/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file animChannelMatrixDynamic.h * @author drose * @date 2003-10-20 */ #ifndef ANIMCHANNELMATRIXDYNAMIC_H #define ANIMCHANNELMATRIXDYNAMIC_H #include "pandabase.h" #include "animChannel.h" #include "transformState.h" #include "pandaNode.h" #include "pointerTo.h" /** * An animation channel that accepts a matrix each frame from some dynamic * input provided by code. * * This object operates in two modes: in explicit mode, the programmer should * call set_value() each frame to indicate the new value; in implicit mode, * the programmer should call set_value_node() to indicate the node whose * transform will be copied to the joint each frame. */ class EXPCL_PANDA_CHAN AnimChannelMatrixDynamic : public AnimChannelMatrix { protected: AnimChannelMatrixDynamic(); AnimChannelMatrixDynamic(AnimGroup *parent, const AnimChannelMatrixDynamic ©); public: AnimChannelMatrixDynamic(const std::string &name); virtual bool has_changed(int last_frame, double last_frac, int this_frame, double this_frac); virtual void get_value(int frame, LMatrix4 &mat); virtual void get_value_no_scale_shear(int frame, LMatrix4 &value); virtual void get_scale(int frame, LVecBase3 &scale); virtual void get_hpr(int frame, LVecBase3 &hpr); virtual void get_quat(int frame, LQuaternion &quat); virtual void get_pos(int frame, LVecBase3 &pos); virtual void get_shear(int frame, LVecBase3 &shear); PUBLISHED: void set_value(const LMatrix4 &value); void set_value(const TransformState *value); void set_value_node(PandaNode *node); INLINE const TransformState *get_value_transform() const; INLINE PandaNode *get_value_node() const; MAKE_PROPERTY(value_node, get_value_node, set_value_node); protected: virtual AnimGroup *make_copy(AnimGroup *parent) const; private: // This is filled in only if we are using the set_value_node() interface to // get an implicit value from the transform on the indicated node each // frame. PT(PandaNode) _value_node; CPT(TransformState) _value; CPT(TransformState) _last_value; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); void fillin(DatagramIterator &scan, BamReader *manager); static TypedWritable *make_AnimChannelMatrixDynamic(const FactoryParams ¶ms); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AnimChannelMatrix::init_type(); register_type(_type_handle, "AnimChannelMatrixDynamic", AnimChannelMatrix::get_class_type()); } private: static TypeHandle _type_handle; }; #include "animChannelMatrixDynamic.I" #endif