--[[ ______ __ __ ____ __ ______ / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / /__/__/ /__/__/ --]] wait() Player = game.Players.LocalPlayer Object = Player.Character.HumanoidRootPart Arm1 = Player.Character["Right Arm"] PreviousA1 = Arm1.CFrame.p Arm2 = Player.Character["Left Arm"] PreviousA2 = Arm2.CFrame.p Leg1 = Player.Character["Right Leg"] PreviousL1 = Leg1.CFrame.p Leg2 = Player.Character["Left Leg"] PreviousL2 = Leg2.CFrame.p Run = game["Run Service"] PreviousP = Object.CFrame.p Running = false Phase = false PhaseActive = false Morph = false MorphActive = false Tornado = false TornadoRadius = 50 TornadoActive = false Portal = false PortalEnd = false MaxZ = 15 MinZ = -15 LightMaxX = 3 LightMinX = 1 LightMaxX2 = -1 LightMinX2 = -3 LightMaxY = 3 LightMinY = -1 Rotation = 0 Length = 10 Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) PrevPoint1 = nil PrevPoint2 = nil PrevPoint3 = nil PrevPoint4 = nil PrevPoint5 = nil PrevPoint6 = nil PrevPoint7 = nil PrevPoint8 = nil PrevPoint9 = nil PrevPoint10 = nil PrevPoint11 = nil PrevPoint12 = nil angle = 0 Mouse = Player:GetMouse() Player.Character.Humanoid.WalkSpeed = 100 Nil = function() PrevPoint1 = "Empty" PrevPoint2 = "Empty" PrevPoint3 = "Empty" PrevPoint4 = "Empty" PrevPoint5 = "Empty" PrevPoint6 = "Empty" PrevPoint7 = "Empty" PrevPoint8 = "Empty" PrevPoint9 = "Empty" PrevPoint10 = "Empty" PrevPoint11 = "Empty" PrevPoint12 = "Empty" end local Lightning = coroutine.wrap(function() while wait() do if Portal == false then angle = angle + 0.6 local Model = Instance.new("Model",workspace) Model.Name = "Lightning" local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.3,0.3,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point1.Anchored = true Point1.CanCollide = false Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point2.Anchored = true Point2.CanCollide = false Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) Point3.Anchored = true Point3.CanCollide = false Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude local Light = Instance.new("Part",Model) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 5 PointLight.Color = PColor Light.Transparency = 0.5 Light.BrickColor = Color Light.Material = "Neon" Light.Size = Vector3.new(0.25,0.25,distance2) Light.Anchored = true Light.CanCollide = false Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) local Children = Model:GetChildren() wait(0.1) for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = 1 end game.Debris:AddItem(Children[i],0) end end end end) Lightning() TornadoFunction = function() local TornadoModel = Instance.new("Model",workspace) local Center = Instance.new("Part",TornadoModel) Center.Anchored = true Center.CanCollide = false Center.Transparency = 1 Center.Size = Vector3.new(2,2,2) Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) local Death = Instance.new("Part",TornadoModel) Death.Anchored = true Death.CanCollide = false Death.Transparency = 1 Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) Death.CFrame = Center.CFrame Death.Touched:connect(function(Touch) if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then Touch.Parent.Humanoid.Health = 0 end end) local TornadoFunc = function() local Tornanimation = coroutine.wrap(function() while Run.Stepped:wait() do if Tornado == false then Death:Destroy() break end angle = angle + 0.1 Object.Anchored = false Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) end end) Tornanimation() end TornadoFunc() end PhaseFunction = function() local Phase = coroutine.wrap(function() while wait() do if Phase == false then break end if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) end end end) Phase() end PortalFunction = function() local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame local Face = Object.Parent.Head.face.Texture local ObjectC = Object.Parent:GetChildren() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 1 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 1 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = "" end end local PortalR = coroutine.wrap(function() wait(0.1) Portal = true PortalEnd = true while wait(0.001) do if Portal == false then break end Nil() PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) wait(0.01) end PortalBlock:Destroy() for i = 1,#ObjectC do if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then ObjectC[i].Transparency = 0 elseif ObjectC[i]:IsA("Hat") then ObjectC[i].Handle.Transparency = 0 end if ObjectC[i].Name == "Head" then ObjectC[i].face.Texture = Face end end game.Players.LocalPlayer.Character.Part.Transparency = 1 local PortalBlock = Instance.new("Part",workspace) PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) PortalBlock.Transparency = 1 PortalBlock.Anchored = true PortalBlock.CanCollide = false PortalBlock.Size = Vector3.new(20,20,0.2) PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) local Gui = Instance.new("SurfaceGui",PortalBlock) local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" local Gui = Instance.new("SurfaceGui",PortalBlock) Gui.Face = "Back" local Img = Instance.new("ImageLabel",Gui) Img.Size = UDim2.new(2,0,2,0) Img.Position = UDim2.new(-0.5,0,-0.5,0) Img.Transparency = 1 Img.Image = "http://www.roblox.com/asset/?id=21315275" Object.CFrame = PortalBlock.CFrame PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PreviousP = Object.CFrame.p PortalEnd = false wait(2) PortalBlock:Destroy() end) PortalR() end MorphFunction = function() local MaxX = 100 local MinX = -100 local MaxY = 100 local MinY = -100 local MaxZ = 100 local MinZ = -100 local Morph = coroutine.wrap(function() while Run.Stepped:wait(0.1) do if Morph == false then break end local Model = Instance.new("Model",workspace) if Player.Character:FindFirstChild("Shirt") then local Shirt = Player.Character.Shirt:Clone() Shirt.Parent = Model end if Player.Character:FindFirstChild("Pants") then local Pants = Player.Character.Pants:Clone() Pants.Parent = Model end local Humanoid = Instance.new("Humanoid",Model) local LeftArm = Player.Character["Left Arm"]:Clone() LeftArm.Parent = Model LeftArm.Transparency = 0.4 LeftArm.Anchored = true LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local RightArm = Player.Character["Right Arm"]:Clone() RightArm.Parent = Model RightArm.Transparency = 0.4 RightArm.Anchored = true RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local LeftLeg = Player.Character["Left Leg"]:Clone() LeftLeg.Parent = Model LeftLeg.Transparency = 0.4 LeftLeg.Anchored = true LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local RightLeg = Player.Character["Right Leg"]:Clone() RightLeg.Parent = Model RightLeg.Transparency = 0.4 RightLeg.Anchored = true RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) local Children = Model:GetChildren() wait(0.01) for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = 1 end game.Debris:AddItem(Children[i],0) end end end) Morph() end local Guis = coroutine.wrap(function() local Gui = Instance.new("ScreenGui",Player.PlayerGui) local TextBox = Instance.new("TextBox",Gui) TextBox.Text = "Speed" TextBox.BackgroundColor3 = Color3.new(255,255,255) TextBox.BorderColor3 = Color3.new(0,0,0) TextBox.Size = UDim2.new(0,200,0,25) TextBox.Position = UDim2.new(0,10,0.5,-12.5) TextBox.FocusLost:connect(function(EnterPressed) if EnterPressed then Player.Character.Humanoid.WalkSpeed = TextBox.Text end end) local Flash = Instance.new("TextButton",Gui) Flash.BackgroundColor3 = Color3.new(255,255,255) Flash.BorderColor3 = Color3.new(0,0,0) Flash.Size = UDim2.new(0,200,0,25) Flash.Position = UDim2.new(0,10,0.5,22.5) Flash.Text = "The Flash" Flash.MouseButton1Click:connect(function() Color = BrickColor.Yellow() PColor = Color3.new(255,255,0) end) local RFlash = Instance.new("TextButton",Gui) RFlash.BackgroundColor3 = Color3.new(255,255,255) RFlash.BorderColor3 = Color3.new(0,0,0) RFlash.Size = UDim2.new(0,200,0,25) RFlash.Position = UDim2.new(0,10,0.5,57.5) RFlash.Text = "The Reverse Flash" RFlash.MouseButton1Click:connect(function() Color = BrickColor.new("Really red") PColor = Color3.new(255,0,0) end) local Zoom = Instance.new("TextButton",Gui) Zoom.BackgroundColor3 = Color3.new(255,255,255) Zoom.BorderColor3 = Color3.new(0,0,0) Zoom.Size = UDim2.new(0,200,0,25) Zoom.Position = UDim2.new(0,10,0.5,92.5) Zoom.Text = "Zoom" Zoom.MouseButton1Click:connect(function() Color = BrickColor.new("Cyan") PColor = Color3.new(0,170,255) end) local Radius = Instance.new("TextBox",Gui) Radius.Text = "Tornado Radius" Radius.BackgroundColor3 = Color3.new(255,255,255) Radius.BorderColor3 = Color3.new(0,0,0) Radius.Size = UDim2.new(0,200,0,25) Radius.Position = UDim2.new(0,10,0.5,127.5) Radius.FocusLost:connect(function(EnterPressed) if EnterPressed then TornadoRadius = Radius.Text end end) Mouse.KeyDown:connect(function(Key) if Key == "f" then if Portal == false then PortalFunction() Nil() else Portal = false end end if Key == "r" then if Phase == false then Phase = true