script.Parent = nil Character = game.Players.localPlayer.Character Humanoid = Character.Humanoid if Humanoid:findFirstChild("Animate") then Humanoid:findFirstChild("Animate"):Destroy() end Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"} clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"} hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"} blocksounds = {"199148933", "199148947"} armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"} woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"} music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"} misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"} images = {} wait(0.016666666666667) equipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) unequipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) local player = game.Players.localPlayer local char = player.Character local mouse = player:GetMouse() local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end local m = Instance.new("Model", char) local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local cam = game.Workspace.CurrentCamera local RootPart = char.HumanoidRootPart local equipped = false local attack = false local Anim = "Idle" local idle = 0 local sprint = false local battlestance = false local attacktype = 1 local state = "none" local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local on = false local grabbed = false local skill1 = false local skill2 = false local skill3 = false local skill4 = false local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local co1 = 10 local co2 = 15 local co3 = 20 local co4 = 35 local inputserv = game:GetService("UserInputService") local typing = false local crit = false local critchance = 2 local critdamageaddmin = 3 local critdamageaddmax = 7 local maxstamina = 100 local stamina = 0 local skill1stam = 10 local skill2stam = 20 local skill3stam = 35 local skill4stam = 50 local recovermana = 5 local defensevalue = 1 local speedvalue = 1 local mindamage = 5 local maxdamage = 7 local damagevalue = 1 local maramistcutterchance = 25 local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local skillcolorscheme = c3(1, 0.23921568627451, 0.96470588235294) local sounds = {152828706, 263970261, 345340161, 194434237, 238551071} local select = 3 local ContentProvider = game:GetService("ContentProvider") local LoadAssets = function(AssetList) for _,AssetId in pairs(AssetList) do ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) end end LoadAssets(sounds) weld = function(part0, part1, c0) local wld = Instance.new("Weld", part1) wld.Part0 = part0 wld.Part1 = part1 wld.C0 = c0 return wld end weld(torso, larm, cn(-1.5, 0.5, 0)) larm.Weld.C1 = cn(0, 0.65, 0) weld(torso, rarm, cn(1.5, 0.5, 0)) rarm.Weld.C1 = cn(0, 0.65, 0) weld(torso, hed, cn(0, 1.5, 0)) weld(torso, lleg, cn(-0.5, -1, 0)) lleg.Weld.C1 = cn(0, 1, 0) weld(torso, rleg, cn(0.5, -1, 0)) rleg.Weld.C1 = cn(0, 1, 0) weld(RootPart, torso, cn(0, -1, 0)) torso.Weld.C1 = cn(0, -1, 0) local scrn = Instance.new("ScreenGui", player.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = ud(1, 0, 1, 0) label.Position = ud(0, 0, 0, 0) label.TextColor3 = c3(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansBold label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) text1 = makelabel(framesk1, "[3] Meme Aura") text2 = makelabel(framesk2, "[4] Absorb the Memes") text3 = makelabel(framesk3, "[2] The Based God") text4 = makelabel(framesk4, "[1] Reality Check") staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 0.23921568627451, 0.96470588235294)) staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.23921568627451, 0.96470588235294)) staminatext = makelabel(staminabar, "Memes") healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0)) healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451)) healthtext = makelabel(healthbar, "Health") local stats = Instance.new("Folder", char) stats.Name = "Stats" local block = Instance.new("BoolValue", stats) block.Name = "Block" block.Value = false local stun = Instance.new("BoolValue", stats) stun.Name = "Stun" stun.Value = false local defense = Instance.new("NumberValue", stats) defense.Name = "Defence" defense.Value = defensevalue local speed = Instance.new("NumberValue", stats) speed.Name = "Speed" speed.Value = speedvalue local damagea = Instance.new("NumberValue", stats) damagea.Name = "Damage" damagea.Value = damagevalue atktype = function(s, e) coroutine.resume(coroutine.create(function() attacktype = e wait(1.5) attacktype = s end)) end turncrit = function() coroutine.resume(coroutine.create(function() print("CRITICAL!") crit = true wait(1) crit = false end)) end subtractstamina = function(k) if k <= stamina then stamina = stamina - k end end local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end swait = function(num) if num == 0 or num == nil then game:service("RunService").Heartbeat:wait(0) else for i = 0, num do