/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file animChannelBase.h * @author drose * @date 1999-02-19 */ #ifndef ANIMCHANNELBASE_H #define ANIMCHANNELBASE_H #include "pandabase.h" #include "animGroup.h" #include "animControl.h" #include "pointerTo.h" /** * Parent class for all animation channels. An AnimChannel is an arbitrary * function that changes over time (actually, over frames), usually defined by * a table read from an egg file (but possibly computed or generated in any * other way). */ class EXPCL_PANDA_CHAN AnimChannelBase : public AnimGroup { protected: // The default constructor is protected: don't try to create an AnimChannel // without a parent. To create an AnimChannel hierarchy, you must first // create an AnimBundle, and use that to create any subsequent children. INLINE AnimChannelBase(const std::string &name = ""); INLINE AnimChannelBase(AnimGroup *parent, const AnimChannelBase ©); public: INLINE AnimChannelBase(AnimGroup *parent, const std::string &name); virtual bool has_changed(int last_frame, double last_frac, int this_frame, double this_frac); virtual TypeHandle get_value_type() const=0; protected: int _last_frame; public: virtual void write_datagram(BamWriter* manager, Datagram &me); protected: void fillin(DatagramIterator& scan, BamReader* manager); PUBLISHED: virtual TypeHandle get_type() const { return get_class_type(); } public: virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AnimGroup::init_type(); register_type(_type_handle, "AnimChannelBase", AnimGroup::get_class_type()); } private: static TypeHandle _type_handle; }; #include "animChannelBase.I" #endif