/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bulletHingeConstraint.h * @author enn0x * @date 2010-03-01 */ #ifndef __BULLET_HINGE_CONSTRAINT_H__ #define __BULLET_HINGE_CONSTRAINT_H__ #include "pandabase.h" #include "bullet_includes.h" #include "bullet_utils.h" #include "bulletConstraint.h" #include "luse.h" class BulletRigidBodyNode; /** * The hinge constraint lets two bodies rotate around a given axis while * adhering to specified limits. It's motor can apply angular force to them. */ class EXPCL_PANDABULLET BulletHingeConstraint : public BulletConstraint { PUBLISHED: explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a, const LPoint3 &pivot_a, const LVector3 &axis_a, bool use_frame_a=false); explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a, const BulletRigidBodyNode *node_b, const LPoint3 &pivot_a, const LPoint3 &pivot_b, const LVector3 &axis_a, const LVector3 &axis_b, bool use_frame_a=false); explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a, const TransformState *ts_a, bool use_frame_a=false); explicit BulletHingeConstraint(const BulletRigidBodyNode *node_a, const BulletRigidBodyNode *node_b, const TransformState *ts_a, const TransformState *ts_b, bool use_frame_a=false); INLINE ~BulletHingeConstraint(); PN_stdfloat get_hinge_angle(); PN_stdfloat get_lower_limit() const; PN_stdfloat get_upper_limit() const; bool get_angular_only() const; void set_angular_only(bool value); void set_limit(PN_stdfloat low, PN_stdfloat high, PN_stdfloat softness=0.9f, PN_stdfloat bias=0.3f, PN_stdfloat relaxation=1.0f); void set_axis(const LVector3 &axis); void enable_angular_motor(bool enable, PN_stdfloat target_velocity, PN_stdfloat max_impulse); void enable_motor(bool enable); void set_max_motor_impulse(PN_stdfloat max_impulse); void set_motor_target(const LQuaternion &quat, PN_stdfloat dt); void set_motor_target(PN_stdfloat target_angle, PN_stdfloat dt); void set_frames(const TransformState *ts_a, const TransformState *ts_b); CPT(TransformState) get_frame_a() const; CPT(TransformState) get_frame_b() const; MAKE_PROPERTY(hinge_angle, get_hinge_angle); MAKE_PROPERTY(lower_limit, get_lower_limit); MAKE_PROPERTY(upper_limit, get_upper_limit); MAKE_PROPERTY(angular_only, get_angular_only, set_angular_only); MAKE_PROPERTY(frame_a, get_frame_a); MAKE_PROPERTY(frame_b, get_frame_b); public: virtual btTypedConstraint *ptr() const; private: btHingeConstraint *_constraint; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BulletConstraint::init_type(); register_type(_type_handle, "BulletHingeConstraint", BulletConstraint::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "bulletHingeConstraint.I" #endif // __BULLET_HINGE_CONSTRAINT_H__