/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerFloor.I * @author drose * @date 2002-03-16 */ /** * Sets the linear offset to add to (or subtract from) the highest detected * collision point to determine the actual height at which to set the * collider. */ INLINE void CollisionHandlerFloor:: set_offset(PN_stdfloat offset) { _offset = offset; } /** * Returns the linear offset to add to (or subtract from) the highest detected * collision point to determine the actual height at which to set the * collider. */ INLINE PN_stdfloat CollisionHandlerFloor:: get_offset() const { return _offset; } /** * Sets the reach to add to (or subtract from) the highest collision point */ INLINE void CollisionHandlerFloor:: set_reach(PN_stdfloat reach) { _reach = reach; } /** * Returns the reach to add to (or subtract from) the highest collision point */ INLINE PN_stdfloat CollisionHandlerFloor:: get_reach() const { return _reach; } /** * Sets the maximum speed at which the object will be allowed to descend * towards a floor below it, in units per second. Set this to zero to allow * it to instantly teleport any distance. */ INLINE void CollisionHandlerFloor:: set_max_velocity(PN_stdfloat max_velocity) { _max_velocity = max_velocity; } /** * Retrieves the maximum speed at which the object will be allowed to descend * towards a floor below it, in units per second. See set_max_velocity(). */ INLINE PN_stdfloat CollisionHandlerFloor:: get_max_velocity() const { return _max_velocity; }