(self.onTime, onColor, offColor)), Parallel(self.arrow1.colorScaleInterval(self.offTime, offColor, onColor), self.arrow2.colorScaleInterval(self.offTime, offColor, onColor), self.otherNode.colorScaleInterval(self.offTime, offColor, onColor)))
else:
self.arrowTrack = Sequence(Parallel(self.arrow1.colorScaleInterval(self.onTime, onColor, offColor), self.arrow2.colorScaleInterval(self.onTime, onColor, offColor)), Parallel(self.arrow1.colorScaleInterval(self.offTime, offColor, onColor), self.arrow2.colorScaleInterval(self.offTime, offColor, onColor)))
self.arrowTrack.loop()
def stopArrowsFlashing(self):
if self.arrowTrack:
self.arrowTrack.finish()
self.arrowTrack = None
self.arrow1.hide()
self.arrow2.hide()
if self.otherNode:
self.otherNode.hide()
return