/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerFloor.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERFLOOR_H #define COLLISIONHANDLERFLOOR_H #include "pandabase.h" #include "collisionHandlerPhysical.h" /** * A specialized kind of CollisionHandler that sets the Z height of the * collider to a fixed linear offset from the highest detected collision point * each frame. It's intended to implement walking around on a floor of * varying height by casting a ray down from the avatar's head. */ class EXPCL_PANDA_COLLIDE CollisionHandlerFloor : public CollisionHandlerPhysical { PUBLISHED: CollisionHandlerFloor(); virtual ~CollisionHandlerFloor(); INLINE void set_offset(PN_stdfloat offset); INLINE PN_stdfloat get_offset() const; INLINE void set_reach(PN_stdfloat reach); INLINE PN_stdfloat get_reach() const; INLINE void set_max_velocity(PN_stdfloat max_vel); INLINE PN_stdfloat get_max_velocity() const; PUBLISHED: MAKE_PROPERTY(offset, get_offset, set_offset); MAKE_PROPERTY(reach, get_reach, set_reach); MAKE_PROPERTY(max_velocity, get_max_velocity, set_max_velocity); protected: PN_stdfloat set_highest_collision(const NodePath &target_node_path, const NodePath &from_node_path, const Entries &entries); virtual bool handle_entries(); virtual void apply_linear_force(ColliderDef &def, const LVector3 &force); private: PN_stdfloat _offset; PN_stdfloat _reach; PN_stdfloat _max_velocity; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerPhysical::init_type(); register_type(_type_handle, "CollisionHandlerFloor", CollisionHandlerPhysical::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionHandlerFloor.I" #endif