/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cullTraverser.h * @author drose * @date 2002-02-23 */ #ifndef CULLTRAVERSER_H #define CULLTRAVERSER_H #include "pandabase.h" #include "geom.h" #include "sceneSetup.h" #include "renderState.h" #include "transformState.h" #include "geometricBoundingVolume.h" #include "pointerTo.h" #include "camera.h" #include "drawMask.h" #include "typedReferenceCount.h" #include "pStatCollector.h" #include "fogAttrib.h" class GraphicsStateGuardian; class PandaNode; class CullHandler; class CullableObject; class CullTraverserData; class PortalClipper; class NodePath; /** * This object performs a depth-first traversal of the scene graph, with * optional view-frustum culling, collecting CullState and searching for * GeomNodes. Each renderable Geom encountered is passed along with its * associated RenderState to the CullHandler object. */ class EXPCL_PANDA_PGRAPH CullTraverser : public TypedReferenceCount { PUBLISHED: CullTraverser(); CullTraverser(const CullTraverser ©); INLINE GraphicsStateGuardianBase *get_gsg() const; INLINE Thread *get_current_thread() const; virtual void set_scene(SceneSetup *scene_setup, GraphicsStateGuardianBase *gsg, bool dr_incomplete_render); INLINE SceneSetup *get_scene() const; INLINE bool has_tag_state_key() const; INLINE const std::string &get_tag_state_key() const; INLINE void set_camera_mask(const DrawMask &camera_mask); INLINE const DrawMask &get_camera_mask() const; INLINE const TransformState *get_camera_transform() const; INLINE const TransformState *get_world_transform() const; INLINE const RenderState *get_initial_state() const; INLINE bool get_depth_offset_decals() const; INLINE void set_view_frustum(GeometricBoundingVolume *view_frustum); INLINE GeometricBoundingVolume *get_view_frustum() const; INLINE void set_cull_handler(CullHandler *cull_handler); INLINE CullHandler *get_cull_handler() const; INLINE void set_portal_clipper(PortalClipper *portal_clipper); INLINE PortalClipper *get_portal_clipper() const; INLINE bool get_effective_incomplete_render() const; void traverse(const NodePath &root); void traverse(CullTraverserData &data); virtual void traverse_below(CullTraverserData &data); virtual void end_traverse(); INLINE static void flush_level(); void draw_bounding_volume(const BoundingVolume *vol, const TransformState *internal_transform) const; protected: INLINE void do_traverse(CullTraverserData &data); virtual bool is_in_view(CullTraverserData &data); public: // Statistics static PStatCollector _nodes_pcollector; static PStatCollector _geom_nodes_pcollector; static PStatCollector _geoms_pcollector; static PStatCollector _geoms_occluded_pcollector; private: void show_bounds(CullTraverserData &data, bool tight); static PT(Geom) make_bounds_viz(const BoundingVolume *vol); PT(Geom) make_tight_bounds_viz(PandaNode *node) const; static LVertex compute_point(const BoundingSphere *sphere, PN_stdfloat latitude, PN_stdfloat longitude); static CPT(RenderState) get_bounds_outer_viz_state(); static CPT(RenderState) get_bounds_inner_viz_state(); static CPT(RenderState) get_depth_offset_state(); GraphicsStateGuardianBase *_gsg; Thread *_current_thread; PT(SceneSetup) _scene_setup; DrawMask _camera_mask; bool _has_tag_state_key; std::string _tag_state_key; CPT(RenderState) _initial_state; PT(GeometricBoundingVolume) _view_frustum; CullHandler *_cull_handler; PortalClipper *_portal_clipper; bool _effective_incomplete_render; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { TypedReferenceCount::init_type(); register_type(_type_handle, "CullTraverser", TypedReferenceCount::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "cullTraverserData.h" #include "cullTraverser.I" #endif