/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bulletBodyNode.h * @author enn0x * @date 2010-11-19 */ #ifndef __BULLET_BODY_NODE_H__ #define __BULLET_BODY_NODE_H__ #include "pandabase.h" #include "bulletShape.h" #include "bullet_includes.h" #include "bullet_utils.h" #include "pandaNode.h" #include "collideMask.h" #include "collisionNode.h" #include "transformState.h" #include "boundingSphere.h" /** * */ class EXPCL_PANDABULLET BulletBodyNode : public PandaNode { protected: BulletBodyNode(const char *name); BulletBodyNode(const BulletBodyNode ©); PUBLISHED: INLINE ~BulletBodyNode(); // Shapes void add_shape(BulletShape *shape, const TransformState *xform=TransformState::make_identity()); void remove_shape(BulletShape *shape); int get_num_shapes() const; BulletShape *get_shape(int idx) const; MAKE_SEQ(get_shapes, get_num_shapes, get_shape); LPoint3 get_shape_pos(int idx) const; LMatrix4 get_shape_mat(int idx) const; CPT(TransformState) get_shape_transform(int idx) const; BoundingSphere get_shape_bounds() const; void add_shapes_from_collision_solids(CollisionNode *cnode); // Static and kinematic bool is_static() const; bool is_kinematic() const; INLINE void set_static(bool value); INLINE void set_kinematic(bool value); // Contacts INLINE void set_into_collide_mask(CollideMask mask); INLINE void notify_collisions(bool value); INLINE bool notifies_collisions() const; INLINE void set_collision_response(bool value); INLINE bool get_collision_response() const; bool check_collision_with(PandaNode *node); bool has_contact_response() const; PN_stdfloat get_contact_processing_threshold() const; void set_contact_processing_threshold(PN_stdfloat threshold); // Deactivation bool is_active() const; void set_active(bool active, bool force=false); void force_active(bool active); void set_deactivation_time(PN_stdfloat dt); PN_stdfloat get_deactivation_time() const; void set_deactivation_enabled(bool enabled); bool is_deactivation_enabled() const; // Debug Visualisation INLINE void set_debug_enabled(const bool enabled); INLINE bool is_debug_enabled() const; // Friction and Restitution PN_stdfloat get_restitution() const; void set_restitution(PN_stdfloat restitution); PN_stdfloat get_friction() const; void set_friction(PN_stdfloat friction); #if BT_BULLET_VERSION >= 281 PN_stdfloat get_rolling_friction() const; void set_rolling_friction(PN_stdfloat friction); MAKE_PROPERTY(rolling_friction, get_rolling_friction, set_rolling_friction); #endif bool has_anisotropic_friction() const; void set_anisotropic_friction(const LVecBase3 &friction); LVecBase3 get_anisotropic_friction() const; // CCD PN_stdfloat get_ccd_swept_sphere_radius() const; PN_stdfloat get_ccd_motion_threshold() const; void set_ccd_swept_sphere_radius(PN_stdfloat radius); void set_ccd_motion_threshold(PN_stdfloat threshold); // Special void set_transform_dirty(); MAKE_SEQ_PROPERTY(shapes, get_num_shapes, get_shape); MAKE_SEQ_PROPERTY(shape_pos, get_num_shapes, get_shape_pos); MAKE_SEQ_PROPERTY(shape_mat, get_num_shapes, get_shape_mat); MAKE_SEQ_PROPERTY(shape_transform, get_num_shapes, get_shape_transform); MAKE_PROPERTY(shape_bounds, get_shape_bounds); MAKE_PROPERTY(static, is_static, set_static); MAKE_PROPERTY(kinematic, is_kinematic, set_kinematic); MAKE_PROPERTY(collision_notification, notifies_collisions, notify_collisions); MAKE_PROPERTY(collision_response, get_collision_response, set_collision_response); MAKE_PROPERTY(contact_response, has_contact_response); MAKE_PROPERTY(contact_processing_threshold, get_contact_processing_threshold, set_contact_processing_threshold); MAKE_PROPERTY(active, is_active, force_active); MAKE_PROPERTY(deactivation_time, get_deactivation_time, set_deactivation_time); MAKE_PROPERTY(deactivation_enabled, is_deactivation_enabled, set_deactivation_enabled); MAKE_PROPERTY(debug_enabled, is_debug_enabled, set_debug_enabled); MAKE_PROPERTY(restitution, get_restitution, set_restitution); MAKE_PROPERTY(friction, get_friction, set_friction); MAKE_PROPERTY(anisotropic_friction, get_anisotropic_friction, set_anisotropic_friction); MAKE_PROPERTY(ccd_swept_sphere_radius, get_ccd_swept_sphere_radius, set_ccd_swept_sphere_radius); MAKE_PROPERTY(ccd_motion_threshold, get_ccd_motion_threshold, set_ccd_motion_threshold); public: virtual btCollisionObject *get_object() const = 0; virtual CollideMask get_legal_collide_mask() const; virtual bool safe_to_flatten() const; virtual bool safe_to_transform() const; virtual bool safe_to_modify_transform() const; virtual bool safe_to_combine() const; virtual bool safe_to_combine_children() const; virtual bool safe_to_flatten_below() const; virtual void output(std::ostream &out) const; virtual void do_output(std::ostream &out) const; protected: void set_collision_flag(int flag, bool value); bool get_collision_flag(int flag) const; btCollisionShape *_shape; typedef PTA(PT(BulletShape)) BulletShapes; BulletShapes _shapes; private: virtual void do_shape_changed(); void do_add_shape(BulletShape *shape, const TransformState *xform=TransformState::make_identity()); CPT(TransformState) do_get_shape_transform(int idx) const; static bool is_identity(btTransform &trans); public: virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); virtual bool require_fully_complete() const; protected: void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PandaNode::init_type(); register_type(_type_handle, "BulletBodyNode", PandaNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "bulletBodyNode.I" #endif // __BULLET_BODY_NODE_H__