/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file angularForce.h * @author charles * @date 2000-08-08 */ #ifndef ANGULARFORCE_H #define ANGULARFORCE_H #include "baseForce.h" /** * pure virtual parent of all quat-based forces. */ class EXPCL_PANDA_PHYSICS AngularForce : public BaseForce { PUBLISHED: virtual ~AngularForce(); virtual AngularForce *make_copy() const = 0; LRotation get_quat(const PhysicsObject *po); virtual bool is_linear() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent=0) const; protected: AngularForce(); AngularForce(const AngularForce ©); private: virtual LRotation get_child_quat(const PhysicsObject *po) = 0; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BaseForce::init_type(); register_type(_type_handle, "AngularForce", BaseForce::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #endif // ANGULARFORCE_H