/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerPusher.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERPUSHER_H #define COLLISIONHANDLERPUSHER_H #include "pandabase.h" #include "collisionHandlerPhysical.h" /** * A specialized kind of CollisionHandler that simply pushes back on things * that attempt to move into solid walls. This is the simplest kind of "real- * world" collisions you can have. */ class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical { PUBLISHED: CollisionHandlerPusher(); virtual ~CollisionHandlerPusher(); INLINE void set_horizontal(bool flag); INLINE bool get_horizontal() const; PUBLISHED: MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal); protected: virtual bool handle_entries(); virtual void apply_net_shove( ColliderDef &def, const LVector3 &net_shove, const LVector3 &force_normal); virtual void apply_linear_force(ColliderDef &def, const LVector3 &force); bool _horizontal; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandlerPhysical::init_type(); register_type(_type_handle, "CollisionHandlerPusher", CollisionHandlerPhysical::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "collisionHandlerPusher.I" #endif