/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file collisionTraverser.I * @author drose * @date 2002-03-16 */ /** * Sets the flag that indicates whether the prev_transform stored on a node * (as updated via set_fluid_pos(), etc.) is respected to calculate * collisions. If this is true, certain types of collision tests will be * enhanced by the information about objects in motion. If this is false, * objects are always considered to be static. The default is false. */ INLINE void CollisionTraverser:: set_respect_prev_transform(bool flag) { _respect_prev_transform = flag; } /** * Returns the flag that indicates whether the prev_transform stored on a node * is respected to calculate collisions. See set_respect_prev_transform(). */ INLINE bool CollisionTraverser:: get_respect_prev_transform() const { return _respect_prev_transform; } #ifdef DO_COLLISION_RECORDING /** * Returns true if the CollisionTraverser has a CollisionRecorder object * currently assigned, false otherwise. */ INLINE bool CollisionTraverser:: has_recorder() const { return _recorder != nullptr; } /** * Returns the CollisionRecorder currently assigned, or NULL if no recorder is * assigned. */ INLINE CollisionRecorder *CollisionTraverser:: get_recorder() const { return _recorder; } /** * Removes the CollisionRecorder from the traverser and restores normal low- * overhead operation. */ INLINE void CollisionTraverser:: clear_recorder() { set_recorder(nullptr); } #endif // DO_COLLISION_RECORDING