/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file bulletSliderConstraint.h * @author enn0x * @date 2010-03-01 */ #ifndef __BULLET_SLIDER_CONSTRAINT_H__ #define __BULLET_SLIDER_CONSTRAINT_H__ #include "pandabase.h" #include "bullet_includes.h" #include "bullet_utils.h" #include "bulletConstraint.h" #include "transformState.h" class BulletRigidBodyNode; /** * */ class EXPCL_PANDABULLET BulletSliderConstraint : public BulletConstraint { PUBLISHED: explicit BulletSliderConstraint(const BulletRigidBodyNode *node_a, const TransformState *frame_a, bool useFrame_a); explicit BulletSliderConstraint(const BulletRigidBodyNode *node_a, const BulletRigidBodyNode *node_b, const TransformState *frame_a, const TransformState *frame_b, bool use_frame_a); INLINE ~BulletSliderConstraint(); PN_stdfloat get_linear_pos() const; PN_stdfloat get_angular_pos() const; // Limits PN_stdfloat get_lower_linear_limit() const; PN_stdfloat get_upper_linear_limit() const; PN_stdfloat get_lower_angular_limit() const; PN_stdfloat get_upper_angular_limit() const; void set_lower_linear_limit(PN_stdfloat value); void set_upper_linear_limit(PN_stdfloat value); void set_lower_angular_limit(PN_stdfloat value); void set_upper_angular_limit(PN_stdfloat value); // Linear motor void set_powered_linear_motor(bool on); void set_target_linear_motor_velocity (PN_stdfloat target_velocity); void set_max_linear_motor_force(PN_stdfloat max_force); bool get_powered_linear_motor() const; PN_stdfloat get_target_linear_motor_velocity() const; PN_stdfloat get_max_linear_motor_force() const; // Angular motor void set_powered_angular_motor(bool on); void set_target_angular_motor_velocity (PN_stdfloat target_velocity); void set_max_angular_motor_force(PN_stdfloat max_force); bool get_powered_angular_motor() const; PN_stdfloat get_target_angular_motor_velocity() const; PN_stdfloat get_max_angular_motor_force() const; // Frames void set_frames(const TransformState *ts_a, const TransformState *ts_b); CPT(TransformState) get_frame_a() const; CPT(TransformState) get_frame_b() const; MAKE_PROPERTY(linear_pos, get_linear_pos); MAKE_PROPERTY(angular_pos, get_angular_pos); MAKE_PROPERTY(lower_linear_limit, get_lower_linear_limit, set_lower_linear_limit); MAKE_PROPERTY(upper_linear_limit, get_upper_linear_limit, set_upper_linear_limit); MAKE_PROPERTY(lower_angular_limit, get_lower_angular_limit, set_lower_angular_limit); MAKE_PROPERTY(upper_angular_limit, get_upper_angular_limit, set_upper_angular_limit); MAKE_PROPERTY(powered_linear_motor, get_powered_linear_motor, set_powered_linear_motor); MAKE_PROPERTY(target_linear_motor_velocity, get_target_linear_motor_velocity, set_target_linear_motor_velocity); MAKE_PROPERTY(max_linear_motor_force, get_max_linear_motor_force, set_max_linear_motor_force); MAKE_PROPERTY(powered_angular_motor, get_powered_angular_motor, set_powered_angular_motor); MAKE_PROPERTY(target_angular_motor_velocity, get_target_angular_motor_velocity, set_target_angular_motor_velocity); MAKE_PROPERTY(max_angular_motor_force, get_max_angular_motor_force, set_max_angular_motor_force); MAKE_PROPERTY(frame_a, get_frame_a); MAKE_PROPERTY(frame_b, get_frame_b); public: virtual btTypedConstraint *ptr() const; private: btSliderConstraint *_constraint; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BulletConstraint::init_type(); register_type(_type_handle, "BulletSliderConstraint", BulletConstraint::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() { init_type(); return get_class_type(); } private: static TypeHandle _type_handle; }; #include "bulletSliderConstraint.I" #endif // __BULLET_SLIDER_CONSTRAINT_H__