/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggAnimPreload.h * @author drose * @date 2008-08-06 */ #ifndef EGGANIMPRELOAD_H #define EGGANIMPRELOAD_H #include "pandabase.h" #include "eggNode.h" /** * This corresponds to an entry. */ class EXPCL_PANDA_EGG EggAnimPreload : public EggNode { PUBLISHED: INLINE explicit EggAnimPreload(const std::string &name = ""); INLINE EggAnimPreload(const EggAnimPreload ©); INLINE EggAnimPreload &operator = (const EggAnimPreload ©); INLINE void set_fps(double fps); INLINE void clear_fps(); INLINE bool has_fps() const; INLINE double get_fps() const; INLINE void set_num_frames(int num_frames); INLINE void clear_num_frames(); INLINE bool has_num_frames() const; INLINE int get_num_frames() const; virtual void write(std::ostream &out, int indent_level) const; private: double _fps; bool _has_fps; int _num_frames; bool _has_num_frames; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggNode::init_type(); register_type(_type_handle, "EggAnimPreload", EggNode::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "eggAnimPreload.I" #endif