historical/OLD-SCRIPTS-NO-LONGER-GOOD.git/Asgore.txt

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2024-01-16 11:20:27 -06:00
--------------------------------------------------------
pls = game:GetService'Players'
rs = game:GetService'RunService'
uinps = game:GetService'UserInputService'
lp = pls.LocalPlayer
mouse = lp:GetMouse()
c = lp.Character
human = c.Humanoid
critTime = .27
--------------------------------------------------------
local h = Instance.new("Part",c)
h.Name = "Trident"
h.BrickColor = BrickColor.new(1,0,0)
h.Material = "Neon"
h.Size = Vector3.new(2,1,10)
h.Locked = true
h.CanCollide = false
h.Name = "Handle"
local m = Instance.new("SpecialMesh",h)
m.MeshType = "FileMesh"
m.Scale = Vector3.new(1.5,2.3,2.3)
m.MeshId = "http://www.roblox.com/asset/?id=30694864"
local hw = Instance.new("Motor",c.Torso)
hw.Name = "HandleWeld"
hw.Part0 = c.Torso
hw.Part1 = h
local l = Instance.new("PointLight",h)
l.Range = 15
l.Brightness = .6
l.Color = Color3.new(1,0,0)
--------------------------------------------------------
Debounces = {
FPS = 0;
Mode = "Still";
Debounce = false;
wasCrit = false;
SwitchingModes = false;
attackNumber = 0;
isAttacking = false;
isMoving = false;
isSprinting = false;
isJumping = false;
isPassive = false;
isTyping = false;
isAgg = false;
musicOn = false;
isCombo = 0;
}
--------------------------------------------------------
numLerp = function(start, goal, alpha)
return(((goal - start) * alpha) + start)
end
CFrameZero = function()
return CFrame.new(Vector3.new())
end
rad = function(value)
return math.rad(value)
end
CFAngles = function(Vector)
return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
end
--------------------------------------------------------
AnimStat = {
lerpSpeed = .2;
}
Joints = {
c.HumanoidRootPart.RootJoint;
c.Torso.Neck;
c.Torso['Left Shoulder'];
c.Torso['Right Shoulder'];
c.Torso['Left Hip'];
c.Torso['Right Hip'];
hw;
}
JointTargets = {
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
}
--------------------------------------------------------
prepareCharacter = function()
local music = Instance.new("Sound",c)
music.SoundId = "rbxassetid://311086301"
music.Looped = true
music.Volume = 1
fight = music
local music2 = Instance.new("Sound",c)
music2.SoundId = "rbxassetid://311086498"
music2.Looped = true
music2.Volume = 1
pass = music2
human.WalkSpeed = 0
human.JumpPower = 0
human.Animator:Destroy()
human.MaxHealth = 5500
c.Animate:Destroy()
wait()
human.Health = 5500
c.Health:Destroy()
end
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
Debounces.isPassive = not Debounces.isPassive
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then
Debounces.isAgg = not Debounces.isAgg
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then
Debounces.musicOn = not Debounces.musicOn
end
end)
setJointCFrames = function(table)
for i = 1,#table do
JointTargets[i] = table[i]
end
end
setLerp = function(speed)
AnimStat.lerpSpeed = speed
end
--------------------------------------------------------
prepareCharacter()
--------------------------------------------------------
spawn(function()
local sine = 0
while wait() do
Debounces.isCombo = Debounces.isCombo + 1/30
if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then
setLerp(.2)
if Debounces.isPassive == true then
setJointCFrames({
CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0));
CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523));
CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289));
CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912));
CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809));
CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784));
})
else
setJointCFrames({
CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001));
CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619));
CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774));
})
end
elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then
sine = sine + math.rad(15)
human.WalkSpeed = 15
setLerp(.25)
setJointCFrames({
CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001));
CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5));
CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5));
CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784));
})
elseif Debounces.isJumping == true and Debounces.Debounce == false then
setLerp(.14)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0));
CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306));
CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704));
CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416));
CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249));
CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776));
CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119));
})
end
end
end)
human.Changed:connect(function(prop)
if prop == "MoveDirection" then
if human.MoveDirection.magnitude > .02 then
Debounces.isMoving = true
else
Debounces.isMoving = false
end
end
end)
changeColor = function(mode)
Debounces.SwitchingModes = true
local color = Color3.new(0,0,0)
if mode == "Still" then
color = Color3.new(1,0,0)
elseif mode == "Blue" then
color = Color3.new(0,1,1)
elseif mode == "Orange" then
color = Color3.new(1,.5,1/5)
elseif mode == "Heal" then
color = Color3.new(.1,1,.1)
end
local s = Instance.new("Sound",h)
s.SoundId = "rbxassetid://262249260"
s.Volume = .5
s.Pitch = math.random(95,105)/100
s:Play()
h.BrickColor = BrickColor.new(color)
local e = Instance.new("Part",h)
e.Size = Vector3.new(1,1,1)
e.BrickColor = BrickColor.new(color)
e.Anchored = false
e.CanCollide = false
local rm = Instance.new("SpecialMesh",e)
rm.MeshType = "FileMesh"
rm.MeshId = "rbxassetid://3270017"
rm.Scale = Vector3.new(3.2,3.2,10)
local ew = Instance.new("Weld",e)
ew.Part0 = h
ew.Part1 = e
ew.C0 = CFrame.new(0,0,-5)
l.Color = color
local timer = 0
while rs.RenderStepped:wait() do
timer = timer + (1/60)/(Debounces.FPS/60)
ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60))
e.Transparency = math.sin(ew.C0.p.z/2.5)
if e.Transparency >= .95 then break end
end
e:Destroy()
Debounces.Mode = mode
Debounces.SwitchingModes = false
wait(6)
s:Destroy()
end
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Slash then
local finishEvent = nil
Debounces.isTyping = true
finishEvent = uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
Debounces.isTyping = false
finishEvent:disconnect()
end
end)
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = true
