/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionCapsule.h * @author drose * @date 2003-09-25 */ #ifndef COLLISIONCAPSULE_H #define COLLISIONCAPSULE_H #include "pandabase.h" #include "collisionSolid.h" #include "parabola.h" /** * This implements a solid consisting of a cylinder with hemispherical endcaps, * also known as a capsule or a spherocylinder. * * This shape was previously erroneously called CollisionTube. */ class EXPCL_PANDA_COLLIDE CollisionCapsule : public CollisionSolid { PUBLISHED: INLINE explicit CollisionCapsule(const LPoint3 &a, const LPoint3 &db, PN_stdfloat radius); INLINE explicit CollisionCapsule(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az, PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz, PN_stdfloat radius); virtual LPoint3 get_collision_origin() const; private: INLINE CollisionCapsule(); public: INLINE CollisionCapsule(const CollisionCapsule ©); virtual CollisionSolid *make_copy(); virtual PT(CollisionEntry) test_intersection(const CollisionEntry &entry) const; virtual void xform(const LMatrix4 &mat); virtual PStatCollector &get_volume_pcollector(); virtual PStatCollector &get_test_pcollector(); virtual void output(std::ostream &out) const; INLINE static void flush_level(); PUBLISHED: INLINE void set_point_a(const LPoint3 &a); INLINE void set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z); INLINE const LPoint3 &get_point_a() const; INLINE void set_point_b(const LPoint3 &b); INLINE void set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z); INLINE const LPoint3 &get_point_b() const; INLINE void set_radius(PN_stdfloat radius); INLINE PN_stdfloat get_radius() const; PUBLISHED: MAKE_PROPERTY(point_a, get_point_a, set_point_a); MAKE_PROPERTY(point_b, get_point_b, set_point_b); MAKE_PROPERTY(radius, get_radius, set_radius); protected: virtual PT(BoundingVolume) compute_internal_bounds() const; protected: virtual PT(CollisionEntry) test_intersection_from_sphere(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_line(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_ray(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_segment(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_capsule(const CollisionEntry &entry) const; virtual PT(CollisionEntry) test_intersection_from_parabola(const CollisionEntry &entry) const; virtual void fill_viz_geom(); private: void recalc_internals(); LVertex calc_sphere1_vertex(int ri, int si, int num_rings, int num_slices); LVertex calc_sphere2_vertex(int ri, int si, int num_rings, int num_slices, PN_stdfloat length); static void calc_closest_segment_points(double &t1, double &t2, const LPoint3 &from1, const LVector3 &delta1, const LPoint3 &from2, const LVector3 &delta2); bool intersects_line(double &t1, double &t2, const LPoint3 &from, const LVector3 &delta, PN_stdfloat inflate_radius) const; static bool sphere_intersects_line(double &t1, double &t2, PN_stdfloat center_y, const LPoint3 &from, const LVector3 &delta, PN_stdfloat radius); bool intersects_parabola(double &t, const LParabola ¶bola, double t1, double t2, const LPoint3 &p1, const LPoint3 &p2) const; void calculate_surface_point_and_normal(const LPoint3 &surface_point, double extra_radius, LPoint3 &result_point, LVector3 &result_normal) const; void set_intersection_point(CollisionEntry *new_entry, const LPoint3 &into_intersection_point, double extra_radius) const; private: LPoint3 _a, _b; PN_stdfloat _radius; // These are derived from the above. LMatrix4 _mat; LMatrix4 _inv_mat; PN_stdfloat _length; static PStatCollector _volume_pcollector; static PStatCollector _test_pcollector; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionSolid::init_type(); register_type(_type_handle, "CollisionCapsule", CollisionSolid::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class CollisionBox; friend class CollisionPolygon; }; #include "collisionCapsule.I" #endif