282 lines
13 KiB
Python
282 lines
13 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToontownGlobals import *
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from toontown.toonbase import TTLocalizer
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from toontown.parties import PartyGlobals
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from toontown.hood import *
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import Fireworks
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import FireworkShows
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from FireworkGlobals import skyTransitionDuration, preShowPauseDuration, postShowPauseDuration, preNormalMusicPauseDuration
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from toontown.effects.FireworkShow import FireworkShow
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class FireworkShowMixin:
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notify = DirectNotifyGlobal.directNotify.newCategory('FireworkShowMixin')
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def __init__(self, restorePlaygroundMusic = True, startDelay = 0.0):
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self.currentShow = None
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self.restorePlaygroundMusic = restorePlaygroundMusic
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self.startDelay = startDelay
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self.timestamp = None
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self.fireworkShow = None
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self.eventId = JULY4_FIREWORKS
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self.accept('MusicEnabled', self.startMusic)
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return
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def disable(self):
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if self.currentShow:
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self.currentShow.pause()
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self.currentShow = None
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if base.cr.config.GetBool('want-old-fireworks', 0):
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ivalMgr.finishIntervalsMatching('shootFirework*')
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else:
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self.destroyFireworkShow()
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from toontown.hood import DDHood
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if isinstance(self.getHood(), DDHood.DDHood):
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self.getHood().whiteFogColor = Vec4(0.8, 0.8, 0.8, 1)
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self.restoreCameraLens()
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if hasattr(self.getHood(), 'loader'):
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self.getGeom().clearColorScale()
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if hasattr(self.getHood(), 'sky'):
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self.getSky().show()
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self.getSky().clearColorScale()
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if hasattr(base, 'localAvatar') and base.localAvatar:
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base.localAvatar.clearColorScale()
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base.setBackgroundColor(DefaultBackgroundColor)
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self.ignoreAll()
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return
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def startMusic(self):
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if self.timestamp:
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self.getLoader().music.stop()
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t = globalClockDelta.localElapsedTime(self.timestamp) - self.startDelay
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base.playMusic(self.showMusic, 0, 1, 0.8, max(0, t))
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def shootFirework(self, x, y, z, style, color1, color2):
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amp = 5
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Fireworks.shootFirework(style, x, y, z, color1, color2, amp)
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def startShow(self, eventId, style, timestamp, root = render):
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t = globalClockDelta.localElapsedTime(timestamp) - self.startDelay
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self.timestamp = timestamp
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self.showMusic = None
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self.eventId = eventId
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if base.config.GetBool('want-old-fireworks', 0):
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self.currentShow = self.getFireworkShowIval(eventId, style, t)
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if self.currentShow:
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self.currentShow.start(t)
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else:
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self.createFireworkShow()
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if t > self.fireworkShow.getShowDuration():
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return
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preShow = self.preShow(eventId, t)
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postShow = self.postShow(eventId)
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beginFireworkShow = Func(self.beginFireworkShow, max(0, t), root)
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self.currentShow = Sequence(preShow, beginFireworkShow, Wait(max(0, self.fireworkShow.getShowDuration() - max(0, t))), postShow)
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self.currentShow.start()
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return
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def preShow(self, eventId, startT):
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if eventId == JULY4_FIREWORKS:
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instructionMessage = TTLocalizer.FireworksInstructions
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startMessage = TTLocalizer.FireworksJuly4Beginning
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endMessage = TTLocalizer.FireworksJuly4Ending
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musicFile = 'phase_4/audio/bgm/tt_party2.ogg'
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elif eventId == NEWYEARS_FIREWORKS:
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instructionMessage = TTLocalizer.FireworksInstructions
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startMessage = TTLocalizer.FireworksNewYearsEveBeginning
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endMessage = TTLocalizer.FireworksNewYearsEveEnding
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musicFile = 'phase_4/audio/bgm/tt_s_ara_gen_fireworks_auldLangSyne.ogg'
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elif eventId == PartyGlobals.FireworkShows.Summer:
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instructionMessage = TTLocalizer.FireworksActivityInstructions
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startMessage = TTLocalizer.FireworksActivityBeginning
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endMessage = TTLocalizer.FireworksActivityEnding
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musicFile = 'phase_4/audio/bgm/tt_summer.ogg'
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elif eventId == COMBO_FIREWORKS:
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instructionMessage = TTLocalizer.FireworksInstructions
