/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandler.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLER_H #define COLLISIONHANDLER_H #include "pandabase.h" #include "typedReferenceCount.h" #include "nodePath.h" class CollisionEntry; /** * The abstract interface to a number of classes that decide what to do when a * collision is detected. One of these must be assigned to the * CollisionTraverser that is processing collisions in order to specify how to * dispatch detected collisions. */ class EXPCL_PANDA_COLLIDE CollisionHandler : public TypedReferenceCount { public: CollisionHandler(); virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); virtual bool end_group(); INLINE bool wants_all_potential_collidees() const; INLINE void set_root(const NodePath &root); PUBLISHED: static TypeHandle get_class_type() { return _type_handle; } public: static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "CollisionHandler", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} protected: bool _wants_all_potential_collidees; const NodePath *_root; private: static TypeHandle _type_handle; friend class CollisionTraverser; }; #include "collisionHandler.I" #endif