/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file characterJointBundle.h * @author drose * @date 1999-02-23 */ #ifndef CHARACTERJOINTBUNDLE_H #define CHARACTERJOINTBUNDLE_H #include "pandabase.h" #include "partBundle.h" #include "partGroup.h" #include "animControl.h" class Character; /** * The collection of all the joints and sliders in the character. */ class EXPCL_PANDA_CHAR CharacterJointBundle : public PartBundle { protected: INLINE CharacterJointBundle(const CharacterJointBundle ©); PUBLISHED: explicit CharacterJointBundle(const std::string &name = ""); virtual ~CharacterJointBundle(); PUBLISHED: INLINE Character *get_node(int n) const; protected: virtual PartGroup *make_copy() const; virtual void add_node(PartBundleNode *node); virtual void remove_node(PartBundleNode *node); private: void r_set_character(PartGroup *group, Character *character); public: static void register_with_read_factory(); static TypedWritable *make_CharacterJointBundle(const FactoryParams ¶ms); public: virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} static TypeHandle get_class_type() { return _type_handle; } static void init_type() { PartBundle::init_type(); register_type(_type_handle, "CharacterJointBundle", PartBundle::get_class_type()); } private: static TypeHandle _type_handle; }; #include "characterJointBundle.I" #endif