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startMessage = TTLocalizer.FireworksComboBeginning
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endMessage = TTLocalizer.FireworksComboEnding
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musicFile = 'phase_4/audio/bgm/tt_party2.ogg'
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else:
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FireworkShowMixin.notify.warning('Invalid fireworks event ID: %d' % eventId)
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return None
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self.showMusic = loader.loadMusic(musicFile)
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self.showMusic.setVolume(1)
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def __lightDecorationOn__():
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place = base.cr.playGame.getPlace()
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if place is None:
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return
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if hasattr(place, 'halloweenLights'):
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if not self.__checkStreetValidity():
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return
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else:
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place.halloweenLights = base.cr.playGame.getPlace().loader.geom.findAllMatches('**/*light*').asList()
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place.halloweenLights.extend(base.cr.playGame.getPlace().loader.geom.findAllMatches('**/*lamp*').asList())
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for light in place.halloweenLights:
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light.setColorScaleOff(0)
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elif not self.__checkHoodValidity():
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return
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else:
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place.loader.hood.halloweenLights = base.cr.playGame.hood.loader.geom.findAllMatches('**/*light*').asList()
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place.loader.hood.halloweenLights.extend(base.cr.playGame.hood.loader.geom.findAllMatches('**/*lamp*').asList())
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for light in base.cr.playGame.hood.halloweenLights:
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light.setColorScaleOff(0)
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if self.fireworkShow and not self.fireworkShow.isEmpty():
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self.fireworkShow.setColorScaleOff(0)
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return
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if self.__checkHoodValidity() and hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky:
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preShow = Sequence(Func(base.localAvatar.setSystemMessage, 0, startMessage), Parallel(LerpColorScaleInterval(base.cr.playGame.hood.sky, 2.5, Vec4(0.0, 0.0, 0.0, 1.0)), LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 2.5, Vec4(0.25, 0.25, 0.35, 1)), LerpColorScaleInterval(base.localAvatar, 2.5, Vec4(0.85, 0.85, 0.85, 1)), Func(__lightDecorationOn__)), Func(base.setBackgroundColor, Vec4(0, 0, 0, 1)), Func(self.__checkDDFog), Func(base.camLens.setFar, 1000.0), Func(base.cr.playGame.hood.sky.hide), Func(base.localAvatar.setSystemMessage, 0, instructionMessage), Func(self.getLoader().music.stop), Wait(2.0), Func(base.playMusic, self.showMusic, 0, 1, 0.8, max(0, startT)))
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return preShow
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return None
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def restoreCameraLens(self):
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hood = self.getHood()
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if isinstance(hood, OZHood.OZHood):
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base.camLens.setFar(SpeedwayCameraFar)
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elif isinstance(hood, GSHood.GSHood):
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base.camLens.setFar(SpeedwayCameraFar)
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else:
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base.camLens.setFar(DefaultCameraFar)
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def postShow(self, eventId):
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if eventId == JULY4_FIREWORKS:
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endMessage = TTLocalizer.FireworksJuly4Ending
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elif eventId == NEWYEARS_FIREWORKS:
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endMessage = TTLocalizer.FireworksNewYearsEveEnding
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elif eventId == PartyGlobals.FireworkShows.Summer:
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endMessage = TTLocalizer.FireworksActivityEnding
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elif eventId == COMBO_FIREWORKS:
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endMessage = TTLocalizer.FireworksComboEnding
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else:
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FireworkShowMixin.notify.warning('Invalid fireworks event ID: %d' % eventId)
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return None
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if self.__checkHoodValidity() and hasattr(base.cr.playGame.hood, 'sky') and base.cr.playGame.hood.sky:
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postShow = Sequence(Func(base.cr.playGame.hood.sky.show), Parallel(LerpColorScaleInterval(base.cr.playGame.hood.sky, 2.5, Vec4(1, 1, 1, 1)), LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 2.5, Vec4(1, 1, 1, 1)), LerpColorScaleInterval(base.localAvatar, 2.5, Vec4(1, 1, 1, 1))), Func(self.__restoreDDFog), Func(self.restoreCameraLens), Func(base.setBackgroundColor, DefaultBackgroundColor), Func(self.showMusic.stop), Func(base.localAvatar.setSystemMessage, 0, endMessage))
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if self.restorePlaygroundMusic:
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postShow.append(Wait(2.0))
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postShow.append(Func(base.playMusic, self.getLoader().music, 1, 1, 0.8))
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return postShow
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def createFireworkShow(self):
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if not self.fireworkShow:
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self.fireworkShow = FireworkShow(self.eventId)
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def destroyFireworkShow(self):
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if self.fireworkShow:
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self.fireworkShow.cleanupShow()
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self.fireworkShow = None
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return
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def beginFireworkShow(self, timeStamp, root):
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if self.fireworkShow and not self.fireworkShow.isPlaying():
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self.fireworkShow.begin(timeStamp)
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self.fireworkShow.reparentTo(root)
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hood = self.getHood()
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if isinstance(hood, TTHood.TTHood):
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self.fireworkShow.setPos(150, 0, 80)
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self.fireworkShow.setHpr(90, 0, 0)
