352 lines
12 KiB
Python
352 lines
12 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from toontown.building import DoorTypes
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from toontown.catalog.CatalogFurnitureItem import *
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from toontown.catalog.CatalogItemList import CatalogItemList
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from toontown.estate.DistributedHouseDoorAI import DistributedHouseDoorAI
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from toontown.estate.DistributedHouseInteriorAI import DistributedHouseInteriorAI
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from toontown.estate.DistributedMailboxAI import DistributedMailboxAI
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from toontown.estate.GardenManagerAI import GardenManagerAI
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class DistributedHouseAI(DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedHouseAI')
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.estate = None
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self.housePos = 0
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self.houseType = 0
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self.gardenPos = 0
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self.avatarId = 0
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self.name = ''
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self.color = 0
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self.atticItems = CatalogItemList(store=CatalogItem.Customization)
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self.interiorItems = CatalogItemList(store=CatalogItem.Customization)
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self.atticWallpaper = CatalogItemList(store=CatalogItem.Customization)
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self.interiorWallpaper = CatalogItemList(store=CatalogItem.Customization)
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self.atticWindows = CatalogItemList(store=CatalogItem.Customization)
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self.interiorWindows = CatalogItemList(store=CatalogItem.Customization)
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self.deletedItems = CatalogItemList(store=CatalogItem.Customization)
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self.cannonEnabled = 0
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self.interiorZone = None
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self.exteriorDoor = None
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self.interiorDoor = None
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self.interior = None
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self.mailbox = None
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self.gardenManager = None
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def announceGenerate(self):
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DistributedObjectAI.announceGenerate(self)
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# Allocate a zone for this house's interior:
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self.interiorZone = self.air.allocateZone()
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# Setup interior & exterior doors:
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self.exteriorDoor = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.EXT_STANDARD)
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self.exteriorDoor.setSwing(3)
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self.exteriorDoor.generateWithRequired(self.zoneId)
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self.interiorDoor = DistributedHouseDoorAI(self.air, self.getDoId(), DoorTypes.INT_STANDARD)
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self.interiorDoor.setSwing(3)
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self.interiorDoor.setOtherDoor(self.exteriorDoor)
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self.interiorDoor.generateWithRequired(self.interiorZone)
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self.exteriorDoor.setOtherDoor(self.interiorDoor)
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# Setup interior:
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self.interior = DistributedHouseInteriorAI(self.air, self)
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self.interior.setHouseIndex(self.housePos)
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self.interior.setHouseId(self.getDoId())
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self.interior.generateWithRequired(self.interiorZone)
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# Generate our mailbox:
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if self.avatarId:
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self.mailbox = DistributedMailboxAI(self.air, self)
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self.mailbox.generateWithRequired(self.zoneId)
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# Send the house ready update:
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self.d_setHouseReady()
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def delete(self):
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self.exteriorDoor.requestDelete()
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self.interiorDoor.requestDelete()
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if self.interior.furnitureManager:
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self.interior.furnitureManager.requestDelete()
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self.interior.requestDelete()
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if self.avatarId:
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self.mailbox.requestDelete()
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if self.gardenManager:
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self.gardenManager.destroy()
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self.air.deallocateZone(self.interiorZone)
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self.estate = None
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DistributedObjectAI.delete(self)
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def setHousePos(self, housePos):
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self.housePos = housePos
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def d_setHousePos(self, housePos):
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self.sendUpdate('setHousePos', [housePos])
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def b_setHousePos(self, housePos):
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self.setHousePos(housePos)
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self.d_setHousePos(housePos)
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def getHousePos(self):
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return self.housePos
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def setHouseType(self, houseType):
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self.houseType = houseType
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def d_setHouseType(self, houseType):
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self.sendUpdate('setHouseType', [houseType])
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def b_setHouseType(self, houseType):
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self.setHouseType(houseType)
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self.d_setHouseType(houseType)
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def getHouseType(self):
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return self.houseType
