/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggComponentData.h * @author drose * @date 2001-02-26 */ #ifndef EGGCOMPONENTDATA_H #define EGGCOMPONENTDATA_H #include "pandatoolbase.h" #include "eggObject.h" #include "namable.h" #include "pset.h" class EggCharacterCollection; class EggCharacterData; class EggBackPointer; class NameUniquifier; /** * This is the base class of both EggJointData and EggSliderData. It * represents a single component of a character, either a joint or a slider, * along with back pointers to the references to this component in all model * and animation egg files read. */ class EggComponentData : public EggObject, public Namable { public: EggComponentData(EggCharacterCollection *collection, EggCharacterData *char_data); virtual ~EggComponentData(); void add_name(const std::string &name, NameUniquifier &uniquifier); bool matches_name(const std::string &name) const; int get_num_frames(int model_index) const; void extend_to(int model_index, int num_frames) const; double get_frame_rate(int model_index) const; virtual void add_back_pointer(int model_index, EggObject *egg_object)=0; virtual void write(std::ostream &out, int indent_level = 0) const=0; INLINE int get_num_models() const; INLINE bool has_model(int model_index) const; INLINE EggBackPointer *get_model(int model_index) const; void set_model(int model_index, EggBackPointer *back); protected: // This points back to all the egg structures that reference this particular // table or slider. typedef pvector BackPointers; BackPointers _back_pointers; typedef pset Names; Names _names; EggCharacterCollection *_collection; EggCharacterData *_char_data; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { EggObject::init_type(); register_type(_type_handle, "EggComponentData", EggObject::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "eggComponentData.I" #endif