game:service("RunService").Heartbeat:wait(0) end end end Lerp = function(a, b, i) local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} local calx = com1[1] + (com2[1] - com1[1]) * i local caly = com1[2] + (com2[2] - com1[2]) * i local calz = com1[3] + (com2[3] - com1[3]) * i local cala = com1[4] + (com2[4] - com1[4]) * i local calb = com1[5] + (com2[5] - com1[5]) * i local calc = com1[6] + (com2[6] - com1[6]) * i return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) end local Lerp = CFrame.new().lerp randomizer = function(percent) local randomized = math.random(0, 100) if randomized <= percent then return true else if percent <= randomized then return false end end end begoneoutlines = function(part) part.BottomSurface = 10 end rayCast = function(pos, dir, maxl, ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore) end makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type) local p = Instance.new("Part", par or workspace) p.CFrame = pos1 p.Anchored = true p.Material = "Plastic" p.CanCollide = false p.TopSurface = 0 p.Size = Vector3.new(1, 1, 1) p.BottomSurface = 0 p.Transparency = trans p.FormFactor = "Custom" begoneoutlines(p) local mesh = Instance.new("SpecialMesh", p) mesh.Scale = size if id ~= nil and type == nil then mesh.MeshId = "rbxassetid://" .. id else if id == nil and type ~= nil then mesh.MeshType = type else if id == nil and type == nil then mesh.MeshType = "Brick" end end end coroutine.wrap(function() for i = 0, delay1, 0.1 do wait(0.016666666666667) p.CFrame = p.CFrame mesh.Scale = mesh.Scale + howmuch p.Transparency = p.Transparency + trans1 end p:Destroy() end)() return p end clangy = function(cframe) wait(0.016666666666667) local clang = {} local dis = 0 local part = Instance.new("Part", nil) part.CFrame = cframe part.Anchored = true part.CanCollide = false part.BrickColor = BrickColor.new("New Yeller") part.FormFactor = "Custom" part.Name = "clanger" part.Size = Vector3.new(0.2, 0.2, 0.2) part.TopSurface = 10 part.BottomSurface = 10 part.RightSurface = 10 part.LeftSurface = 10 part.BackSurface = 10 part.FrontSurface = 10 part:BreakJoints() local mesh = Instance.new("BlockMesh", part) coroutine.wrap(function() for i = 1, 7 do do wait(0.016666666666667) dis = dis + 0.2 local partc = part:clone() partc.Parent = workspace partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) table.insert(clang, partc) end end for i,v in pairs(clang) do coroutine.wrap(function() for i = 1, 10 do wait(0.01) v.Transparency = v.Transparency + 0.1 end v:destroy() end)() end end)() end circle = function(color, pos1) local p = Instance.new("Part", m) p.BrickColor = BrickColor.new(color) p.CFrame = pos1 p.Anchored = true p.Material = "Plastic" p.CanCollide = false p.TopSurface = 0 p.Size = Vector3.new(1, 1, 1) p.BottomSurface = 0 p.Transparency = 0.35 p.FormFactor = "Custom" local mesh = Instance.new("CylinderMesh", p) mesh.Scale = Vector3.new(0, 0, 0) coroutine.wrap(function() for i = 0, 5, 0.1 do wait(0.016666666666667) p.CFrame = p.CFrame mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5) p.Transparency = p.Transparency + 0.025 end p:Destroy() end)() end firespaz1 = function(color, pos1) local p = Instance.new("Part", m) p.BrickColor = BrickColor.new(color) p.CFrame = pos1 p.Anchored = true p.Material = "Plastic" p.CanCollide = false p.TopSurface = 0 p.Size = Vector3.new(1, 1, 1) p.BottomSurface = 0 p.Transparency = 0.5 p.FormFactor = "Custom" local mesh = Instance.new("BlockMesh", p) mesh.Scale = Vector3.new(1, 1, 1) coroutine.wrap(function() for i = 0, 15, 0.1 do wait(0.033333333333333) p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1) p.Transparency = p.Transparency + 0.025 end p:Destroy() end)() end pickrandom = function(tablesa) local randomized = tablesa[math.random(1, #tablesa)] return randomized end sound = function(id, pitch, volume, par, last) local s = Instance.new("Sound", par or torso) s.SoundId = "rbxassetid://" .. id s.Pitch = pitch or 1 s.Volume = volume or 1 s.PlayOnRemove = false s.Looped = true wait() s:Play() s.Pitch = 0 if last then game.Debris:AddItem(s, last) end return s end local lol = sound("263970261", 1, 1, torso) clangy = function(cframe) wait(0.016666666666667) local clang = {} local dis = 0 local part = Instance.new("Part", nil) part.CFrame = cframe part.Anchored = true part.CanCollide = false part.BrickColor = BrickColor.new("New Yeller") part.FormFactor = "Custom" part.Name = "clanger" part.Size = Vector3.new(0.2, 0.2, 0.2) part.TopSurface = 10 part.BottomSurface = 10 part.RightSurface = 10 part.LeftSurface = 10 part.BackSurface = 10 part.FrontSurface = 10 part:BreakJoints() local mesh = Instance.new("BlockMesh", part) coroutine.wrap(function() for i = 1, 7 do do wait(0.016666666666667) dis = dis + 0.2 local partc = part:clone() partc.Parent = workspace partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) table.insert(clang, partc) end end for i,v in pairs(clang) do