import random from toontown.safezone.DistributedEFlyingTreasureAI import DistributedEFlyingTreasureAI from toontown.safezone.TreasurePlannerAI import TreasurePlannerAI class EFlyingTreasurePlannerAI(TreasurePlannerAI): def __init__(self, zoneId, callback=None): self.healAmount = 9 self.spawnPoints = [] TreasurePlannerAI.__init__(self, zoneId, DistributedEFlyingTreasureAI, callback) def initSpawnPoints(self): z = 35 self.spawnPoints = [(random.randint(100, 300) - 200, random.randint(100, 300) - 200, z) for _ in xrange(20)] return self.spawnPoints