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def setGardenPos(self, gardenPos):
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self.gardenPos = gardenPos
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def d_setGardenPos(self, gardenPos):
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self.sendUpdate('setGardenPos', [gardenPos])
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def b_setGardenPos(self, gardenPos):
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self.setGardenPos(gardenPos)
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self.d_setGardenPos(gardenPos)
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def getGardenPos(self):
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return self.gardenPos
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def setAvatarId(self, avatarId):
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self.avatarId = avatarId
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def d_setAvatarId(self, avatarId):
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self.sendUpdate('setAvatarId', [avatarId])
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def b_setAvatarId(self, avatarId):
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self.setAvatarId(avatarId)
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self.d_setAvatarId(avatarId)
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def getAvatarId(self):
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return self.avatarId
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def setName(self, name):
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self.name = name
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def d_setName(self, name):
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self.sendUpdate('setName', [name])
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def b_setName(self, name):
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self.setName(name)
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self.d_setName(name)
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def getName(self):
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return self.name
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def setColor(self, color):
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self.color = color
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def d_setColor(self, color):
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self.sendUpdate('setColor', [color])
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def b_setColor(self, color):
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self.setColor(color)
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self.d_setColor(color)
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def getColor(self):
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return self.color
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def setAtticItems(self, atticItems):
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self.atticItems = CatalogItemList(atticItems, store=CatalogItem.Customization)
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def d_setAtticItems(self, atticItems):
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self.sendUpdate('setAtticItems', [atticItems])
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def b_setAtticItems(self, atticItems):
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self.setAtticItems(atticItems)
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self.d_setAtticItems(atticItems)
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def getAtticItems(self):
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return self.atticItems.getBlob()
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def setInteriorItems(self, interiorItems):
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self.interiorItems = CatalogItemList(interiorItems, store=CatalogItem.Customization | CatalogItem.Location)
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def d_setInteriorItems(self, interiorItems):
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self.sendUpdate('setInteriorItems', [interiorItems])
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def b_setInteriorItems(self, interiorItems):
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self.setInteriorItems(interiorItems)
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self.d_setInteriorItems(interiorItems)
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def getInteriorItems(self):
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return self.interiorItems.getBlob()
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def setAtticWallpaper(self, atticWallpaper):
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self.atticWallpaper = CatalogItemList(atticWallpaper, store=CatalogItem.Customization)
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def d_setAtticWallpaper(self, atticWallpaper):
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self.sendUpdate('setAtticWallpaper', [atticWallpaper])
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def b_setAtticWallpaper(self, atticWallpaper):
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self.setAtticWallpaper(atticWallpaper)
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self.d_setAtticWallpaper(atticWallpaper)
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def getAtticWallpaper(self):
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return self.atticWallpaper.getBlob()
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def setInteriorWallpaper(self, interiorWallpaper):
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self.interiorWallpaper = CatalogItemList(interiorWallpaper, store=CatalogItem.Customization)
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def d_setInteriorWallpaper(self, interiorWallpaper):
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self.sendUpdate('setInteriorWallpaper', [interiorWallpaper])
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def b_setInteriorWallpaper(self, interiorWallpaper):
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self.setInteriorWallpaper(interiorWallpaper)
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self.d_setInteriorWallpaper(interiorWallpaper)
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def getInteriorWallpaper(self):
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return self.interiorWallpaper.getBlob()
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def setAtticWindows(self, atticWindows):
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self.atticWindows = CatalogItemList(atticWindows, store=CatalogItem.Customization)
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def d_setAtticWindows(self, atticWindows):
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self.sendUpdate('setAtticWindows', [atticWindows])
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def b_setAtticWindows(self, atticWindows):
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self.setAtticWindows(atticWindows)
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self.d_setAtticWindows(atticWindows)
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def getAtticWindows(self):
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return self.atticWindows.getBlob()
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def setInteriorWindows(self, interiorWindows):
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self.interiorWindows = CatalogItemList(interiorWindows,
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store=CatalogItem.Customization | CatalogItem.WindowPlacement)
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def d_setInteriorWindows(self, interiorWindows):
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self.sendUpdate('setInteriorWindows', [interiorWindows])
