/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cast_to_float.h * @author drose * @date 2000-05-24 */ #ifndef CAST_TO_FLOAT_H #define CAST_TO_FLOAT_H #include "luse.h" // The functions in this file are primarily for the benefit of a higher-level // language that can't take advantage of the LCAST macro. These are a number // of functions that convert our various math objects between floats and // doubles. INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source); INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source); INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source); INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source); INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source); INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source); INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source); INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source); INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source); INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source); INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source); #include "cast_to_float.I" #endif