/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file cycleDataReader.h * @author drose * @date 2002-02-21 */ #ifndef CYCLEDATAREADER_H #define CYCLEDATAREADER_H #include "pandabase.h" #include "cycleData.h" #include "pipelineCycler.h" #include "thread.h" /** * This template class calls PipelineCycler::read_unlocked(), and then * provides a transparent read-only access to the CycleData. It is used to * access the data quickly, without holding a lock, for a thread that does not * intend to modify the data and write it back out. For cases where the data * might be subsequently modified, you should use CycleDataLockedReader. * * It exists as a syntactic convenience to access the data in the CycleData. * It also allows the whole system to compile down to nothing if DO_PIPELINING * is not defined. */ template class CycleDataReader { public: // By hiding this template from interrogate, we improve compile-time speed // and memory utilization. #ifndef CPPPARSER INLINE CycleDataReader(const PipelineCycler &cycler, Thread *current_thread = Thread::get_current_thread()); INLINE CycleDataReader(const CycleDataReader ©); INLINE void operator = (const CycleDataReader ©); INLINE ~CycleDataReader(); INLINE const CycleDataType *operator -> () const; INLINE operator const CycleDataType * () const; INLINE const CycleDataType *p() const; INLINE Thread *get_current_thread() const; private: #ifdef DO_PIPELINING // This is the data stored for a real pipelining implementation. const PipelineCycler *_cycler; Thread *_current_thread; const CycleDataType *_pointer; CycleDataType *_write_pointer; #else // !DO_PIPELINING // This is all we need for the trivial, do-nothing implementation. const CycleDataType *_pointer; #endif // DO_PIPELINING #endif // CPPPARSER }; #include "cycleDataReader.I" #endif