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def b_setInteriorWindows(self, interiorWindows):
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self.setInteriorWindows(interiorWindows)
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self.d_setInteriorWindows(interiorWindows)
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def getInteriorWindows(self):
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return self.interiorWindows.getBlob()
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def setDeletedItems(self, deletedItems):
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self.deletedItems = CatalogItemList(deletedItems, store=CatalogItem.Customization)
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def d_setDeletedItems(self, deletedItems):
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self.sendUpdate('setDeletedItems', [deletedItems])
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def b_setDeletedItems(self, deletedItems):
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self.setDeletedItems(deletedItems)
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self.d_setDeletedItems(deletedItems)
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def getDeletedItems(self):
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return self.deletedItems.getBlob()
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def setCannonEnabled(self, cannonEnabled):
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self.cannonEnabled = cannonEnabled
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def d_setCannonEnabled(self, cannonEnabled):
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self.sendUpdate('setCannonEnabled', [cannonEnabled])
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def b_setCannonEnabled(self, cannonEnabled):
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self.setCannonEnabled(cannonEnabled)
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self.d_setCannonEnabled(cannonEnabled)
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def getCannonEnabled(self):
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return self.cannonEnabled
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def d_setHouseReady(self):
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self.sendUpdate('setHouseReady')
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def addAtticItem(self, item):
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if item.replacesExisting and item.hasExisting():
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if item.getFlags() & FLCloset:
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closet = ClosetToClothes.keys()
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for atticItem in self.atticItems:
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if atticItem.furnitureType in closet:
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self.interior.furnitureManager.atticItems.remove(atticItem)
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break
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for interiorItem in self.interior.furnitureManager.items[:]:
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if interiorItem.catalogItem.furnitureType in closet:
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interiorItem.requestDelete()
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self.interior.furnitureManager.items.remove(interiorItem)
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item.posHpr = interiorItem.catalogItem.posHpr
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self.interior.furnitureManager.generateItem(item)
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self.interior.furnitureManager.saveFurniture()
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return
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self.interior.furnitureManager.atticItems.append(item)
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self.interior.furnitureManager.saveFurniture()
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def addWallpaper(self, item):
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self.interior.furnitureManager.atticWallpaper.append(item)
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self.interior.furnitureManager.saveFurniture()
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def addWindow(self, item):
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self.interior.furnitureManager.atticWindows.append(item)
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self.interior.furnitureManager.saveFurniture()
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def placeStarterGarden(self):
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if not config.GetBool('want-gardening', False):
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return
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if not self.estate:
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return
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av = self.air.doId2do.get(self.getAvatarId())
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if av is None:
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return
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if av.getGardenStarted():
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self.notify.warning('Avatar %s tried to start their garden twice!' % self.getAvatarId())
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return
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# Set the avatar's garden to started:
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av.b_setGardenStarted(1)
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# Create the GardenManagerAI:
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self.gardenManager = GardenManagerAI(self.air, self.estate)
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self.gardenManager.loadGarden(av.doId)
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def createGardenManager(self):
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if not config.GetBool('want-gardening', False):
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return
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if not self.estate:
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return
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if not self.getAvatarId():
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return
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av = self.air.doId2do.get(self.getAvatarId())
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if av is not None:
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if av.getGardenStarted():
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self.gardenManager = GardenManagerAI(self.air, self.estate)
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self.gardenManager.loadGarden(av.doId)
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return
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def __gotOwner(dclass, fields, self=self):
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if dclass != self.air.dclassesByName['DistributedToonAI']:
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return
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gardenStarted = fields['setGardenStarted'][0]
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if gardenStarted:
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self.gardenManager = GardenManagerAI(self.air, self.estate)
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self.gardenManager.loadGarden(self.getAvatarId())
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self.air.dbInterface.queryObject(self.air.dbId, self.getAvatarId(), __gotOwner)
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