end
end)
uinps.InputEnded:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = false
end
end)
uinps.InputBegan:connect(function(InputObj)
local e = nil
local e2 = nil
if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then
if Debounces.isCombo <= critTime then
Debounces.wasCrit = true
else
Debounces.wasCrit = false
end
Debounces.attackNumber = Debounces.attackNumber + 1
Debounces.isCombo = 0
Debounces.isAttacking = true
setLerp(.23)
local playAnim = (Debounces.attackNumber)%3 + 1
local frame1 = {
{
CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015));
CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905));
CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328));
CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768));
CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817));
CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191));
};
{
CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86));
CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74));
CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363));
CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679));
CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958));
CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928));
};
{
CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967));
CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888));
CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434));
CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585));
CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748));
CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
};
}
local frame2 = {
{
CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169));
CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032));
CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869));
CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828));
CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266));
CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496));
};
{
CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885));
CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203));
CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7));
CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2));
CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441));
CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
};
{
CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899));
CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966));
CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337));
CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958));
CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237));
CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492));
};
}
if Debounces.wasCrit == false then
local e = Instance.new("Sound",c.Head)
e.Volume = .5
e.SoundId = "rbxassetid://145486992"
e.Pitch = math.random(110,130)/100
e:Play()
setJointCFrames(frame1[playAnim])
setLerp(.35)
wait(.07)
setJointCFrames(frame2[playAnim])
wait(.05)
else
local e = Instance.new("Sound",c.Head)
e.Volume = .5
e.SoundId = "rbxassetid://181894961"
e.Pitch = math.random(130,160)/100
e:Play()
local e2 = Instance.new("Sound",c.Head)
e2.Volume = .6
e2.Pitch = math.random(110,130)/100
e2.SoundId = "rbxassetid://200632875"
e2:Play()
setLerp(.6)
setJointCFrames(frame1[playAnim])
setLerp(.7)
wait(.02)
setJointCFrames(frame2[playAnim])
wait(.01)
end
Debounces.isAttacking = false
end
wait(5)
if e then
e:Destroy()
e2:Destroy()
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then
Debounces.Debounce = true
human.WalkSpeed = 0
setLerp(.2)
setJointCFrames({
CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
})
wait(.25)
human.JumpPower = 60
human.Jump = true
Debounces.Debounce = false
human.WalkSpeed = 35
Debounces.isJumping = true
wait()
human.JumpPower = 0
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then
Debounces.Debounce = true
human.WalkSpeed = 0
setLerp(.2)
setJointCFrames({
CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
})
wait(.25)
human.JumpPower = 150
local e = Instance.new("Sound",c.Head)
e.SoundId = "rbxassetid://180204603"
e.Pitch = math.random(90,110)/100
e.Volume = 1
e:Play()
local e2 = Instance.new("Part",h)
e2.Size = Vector3.new(1,1,1)
e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0)
e2.BrickColor = h.BrickColor
e2.Anchored = true
e2.CanCollide = false
local rm = Instance.new("SpecialMesh",e2)
rm.MeshType = "FileMesh"
rm.MeshId = "rbxassetid://3270017"
rm.Scale = Vector3.new(1,1,6)
human.Jump = true
Debounces.Debounce = false
Debounces.isJumping = true
human.WalkSpeed = 75
wait()
human.JumpPower = 0
while rs.RenderStepped:wait() do
rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60))
e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60))
if e2.Transparency >= .98 then
break
end
end
e2:Destroy()
end
end)
uinps.InputBegan:connect(function(InputObj)
if Debounces.isTyping == false then
if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then
changeColor("Still")
elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then
changeColor("Blue")
elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then
changeColor("Orange")
elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then
changeColor("Heal")
end
end
end)
h.Touched:connect(function(part)
local h2 = part.Parent:FindFirstChild("Humanoid")
if h2 then
canAttack = "false"
if Debounces.Mode == "Still" then canAttack = "true" end
if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end
if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end
if Debounces.Mode == "Heal" then canAttack = "heal" end
if canAttack == "true" then
if Debounces.isCombo <= critTime then
h2:TakeDamage(math.random(3,7))
else
h2:TakeDamage(math.random(1,4))
end
elseif canAttack == "heal" then
h2:TakeDamage(math.random(-4,-1))
end
end
end)
human.StateChanged:connect(function(os,ns)
if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then
Debounces.isJumping = false
end
end)
rs.RenderStepped:connect(function()
Debounces.FPS = 1/rs.RenderStepped:wait()
if Debounces.isAgg == true then
fight:Resume()
pass:Pause()
else
fight:Pause()
pass:Resume()
end
if Debounces.musicOn == true then
pass.Volume = 1
fight.Volume = 1
else
pass.Volume = 0
fight.Volume = 0
end
l.Range = math.sin(tick() * 1.8) * 8 + 5
local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
for i = 1,#Joints do
Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
Joints[i].C1 = CFrameZero()
end
end)