/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerEvent.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLEREVENT_H #define COLLISIONHANDLEREVENT_H #include "pandabase.h" #include "collisionHandler.h" #include "collisionNode.h" #include "collisionEntry.h" #include "vector_string.h" #include "pointerTo.h" /** * A specialized kind of CollisionHandler that throws an event for each * collision detected. The event thrown may be based on the name of the * moving object or the struck object, or both. The first parameter of the * event will be a pointer to the CollisionEntry that triggered it. */ class EXPCL_PANDA_COLLIDE CollisionHandlerEvent : public CollisionHandler { PUBLISHED: CollisionHandlerEvent(); public: virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); virtual bool end_group(); PUBLISHED: INLINE void clear_in_patterns(); INLINE void add_in_pattern(const std::string &in_pattern); INLINE void set_in_pattern(const std::string &in_pattern); INLINE int get_num_in_patterns() const; INLINE std::string get_in_pattern(int n) const; MAKE_SEQ(get_in_patterns, get_num_in_patterns, get_in_pattern); INLINE void clear_again_patterns(); INLINE void add_again_pattern(const std::string &again_pattern); INLINE void set_again_pattern(const std::string &again_pattern); INLINE int get_num_again_patterns() const; INLINE std::string get_again_pattern(int n) const; MAKE_SEQ(get_again_patterns, get_num_again_patterns, get_again_pattern); INLINE void clear_out_patterns(); INLINE void add_out_pattern(const std::string &out_pattern); INLINE void set_out_pattern(const std::string &out_pattern); INLINE int get_num_out_patterns() const; INLINE std::string get_out_pattern(int n) const; MAKE_SEQ(get_out_patterns, get_num_out_patterns, get_out_pattern); MAKE_SEQ_PROPERTY(in_patterns, get_num_in_patterns, get_in_pattern); MAKE_SEQ_PROPERTY(again_patterns, get_num_again_patterns, get_out_pattern); MAKE_SEQ_PROPERTY(out_patterns, get_num_out_patterns, get_out_pattern); void clear(); void flush(); protected: void throw_event_for(const vector_string &patterns, CollisionEntry *entry); void throw_event_pattern(const std::string &pattern, CollisionEntry *entry); vector_string _in_patterns; vector_string _again_patterns; vector_string _out_patterns; int _index; class SortEntries { public: INLINE bool operator () (const PT(CollisionEntry) &a, const PT(CollisionEntry) &b) const; INLINE void operator = (const SortEntries &other); }; typedef pset Colliding; Colliding _current_colliding; Colliding _last_colliding; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandler::init_type(); register_type(_type_handle, "CollisionHandlerEvent", CollisionHandler::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionHandlerEvent.I" #endif