/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file baseForce.h * @author charles * @date 2000-08-08 */ #ifndef BASEFORCE_H #define BASEFORCE_H #include "pandabase.h" #include "typedReferenceCount.h" #include "luse.h" #include "nodePath.h" #include "physicsObject.h" class ForceNode; /** * pure virtual base class for all forces that could POSSIBLY exist. */ class EXPCL_PANDA_PHYSICS BaseForce : public TypedReferenceCount { PUBLISHED: virtual ~BaseForce(); INLINE bool get_active() const; INLINE void set_active(bool active); virtual bool is_linear() const = 0; INLINE ForceNode *get_force_node() const; INLINE NodePath get_force_node_path() const; virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level=0) const; protected: BaseForce(bool active = true); BaseForce(const BaseForce ©); private: ForceNode *_force_node; NodePath _force_node_path; bool _active; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "BaseForce", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class ForceNode; }; #include "baseForce.I" #endif // BASEFORCE_H