/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cast_to_double.h * @author drose * @date 2000-05-24 */ #ifndef CAST_TO_DOUBLE_H #define CAST_TO_DOUBLE_H #include "luse.h" // The functions in this file are primarily for the benefit of a higher-level // language that can't take advantage of the LCAST macro. These are a number // of functions that convert our various math objects between floats and // doubles. INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source); INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source); INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source); INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source); INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source); INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source); INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source); INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source); INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source); INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source); INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source); #include "cast_to_double.I" #endif