/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file dxVertexBufferContext9.h * @author drose * @date 2005-03-18 */ #ifndef DXVERTEXBUFFERCONTEXT9_H #define DXVERTEXBUFFERCONTEXT9_H #include "pandabase.h" #include "dxgsg9base.h" #include "vertexBufferContext.h" #include "deletedChain.h" class DXGraphicsStateGuardian9; /** * Caches a GeomVertexArrayData in the DirectX device as a vertex buffer. */ class EXPCL_PANDADX DXVertexBufferContext9 : public VertexBufferContext { public: DXVertexBufferContext9(DXGraphicsStateGuardian9 *dxgsg, PreparedGraphicsObjects *pgo, GeomVertexArrayData *data); ALLOC_DELETED_CHAIN(DXVertexBufferContext9); virtual void evict_lru(); LPDIRECT3DVERTEXBUFFER9 _vbuffer; int _fvf; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { VertexBufferContext::init_type(); register_type(_type_handle, "DXVertexBufferContext9", VertexBufferContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "dxVertexBufferContext9.I" #endif