/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file animChannelScalarDynamic.h * @author drose * @date 2003-10-20 */ #ifndef ANIMCHANNELSCALARDYNAMIC_H #define ANIMCHANNELSCALARDYNAMIC_H #include "pandabase.h" #include "animChannel.h" class PandaNode; class TransformState; /** * An animation channel that accepts a scalar each frame from some dynamic * input provided by code. * * This object operates in two modes: in explicit mode, the programmer should * call set_value() each frame to indicate the new value; in implicit mode, * the programmer should call set_value_node() to indicate the node whose X * component will be copied to the scalar each frame. */ class EXPCL_PANDA_CHAN AnimChannelScalarDynamic : public AnimChannelScalar { protected: AnimChannelScalarDynamic(); AnimChannelScalarDynamic(AnimGroup *parent, const AnimChannelScalarDynamic ©); public: AnimChannelScalarDynamic(const std::string &name); virtual bool has_changed(int last_frame, double last_frac, int this_frame, double this_frac); virtual void get_value(int frame, PN_stdfloat &value); INLINE PN_stdfloat get_value() const; INLINE PandaNode *get_value_node() const; PUBLISHED: void set_value(PN_stdfloat value); void set_value_node(PandaNode *node); MAKE_PROPERTY(value, get_value, set_value); MAKE_PROPERTY(value_node, get_value_node, set_value_node); protected: virtual AnimGroup *make_copy(AnimGroup *parent) const; private: // This is filled in only if we are using the set_value_node() interface to // get an implicit value from the transform on the indicated node each // frame. PT(PandaNode) _value_node; CPT(TransformState) _value; CPT(TransformState) _last_value; // This is used only if we are using the explicit set_value() interface. bool _value_changed; PN_stdfloat _float_value; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); void fillin(DatagramIterator &scan, BamReader *manager); static TypedWritable *make_AnimChannelScalarDynamic(const FactoryParams ¶ms); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { AnimChannelScalar::init_type(); register_type(_type_handle, "AnimChannelScalarDynamic", AnimChannelScalar::get_class_type()); } private: static TypeHandle _type_handle; }; #include "animChannelScalarDynamic.I" #endif