/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file clientButtonDevice.h * @author drose * @date 2001-01-26 */ #ifndef CLIENTBUTTONDEVICE_H #define CLIENTBUTTONDEVICE_H #include "pandabase.h" #include "clientDevice.h" #include "buttonHandle.h" #include "buttonEvent.h" #include "buttonEventList.h" #include "pointerTo.h" /** * A device, attached to the ClientBase by a ButtonNode, that records the data * from a single named button device. The named device can contain any number * of up/down style buttons, numbered in sequence beginning at zero; these are * mapped by this class to a sequence of ButtonHandles specified by the user. */ class EXPCL_PANDA_DEVICE ClientButtonDevice : public ClientDevice { protected: ClientButtonDevice(ClientBase *client, const std::string &device_name); public: virtual void output(std::ostream &out) const; virtual void write(std::ostream &out, int indent_level = 0) const; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { ClientDevice::init_type(); register_type(_type_handle, "ClientButtonDevice", ClientDevice::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "clientButtonDevice.I" #endif