/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggFilenameNode.I * @author drose * @date 1999-02-11 */ /** * */ INLINE EggFilenameNode:: EggFilenameNode() { } /** * */ INLINE EggFilenameNode:: EggFilenameNode(const std::string &node_name, const Filename &filename) : EggNode(node_name), _filename(filename), _fullpath(filename) { } /** * */ INLINE EggFilenameNode:: EggFilenameNode(const EggFilenameNode ©) : EggNode(copy), _filename(copy._filename), _fullpath(copy._fullpath) { } /** * */ INLINE EggFilenameNode &EggFilenameNode:: operator = (const EggFilenameNode ©) { EggNode::operator = (copy); _filename = copy._filename; _fullpath = copy._fullpath; return *this; } /** * Returns a nonmodifiable reference to the filename. */ INLINE const Filename &EggFilenameNode:: get_filename() const { return _filename; } /** * */ INLINE void EggFilenameNode:: set_filename(const Filename &filename) { _filename = filename; _fullpath = filename; } /** * Returns the full pathname to the file, if it is known; otherwise, returns * the same thing as get_filename(). * * This function simply returns whatever was set by the last call to * set_fullpath(). This string is not written to the egg file; its main * purpose is to record the full path to a filename (for instance, a texture * filename) if it is known, for egg structures that are generated in-memory * and then immediately converted to a scene graph. */ INLINE const Filename &EggFilenameNode:: get_fullpath() const { return _fullpath; } /** * Records the full pathname to the file, for the benefit of get_fullpath(). */ INLINE void EggFilenameNode:: set_fullpath(const Filename &fullpath) { _fullpath = fullpath; }