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elif isinstance(hood, BRHood.BRHood):
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self.fireworkShow.setPos(-200, -60, 50)
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self.fireworkShow.setHpr(270, 0, 0)
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elif isinstance(hood, MMHood.MMHood):
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self.fireworkShow.setPos(150, -25, 40)
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self.fireworkShow.setHpr(90, 0, 0)
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elif isinstance(hood, DGHood.DGHood):
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self.fireworkShow.setPos(-80, -50, 60)
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self.fireworkShow.setHpr(0, 0, 0)
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elif isinstance(hood, DLHood.DLHood):
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self.fireworkShow.setPos(-160, 0, 80)
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self.fireworkShow.setHpr(270, 0, 0)
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elif isinstance(hood, GSHood.GSHood):
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self.fireworkShow.setPos(60, -350, 80)
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self.fireworkShow.setHpr(20, 0, 0)
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elif isinstance(hood, DDHood.DDHood):
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self.fireworkShow.setPos(150, 0, 50)
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self.fireworkShow.setHpr(90, 0, 0)
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elif isinstance(hood, OZHood.OZHood):
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self.fireworkShow.setPos(-450, -80, 140)
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self.fireworkShow.setHpr(300, 0, 0)
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elif isinstance(hood, PartyHood.PartyHood):
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self.fireworkShow.setPos(0, -400, 120)
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self.fireworkShow.lookAt(0, 0, 0)
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self.fireworkShow.setScale(1.8)
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def getFireworkShowIval(self, eventId, index, startT):
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show = FireworkShows.getShow(eventId, index)
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if show is None:
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FireworkShowMixin.notify.warning('could not find firework show: index: %s' % index)
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return
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preShow = self.preShow(eventId, startT)
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mainShow = Sequence()
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currentT = skyTransitionDuration + preShowPauseDuration
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for effect in show:
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waitTime, style, colorIndex1, colorIndex2, amp, x, y, z = effect
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if waitTime > 0:
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currentT += waitTime
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mainShow.append(Wait(waitTime))
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if currentT >= startT:
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mainShow.append(Func(Fireworks.shootFirework, style, x, y, z, colorIndex1, colorIndex2, amp))
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postShow = self.postShow(eventId)
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return Sequence(preShow, mainShow, postShow)
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def clearMyColorScales(self):
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if self.getGeom() and not self.getGeom().isEmpty():
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self.getGeom().clearColorScale()
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if self.getSky() and not self.getSky().isEmpty():
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self.getSky().clearColorScale()
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def getLoader(self):
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if base.cr.playGame.hood != None:
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return base.cr.playGame.hood.loader
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return
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def getHood(self):
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if base.cr.playGame.hood != None:
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return base.cr.playGame.hood
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return
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def getGeom(self):
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loader = self.getLoader()
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if loader:
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return loader.geom
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return None
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def getSky(self):
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hood = self.getHood()
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if hood:
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return hood.sky
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return None
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def __checkDDFog(self):
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from toontown.hood import DDHood
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if isinstance(self.getHood(), DDHood.DDHood):
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self.getHood().whiteFogColor = Vec4(0.2, 0.2, 0.2, 1)
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if hasattr(base.cr.playGame.getPlace(), 'cameraSubmerged'):
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if not base.cr.playGame.getPlace().cameraSubmerged:
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self.getHood().setWhiteFog()
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def __restoreDDFog(self):
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from toontown.hood import DDHood
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if isinstance(self.getHood(), DDHood.DDHood):
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self.getHood().whiteFogColor = Vec4(0.8, 0.8, 0.8, 1)
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if hasattr(base.cr.playGame.getPlace(), 'cameraSubmerged'):
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if not base.cr.playGame.getPlace().cameraSubmerged:
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self.getHood().setWhiteFog()
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def __checkStreetValidity(self):
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if hasattr(base.cr.playGame, 'getPlace') and base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'loader') and base.cr.playGame.getPlace().loader and hasattr(base.cr.playGame.getPlace().loader, 'geom') and base.cr.playGame.getPlace().loader.geom:
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return True
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else:
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return False
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def __checkHoodValidity(self):
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if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr(base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom:
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return True
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else:
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return False
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