coroutine.wrap(function() for i = 1, 10 do wait(0.01) v.Transparency = v.Transparency + 0.1 end v:destroy() end)() end end)() end so = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id wait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end getclosest = function(obj, dis, player) if player.Torso.CFrame.p - obj.magnitude >= dis then do return not player end do local list = {} for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - obj.magnitude <= dis then table.insert(list, v) end end do return list end -- DECOMPILER ERROR: 3 unprocessed JMP targets end end end makegui = function(cframe, text) local a = math.random(-10, 10) / 100 local c = Instance.new("Part") c.Transparency = 1 Instance.new("BodyGyro").Parent = c c.Parent = m c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) local f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.position = c.Position + Vector3.new(0, 3, 0) f.Parent = c game:GetService("Debris"):AddItem(c, 6.5) c.CanCollide = false m.Parent = workspace c.CanCollide = false local bg = Instance.new("BillboardGui", m) bg.Adornee = c bg.Size = UDim2.new(1, 0, 1, 0) bg.StudsOffset = Vector3.new(0, 0, 0) bg.AlwaysOnTop = false local tl = Instance.new("TextLabel", bg) tl.BackgroundTransparency = 1 tl.Size = UDim2.new(1, 0, 1, 0) tl.Text = text tl.Font = "SourceSansBold" tl.FontSize = "Size42" if crit == true then tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) else tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) end tl.TextStrokeTransparency = 0 tl.TextScaled = true tl.TextWrapped = true coroutine.wrap(function() wait(2) for i = 1, 10 do swait() tl.TextTransparency = tl.TextTransparency + 0.1 end end)() end tag = function(hum, player) local creator = Instance.new("ObjectValue", hum) creator.Value = player creator.Name = "creator" end untag = function(hum) if hum ~= nil then local tag = hum:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end tagplayer = function(h) coroutine.wrap(function() tag(h, player) wait(1) untag(h) end)() end damage = function(hit, mind, maxd, knock, type, prop) do if hit.Name:lower() == "hitbox" then local pos = CFrame.new(0, 0, -1) do sound(pickrandom(clangsounds), math.random(100, 150) / 100, 0.25, torso, 6) coroutine.wrap(function() for i = 1, 4 do clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)) end end)() end end if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for i,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then h = hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent:IsA("Hat") then hit = hit.Parent.Parent:findFirstChild("Head") end local D = math.random(mind, maxd) * damagea.Value if h then if h.Parent:FindFirstChild("Stats") then D = D / h.Parent:FindFirstChild("Stats").Defence.Value else end end if h.Parent:FindFirstChild("Stats") or h then makegui(h.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if type == 1 then tagplayer(h) local asd = randomizer(critchance) if asd == true then turncrit() end if crit == false then h.Health = h.Health - D else h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) end so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100) local vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05 if knock > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) else do if type == 2 then so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100) local asd = randomizer(critchance) if asd == true then turncrit() end if crit == false then h.Health = h.Health - D else h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) end tagplayer(h) else do if type == 3 then tagplayer(h) local asd = randomizer(critchance) if asd == true then turncrit() end if crit == false then h.Health = h.Health - D else h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax)) end char.Humanoid.Health = char.Humanoid.Health + D / 2 so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5) for i = 1, 10 do firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))) end else do if type == 4 then h.Health = h.Health + D so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1) circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0)) end end end end end end end end end end subtrackstamina = function(k) if k <= stamina then stamina = stamina - k end end mouse.Button1Down:connect(function() if attack ~= false or equipped == true then end end) mouse.KeyDown:connect(function(k) k = k:lower() if k == "f" then if equipped == false then equipped = true lol.Pitch = 1 else if equipped then equipped = false lol.Pitch = 0 end end end if k == "e" then if equipped == false then lol:Stop() lol = sound(sounds[select], 1, 1, torso) if select == #sounds then select = 1 else select = select + 1 end else if equipped then lol:Stop() lol = sound(sounds[select], 1, 1, torso) if select == #sounds then select = 1 else select = select + 1 end lol.Pitch = 1 end end end end) inputserv.InputBegan:connect(function(k) if k.KeyCode == Enum.KeyCode.One