/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionHandlerQueue.h * @author drose * @date 2002-03-16 */ #ifndef COLLISIONHANDLERQUEUE_H #define COLLISIONHANDLERQUEUE_H #include "pandabase.h" #include "collisionHandler.h" #include "collisionEntry.h" /** * A special kind of CollisionHandler that does nothing except remember the * CollisionEntries detected the last pass. This set of CollisionEntries may * then be queried by the calling function. It's primarily useful when a * simple intersection test is being made, e.g. for picking from the window. */ class EXPCL_PANDA_COLLIDE CollisionHandlerQueue : public CollisionHandler { PUBLISHED: CollisionHandlerQueue(); public: virtual void begin_group(); virtual void add_entry(CollisionEntry *entry); PUBLISHED: void sort_entries(); void clear_entries(); int get_num_entries() const; CollisionEntry *get_entry(int n) const; MAKE_SEQ(get_entries, get_num_entries, get_entry); MAKE_SEQ_PROPERTY(entries, get_num_entries, get_entry); void output(std::ostream &out) const; void write(std::ostream &out, int indent_level = 0) const; private: typedef pvector< PT(CollisionEntry) > Entries; Entries _entries; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { CollisionHandler::init_type(); register_type(_type_handle, "CollisionHandlerQueue", CollisionHandler::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; INLINE std::ostream &operator << (std::ostream &out, const CollisionHandlerQueue &chq) { chq.output(out); return out; } #endif