/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggNurbsSurface.I * @author drose * @date 2000-02-15 */ /** * */ INLINE EggNurbsSurface:: EggNurbsSurface(const std::string &name) : EggSurface(name) { _u_order = 0; _v_order = 0; } /** * */ INLINE EggNurbsSurface:: EggNurbsSurface(const EggNurbsSurface ©) : EggSurface(copy), _u_knots(copy._u_knots), _v_knots(copy._v_knots), _u_order(copy._u_order), _v_order(copy._v_order) { } /** * */ INLINE EggNurbsSurface &EggNurbsSurface:: operator = (const EggNurbsSurface ©) { EggSurface::operator = (copy); _u_knots = copy._u_knots; _v_knots = copy._v_knots; _u_order = copy._u_order; _v_order = copy._v_order; return *this; } /** * Directly changes the order in the U direction to the indicated value (which * must be an integer in the range 1 <= u_order <= 4). If possible, it is * preferable to use the setup() method instead of this method, since changing * the order directly may result in an invalid surface. */ INLINE void EggNurbsSurface:: set_u_order(int u_order) { nassertv(u_order >= 1 && u_order <= 4); _u_order = u_order; } /** * Directly changes the order in the V direction to the indicated value (which * must be an integer in the range 1 <= v_order <= 4). If possible, it is * preferable to use the setup() method instead of this method, since changing * the order directly may result in an invalid surface. */ INLINE void EggNurbsSurface:: set_v_order(int v_order) { nassertv(v_order >= 1 && v_order <= 4); _v_order = v_order; } /** * Resets the value of the indicated knot as indicated. k must be in the * range 0 <= k < get_num_u_knots(), and the value must be in the range * get_u_knot(k - 1) <= value <= get_u_knot(k + 1). */ INLINE void EggNurbsSurface:: set_u_knot(int k, double value) { nassertv(k >= 0 && k < (int)_u_knots.size()); _u_knots[k] = value; } /** * Resets the value of the indicated knot as indicated. k must be in the * range 0 <= k < get_num_v_knots(), and the value must be in the range * get_v_knot(k - 1) <= value <= get_v_knot(k + 1). */ INLINE void EggNurbsSurface:: set_v_knot(int k, double value) { nassertv(k >= 0 && k < (int)_v_knots.size()); _v_knots[k] = value; } /** * Redefines the control vertex associated with a particular u, v coordinate * pair. This is just a shorthand to access the EggPrimitive's normal vertex * assignment for a 2-d control vertex. */ INLINE void EggNurbsSurface:: set_cv(int ui, int vi, EggVertex *vertex) { int vertex_index = get_vertex_index(ui, vi); set_vertex(vertex_index, vertex); } /** * Returns the order of the surface in the U direction. The order is the * degree of the NURBS equation plus 1; for a typical NURBS, the order is 4. * With this implementation of NURBS, the order must be in the range [1, 4]. */ INLINE int EggNurbsSurface:: get_u_order() const { return _u_order; } /** * Returns the order of the surface in the V direction. The order is the * degree of the NURBS equation plus 1; for a typical NURBS, the order is 4. * With this implementation of NURBS, the order must be in the range [1, 4]. */ INLINE int EggNurbsSurface:: get_v_order() const { return _v_order; } /** * Returns the degree of the surface in the U direction. For a typical NURBS, * the degree is 3. */ INLINE int EggNurbsSurface:: get_u_degree() const { return _u_order - 1; } /** * Returns the degree of the surface in the V direction. for a typical NURBS, * the degree is 3. */ INLINE int EggNurbsSurface:: get_v_degree() const { return _v_order - 1; } /** * Returns the number of knots in the U direction. */ INLINE int EggNurbsSurface:: get_num_u_knots() const { return _u_knots.size(); } /** * Returns the number of knots in the V direction. */ INLINE int EggNurbsSurface:: get_num_v_knots() const { return _v_knots.size(); } /** * Returns the number of control vertices that should be present in the U * direction. This is determined by the number of knots and the order; it * does not necessarily reflect the number of vertices that have actually been * added to the surface. (However, if the number of vertices in the surface * are wrong, the surface is invalid.) */ INLINE int EggNurbsSurface:: get_num_u_cvs() const { return get_num_u_knots() - get_u_order(); } /** * Returns the number of control vertices that should be present in the V * direction. This is determined by the number of knots and the order; it * does not necessarily reflect the number of vertices that have actually been * added to the surface. (However, if the number of vertices in the surface * are wrong, the surface is invalid.) */ INLINE int EggNurbsSurface:: get_num_v_cvs() const { return get_num_v_knots() - get_v_order(); } /** * Returns the total number of control vertices that *should* be defined for * the surface. This is determined by the number of knots and the order, in * each direction; it does not necessarily reflect the number of vertices that * have actually been added to the surface. (However, if the number of * vertices in the surface are wrong, the surface is invalid.) */ INLINE int EggNurbsSurface:: get_num_cvs() const { return get_num_u_cvs() * get_num_v_cvs(); } /** * Returns the U index number of the given vertex within the EggPrimitive's * linear list of vertices. An EggNurbsSurface maps a linear list of vertices * to its 2-d mesh; this returns the U index number that corresponds to the * nth vertex in the list. */ INLINE int EggNurbsSurface:: get_u_index(int vertex_index) const { nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0); return vertex_index % get_num_u_cvs(); } /** * Returns the V index number of the given vertex within the EggPrimitive's * linear list of vertices. An EggNurbsSurface maps a linear list of vertices * to its 2-d mesh; this returns the V index number that corresponds to the * nth vertex in the list. */ INLINE int EggNurbsSurface:: get_v_index(int vertex_index) const { nassertr(vertex_index >= 0 && vertex_index < get_num_cvs(), 0); return vertex_index / get_num_u_cvs(); } /** * Returns the index number within the EggPrimitive's list of the control * vertex at position ui, vi. */ INLINE int EggNurbsSurface:: get_vertex_index(int ui, int vi) const { nassertr(ui >= 0 && ui < get_num_u_cvs(), 0); nassertr(vi >= 0 && vi < get_num_v_cvs(), 0); return vi * get_num_u_cvs() + ui; } /** * Returns the nth knot value defined in the U direction. */ INLINE double EggNurbsSurface:: get_u_knot(int k) const { nassertr(k >= 0 && k < (int)_u_knots.size(), 0.0); return _u_knots[k]; } /** * Returns the nth knot value defined in the V direction. */ INLINE double EggNurbsSurface:: get_v_knot(int k) const { nassertr(k >= 0 && k < (int)_v_knots.size(), 0.0); return _v_knots[k]; } /** * Returns the control vertex at the indicate U, V position. */ INLINE EggVertex *EggNurbsSurface:: get_cv(int ui, int vi) const { int vertex_index = get_vertex_index(ui, vi); return get_vertex(vertex_index); }