/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionLine.I * @author drose * @date 2005-01-05 */ /** * Creates an invalid line. This isn't terribly useful; it's expected that * the user will subsequently adjust the line via set_origin()/set_direction() * or set_from_lens(). */ INLINE CollisionLine:: CollisionLine() { } /** * */ INLINE CollisionLine:: CollisionLine(const LPoint3 &origin, const LVector3 &direction) : CollisionRay(origin, direction) { } /** * */ INLINE CollisionLine:: CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz, PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz) : CollisionRay(ox, oy, oz, dx, dy, dz) { } /** * */ INLINE CollisionLine:: CollisionLine(const CollisionLine ©) : CollisionRay(copy) { }