and equipped == true and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then subtractstamina(skill1stam) cooldown1 = 0 else if k.KeyCode == Enum.KeyCode.Two and equipped == true and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then subtractstamina(skill2stam) cooldown2 = 0 else if k.KeyCode == Enum.KeyCode.Three and equipped == true and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then subtractstamina(skill3stam) cooldown3 = 0 else if k.KeyCode == Enum.KeyCode.Four and equipped == true and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then subtractstamina(skill4stam) cooldown4 = 0 end end end end end) inputserv.InputBegan:connect(function(k) if k.KeyCode == Enum.KeyCode.Slash then local fin = nil do typing = true fin = inputserv.InputBegan:connect(function(k) if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then typing = false fin:disconnect() end end) end end end) updateskills = function() if cooldown1 <= co1 then cooldown1 = cooldown1 + 0.033333333333333 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 0.033333333333333 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 0.033333333333333 end if cooldown4 <= co4 then cooldown4 = cooldown4 + 0.033333333333333 end if stamina <= maxstamina then stamina = stamina + recovermana / 30 end end game:GetService("RunService").Heartbeat:connect(function() updateskills() healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5) staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5) bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) char.Humanoid.WalkSpeed = 16 * speed.Value if equipped == true or equipped == false then if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then Anim = "Jump" if attack == false then torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.3, 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(-0.4, 0, 0.3), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.4, 0, -0.3), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(-0.4, 0, -0.3), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(-0.4, 0, 0.3), 0.2) end else if RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then Anim = "Fall" if attack == false then torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.1, 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.1, 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0.7), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, -0.7), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, -0.1), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0.1), 0.2) end else if torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then if equipped == true then change = 1 torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25 + 0.1 * math.cos(sine / 22), 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, 0.8 + 0.1 * math.cos(sine / 22)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, -0.8 - 0.1 * math.cos(sine / 22)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), 0.25, -0.1), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), -0.25, 0.1), 0.2) else if equipped == false then change = 1 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(5 * math.cos(sine / 25)), math.rad(0), 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) end end end else if torsovelocity > 2 and torsovelocity < 22 and hit ~= nil then Anim = "Walk" if attack == false then if equipped == true then change = 1 torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25, 0.25 * math.cos(sine / 3), 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.25, 0.5, 0) * angles(1.55, 0, 0.9 - 1.4 * math.cos(sine / 3)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.25, 0.5, 0) * angles(1.55, 0, -0.9 - 1.4 * math.cos(sine / 3)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(-1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2) else if equipped == false then change = 2 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), math.rad(0), 0), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), 0, 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), 0, 0), 0.2) end end end else if torsovelocity > 2 and torsovelocity < 18 and hit ~= nil then Anim = "Run" if attack == false then torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0), 0.2) end else if stun.Value == true and attack == false then char.Humanoid.WalkSpeed = 0 torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -3, 0) * angles(mr(40), 0, 0), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(mr(-20), 0, 0), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -0.3, -0.7) * angles(mr(-10), 0, 0), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(mr(50), 0, 0), 0.2) end end end end end end end if sprint == true and stun.Value ~= true and equipped == false and on == false then char.Humanoid.WalkSpeed = 20 else if sprint == false and stun.Value ~= true and attack ~= true then char.Humanoid.WalkSpeed = 16 * speed.Value end end end)