49 lines
1.5 KiB
Text
49 lines
1.5 KiB
Text
|
--[[ The ForceField will not show in lots of games
|
||
|
or will sometimes disappear or reappear
|
||
|
but will show in quite a few games as well.
|
||
|
You will still not be able to die if there is
|
||
|
no ForceField on your character.
|
||
|
If it stops working, execute the script again.
|
||
|
Note: Some tools will be buggy in certain
|
||
|
games when the ForceField is running
|
||
|
]]
|
||
|
|
||
|
plr = game.Players.LocalPlayer
|
||
|
mouse = plr:GetMouse()
|
||
|
mouse.KeyDown:connect(function(key)
|
||
|
if key == " " then
|
||
|
game.Players.LocalPlayer.Character.Humanoid:ChangeState(3)
|
||
|
end
|
||
|
end)
|
||
|
plr = game.Players.LocalPlayer
|
||
|
mouse = plr:GetMouse()
|
||
|
mouse.KeyUp:connect(function(key)
|
||
|
if key == " " then
|
||
|
jumping = false
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
FF = true
|
||
|
|
||
|
while wait() do
|
||
|
if FF then
|
||
|
game.Players.LocalPlayer.Character.Humanoid.Name = 1
|
||
|
local l = game.Players.LocalPlayer.Character["1"]:Clone()
|
||
|
l.Parent = game.Players.LocalPlayer.Character
|
||
|
l.Name = "Humanoid"
|
||
|
wait()
|
||
|
game.Players.LocalPlayer.Character["1"]:Destroy()
|
||
|
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
|
||
|
game.Players.LocalPlayer.Character.Animate.Disabled = true
|
||
|
wait()
|
||
|
game.Players.LocalPlayer.Character.Animate.Disabled = false
|
||
|
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
|
||
|
wait(4.85)
|
||
|
workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
|
||
|
pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
|
||
|
wait(.4)
|
||
|
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
|
||
|
workspace.CurrentCamera.CameraType = Enum.CameraType.Track
|
||
|
end
|
||
|
end
|