/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file characterJointEffect.h * @author drose * @date 2006-07-26 */ #ifndef CHARACTERJOINTEFFECT_H #define CHARACTERJOINTEFFECT_H #include "pandabase.h" #include "renderEffect.h" #include "luse.h" #include "nodePath.h" #include "character.h" #include "weakPointerTo.h" /** * This effect will be added automatically to a node by * CharacterJoint::add_net_transform() and * CharacterJoint::add_local_transform(). * * The effect binds the node back to the character, so that querying the * relative transform of the affected node will automatically force the * indicated character to be updated first. */ class EXPCL_PANDA_CHAR CharacterJointEffect : public RenderEffect { private: INLINE CharacterJointEffect(); PUBLISHED: static CPT(RenderEffect) make(Character *character); INLINE PT(Character) get_character() const; public: INLINE bool matches_character(Character *character) const; virtual bool safe_to_transform() const; virtual bool safe_to_combine() const; virtual void output(std::ostream &out) const; virtual bool has_cull_callback() const; virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const; virtual bool has_adjust_transform() const; virtual void adjust_transform(CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, const PandaNode *node) const; protected: virtual int compare_to_impl(const RenderEffect *other) const; private: WPT(Character) _character; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); virtual int complete_pointers(TypedWritable **plist, BamReader *manager); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderEffect::init_type(); register_type(_type_handle, "CharacterJointEffect", RenderEffect::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "characterJointEffect.I" #endif