PhaseFunction() print "PhaseFunction" else Phase = false end end if Key == "e" then if Tornado == false then Tornado = true TornadoFunction() else Tornado = false end end if Key == "t" then if Morph == false then Morph = true MorphFunction() else Morph = false end end end) end) Guis() Run.RenderStepped:connect(function() if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then local Model = Instance.new("Model",workspace) Model.Name = "Ray" local Humanoid = Instance.new("Humanoid",Model) if Player.Character:FindFirstChild("Shirt") ~= nil then Player.Character.Shirt:Clone().Parent = Model end if Player.Character:FindFirstChild("Pants") ~= nil then Player.Character.Pants:Clone().Parent = Model end local distance = (Object.CFrame.p - PreviousP).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 1 Light.BrickColor = BrickColor.Black() Light.Size = Vector3.new(2,2,distance) Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) local PointLight = Instance.new("PointLight",Light) PointLight.Range = 15 PointLight.Brightness = 100 PointLight.Color = PColor local distance = (Arm1.CFrame.p - PreviousA1).magnitude local Arm1Light = Instance.new("Part",Model) Arm1Light.Name = "Right Arm" Arm1Light.Anchored = true Arm1Light.CanCollide = false Arm1Light.TopSurface = "SmoothNoOutlines" Arm1Light.BottomSurface = "SmoothNoOutlines" Arm1Light.BackSurface = "SmoothNoOutlines" Arm1Light.FrontSurface = "SmoothNoOutlines" Arm1Light.LeftSurface = "SmoothNoOutlines" Arm1Light.RightSurface = "SmoothNoOutlines" Arm1Light.Transparency = 0.5 Arm1Light.BrickColor = BrickColor.Black() Arm1Light.Size = Vector3.new(1,2,distance) Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Arm2.CFrame.p - PreviousA2).magnitude local Arm2Light = Instance.new("Part",Model) Arm2Light.Name = "Left Arm" Arm2Light.Anchored = true Arm2Light.CanCollide = false Arm2Light.TopSurface = "SmoothNoOutlines" Arm2Light.BottomSurface = "SmoothNoOutlines" Arm2Light.BackSurface = "SmoothNoOutlines" Arm2Light.FrontSurface = "SmoothNoOutlines" Arm2Light.LeftSurface = "SmoothNoOutlines" Arm2Light.RightSurface = "SmoothNoOutlines" Arm2Light.Transparency = 0.5 Arm2Light.BrickColor = BrickColor.Black() Arm2Light.Size = Vector3.new(1,2,distance) Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg1.CFrame.p - PreviousL1).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Right Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local distance = (Leg2.CFrame.p - PreviousL2).magnitude local Leg1Light = Instance.new("Part",Model) Leg1Light.Name = "Left Leg" Leg1Light.Anchored = true Leg1Light.CanCollide = false Leg1Light.TopSurface = "SmoothNoOutlines" Leg1Light.BottomSurface = "SmoothNoOutlines" Leg1Light.BackSurface = "SmoothNoOutlines" Leg1Light.FrontSurface = "SmoothNoOutlines" Leg1Light.LeftSurface = "SmoothNoOutlines" Leg1Light.RightSurface = "SmoothNoOutlines" Leg1Light.Transparency = 0.5 Leg1Light.BrickColor = BrickColor.Black() Leg1Light.Size = Vector3.new(1,2,distance) Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) local Point1 = Instance.new("Part",Model) Point1.Transparency = 1 Point1.Anchored = true Point1.CanCollide = false Point1.Size = Vector3.new(0.2,0.2,0.2) Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point2 = Instance.new("Part",Model) Point2.Transparency = 1 Point2.Anchored = true Point2.CanCollide = false Point2.Size = Vector3.new(0.2,0.2,0.2) Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point5 = Instance.new("Part",Model) Point5.Transparency = 1 Point5.Anchored = true Point5.CanCollide = false Point5.Size = Vector3.new(0.2,0.2,0.2) Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point6 = Instance.new("Part",Model) Point6.Transparency = 1 Point6.Anchored = true Point6.CanCollide = false Point6.Size = Vector3.new(0.2,0.2,0.2) Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point3 = Instance.new("Part",Model) Point3.Transparency = 1 Point3.Anchored = true Point3.CanCollide = false Point3.Size = Vector3.new(0.2,0.2,0.2) Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point4 = Instance.new("Part",Model) Point4.Transparency = 1 Point4.Anchored = true Point4.CanCollide = false Point4.Size = Vector3.new(0.2,0.2,0.2) Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point7 = Instance.new("Part",Model) Point7.Transparency = 1 Point7.Anchored = true Point7.CanCollide = false Point7.Size = Vector3.new(0.2,0.2,0.2) Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point8 = Instance.new("Part",Model) Point8.Transparency = 1 Point8.Anchored = true Point8.CanCollide = false Point8.Size = Vector3.new(0.2,0.2,0.2) Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) * CFrame.new(-Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point9 = Instance.new("Part",Model) Point9.Transparency = 1 Point9.Anchored = true Point9.CanCollide = false Point9.Size = Vector3.new(0.2,0.2,0.2) Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point10 = Instance.new("Part",Model) Point10.Transparency = 1 Point10.Anchored = true Point10.CanCollide = false Point10.Size = Vector3.new(0.2,0.2,0.2) Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,0 ,0) * CFrame.new(math.random(LightMinX,LightMaxX),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point11 = Instance.new("Part",Model) Point11.Transparency = 1 Point11.Anchored = true Point11.CanCollide = false Point11.Size = Vector3.new(0.2,0.2,0.2) Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) local Point12 = Instance.new("Part",Model) Point12.Transparency = 1 Point12.Anchored = true Point12.CanCollide = false Point12.Size = Vector3.new(0.2,0.2,0.2) Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) * CFrame.new(Light.Size.X/2 ,-2 ,0) * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) * CFrame.new(0,math.random(LightMinY,LightMaxY),0) if PrevPoint2 == nil or PrevPoint2 == "Empty" then local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint2 ~= nil then local distance = (Point2.CFrame.p - PrevPoint2).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) end if PrevPoint4 == nil or PrevPoint4 == "Empty" then local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint4 ~= nil then local distance = (Point4.CFrame.p - PrevPoint4).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) end if PrevPoint6 == nil or PrevPoint6 == "Empty" then local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint6 ~= nil then local distance = (Point6.CFrame.p - PrevPoint6).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) end if PrevPoint8 == nil or PrevPoint8 == "Empty" then local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint8 ~= nil then local distance = (Point8.CFrame.p - PrevPoint8).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) end if PrevPoint10 == nil or PrevPoint10 == "Empty" then local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint10 ~= nil then local distance = (Point10.CFrame.p - PrevPoint10).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) end if PrevPoint12 == nil or PrevPoint12 == "Empty" then local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) elseif PrevPoint12 ~= nil then local distance = (Point12.CFrame.p - PrevPoint12).magnitude local Light = Instance.new("Part",Model) Light.Anchored = true Light.CanCollide = false Light.TopSurface = "SmoothNoOutlines" Light.BottomSurface = "SmoothNoOutlines" Light.BackSurface = "SmoothNoOutlines" Light.FrontSurface = "SmoothNoOutlines" Light.LeftSurface = "SmoothNoOutlines" Light.RightSurface = "SmoothNoOutlines" Light.Transparency = 0 Light.Size = Vector3.new(0.4,0.4,distance) Light.Material = "Neon" Light.BrickColor = Color Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) end PreviousP = Object.CFrame.p PreviousA1 = Arm1.CFrame.p PreviousA2 = Arm2.CFrame.p PreviousL1 = Leg1.CFrame.p PreviousL2 = Leg2.CFrame.p PrevPoint1 = Point1.CFrame.p PrevPoint2 = Point2.CFrame.p PrevPoint3 = Point3.CFrame.p PrevPoint4 = Point4.CFrame.p PrevPoint5 = Point5.CFrame.p PrevPoint6 = Point6.CFrame.p PrevPoint7 = Point7.CFrame.p PrevPoint8 = Point8.CFrame.p PrevPoint9 = Point9.CFrame.p PrevPoint10 = Point10.CFrame.p PrevPoint11 = Point11.CFrame.p PrevPoint12 = Point12.CFrame.p local Children = Model:GetChildren() wait(1) for i = 1,10 do local Remove = coroutine.wrap(function() for i = 1,#Children do if Children[i]:IsA("Part") then Children[i].Transparency = Children[i].Transparency + 0.1 if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then game.Debris:AddItem(Children[i],0) end end if Children[i].ClassName ~= "Part" then game.Debris:AddItem(Children[i],0) end end end) Remove() wait(0.05) end game.Debris:AddItem(Light,0) game.Debris:AddItem(Point1,0) game.Debris:AddItem(Point2,0) game.Debris:AddItem(Point3,0) game.Debris:AddItem(Point4,0) game.Debris:AddItem(Point5,0) game.Debris:AddItem(Point6,0) game.Debris:AddItem(Point7,0) game.Debris:AddItem(Point8,0) game.Debris:AddItem(Point9,0) game.Debris:AddItem(Point10,0) game.Debris:AddItem(Point11,0) game.Debris:AddItem(Point12,0) end end)