/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file animChannelBase.I * @author drose * @date 1999-02-19 */ /** * Don't use this constructor. It exists only so that AnimChannelFixed may * define itself outside of the hierarchy. Normally, an AnimChannel must be * created as part of a hierarchy. */ INLINE AnimChannelBase:: AnimChannelBase(const std::string &name) : AnimGroup(name) { _last_frame = -1; } /** * Creates a new AnimChannelBase, just like this one, without copying any * children. The new copy is added to the indicated parent. Intended to be * called by make_copy() only. */ INLINE AnimChannelBase:: AnimChannelBase(AnimGroup *parent, const AnimChannelBase ©) : AnimGroup(parent, copy), _last_frame(copy._last_frame) { } /** * This is the normal constructor, which automatically places the AnimChannel * in the previously-created hierarchy. */ INLINE AnimChannelBase:: AnimChannelBase(AnimGroup *parent, const std::string &name) : AnimGroup(parent, name) { _last_frame = -1; }