/** * PANDA 3D SOFTWARE * Copyright (c) Carnegie Mellon University. All rights reserved. * * All use of this software is subject to the terms of the revised BSD * license. You should have received a copy of this license along * with this source code in a file named "LICENSE." * * @file eggTexture.I * @author drose * @date 1999-01-18 */ /** * */ INLINE void EggTexture:: set_texture_type(TextureType texture_type) { _texture_type = texture_type; bool pattern_filename = (_texture_type == TT_3d_texture || _texture_type == TT_cube_map); _filename.set_pattern(pattern_filename); _fullpath.set_pattern(pattern_filename); } /** * */ INLINE EggTexture::TextureType EggTexture:: get_texture_type() const { return _texture_type; } /** * */ INLINE void EggTexture:: set_format(Format format) { _format = format; } /** * */ INLINE EggTexture::Format EggTexture:: get_format() const { return _format; } /** * */ INLINE void EggTexture:: set_compression_mode(CompressionMode mode) { _compression_mode = mode; } /** * */ INLINE EggTexture::CompressionMode EggTexture:: get_compression_mode() const { return _compression_mode; } /** * */ INLINE void EggTexture:: set_wrap_mode(WrapMode mode) { _wrap_mode = mode; } /** * */ INLINE EggTexture::WrapMode EggTexture:: get_wrap_mode() const { return _wrap_mode; } /** * */ INLINE void EggTexture:: set_wrap_u(WrapMode mode) { _wrap_u = mode; } /** * Returns the amount specified for U wrap. This may be unspecified, even if * there is an overall wrap value. */ INLINE EggTexture::WrapMode EggTexture:: get_wrap_u() const { return _wrap_u; } /** * Determines the appropriate wrap in the U direction. This is different from * get_wrap_u() in that if the U wrap is unspecified, it returns the overall * wrap value. */ INLINE EggTexture::WrapMode EggTexture:: determine_wrap_u() const { return (_wrap_u == WM_unspecified) ? get_wrap_mode() : get_wrap_u(); } /** * */ INLINE void EggTexture:: set_wrap_v(WrapMode mode) { _wrap_v = mode; } /** * Returns the amount specified for V wrap. This may be unspecified, even if * there is an overall wrap value. */ INLINE EggTexture::WrapMode EggTexture:: get_wrap_v() const { return _wrap_v; } /** * Determines the appropriate wrap in the V direction. This is different from * get_wrap_v() in that if the V wrap is unspecified, it returns the overall * wrap value. */ INLINE EggTexture::WrapMode EggTexture:: determine_wrap_v() const { return (_wrap_v == WM_unspecified) ? get_wrap_mode() : get_wrap_v(); } /** * */ INLINE void EggTexture:: set_wrap_w(WrapMode mode) { _wrap_w = mode; } /** * Returns the amount specified for W wrap. This may be unspecified, even if * there is an overall wrap value. */ INLINE EggTexture::WrapMode EggTexture:: get_wrap_w() const { return _wrap_w; } /** * Determines the appropriate wrap in the W direction. This is different from * get_wrap_w() in that if the W wrap is unspecified, it returns the overall * wrap value. */ INLINE EggTexture::WrapMode EggTexture:: determine_wrap_w() const { return (_wrap_w == WM_unspecified) ? get_wrap_mode() : get_wrap_w(); } /** * */ INLINE void EggTexture:: set_minfilter(FilterType type) { _minfilter = type; } /** * */ INLINE EggTexture::FilterType EggTexture:: get_minfilter() const { return _minfilter; } /** * */ INLINE void EggTexture:: set_magfilter(FilterType type) { _magfilter = type; } /** * */ INLINE EggTexture::FilterType EggTexture:: get_magfilter() const { return _magfilter; } /** * Sets the degree of anisotropic filtering for this texture. 1 is off; * higher levels indicate filtering in effect. */ INLINE void EggTexture:: set_anisotropic_degree(int anisotropic_degree) { _anisotropic_degree = anisotropic_degree; _flags |= F_has_anisotropic_degree; } /** * Removes the specification of anisotropic filtering from the texture. */ INLINE void EggTexture:: clear_anisotropic_degree() { _anisotropic_degree = 0; _flags &= ~F_has_anisotropic_degree; } /** * Returns true if a value for the anisotropic filtering degree has been * specified for this texture, false otherwise. */ INLINE bool EggTexture:: has_anisotropic_degree() const { return (_flags & F_has_anisotropic_degree) != 0; } /** * Returns the anisotropic filtering degree that has been specified for this * texture, or 0 if nothing has been specified. */ INLINE int EggTexture:: get_anisotropic_degree() const { // note: _anisotropic_degree of 0 and 1 are equivalent (no anisotropic // filtering to be done by gsg) return _anisotropic_degree; } /** * */ INLINE void EggTexture:: set_env_type(EnvType type) { _env_type = type; } /** * */ INLINE EggTexture::EnvType EggTexture:: get_env_type() const { return _env_type; } /** * */ INLINE void EggTexture:: set_combine_mode(CombineChannel channel, CombineMode cm) { nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels); _combiner[channel]._mode = cm; } /** * */ INLINE EggTexture::CombineMode EggTexture:: get_combine_mode(CombineChannel channel) const { nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CM_unspecified); return _combiner[channel]._mode; } /** * */ INLINE void EggTexture:: set_combine_source(CombineChannel channel, int n, CombineSource cs) { nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels); nassertv(n >= 0 && n < (int)CI_num_indices); _combiner[channel]._ops[n]._source = cs; } /** * */ INLINE EggTexture::CombineSource EggTexture:: get_combine_source(CombineChannel channel, int n) const { nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CS_unspecified); nassertr(n >= 0 && n < (int)CI_num_indices, CS_unspecified); return _combiner[channel]._ops[n]._source; } /** * */ INLINE void EggTexture:: set_combine_operand(CombineChannel channel, int n, CombineOperand co) { nassertv((int)channel >= 0 && (int)channel < (int)CC_num_channels); nassertv(n >= 0 && n < (int)CI_num_indices); _combiner[channel]._ops[n]._operand = co; } /** * */ INLINE EggTexture::CombineOperand EggTexture:: get_combine_operand(CombineChannel channel, int n) const { nassertr((int)channel >= 0 && (int)channel < (int)CC_num_channels, CO_unspecified); nassertr(n >= 0 && n < (int)CI_num_indices, CO_unspecified); return _combiner[channel]._ops[n]._operand; } /** * Sets the saved_result flag. When this is true, the output of this stage is * not part of the normal pipeline--that is, it will not be supplied as the * "previous" source for the next texture stage--but it will instead be * supplied as the "last_saved_result" source for any future stages, until the * next TextureStage with a saved_result set true is encountered. * * This can be used to reuse the results of this texture stage as input to * more than one stage later in the pipeline. * * The last texture in the pipeline (the one with the highest sort value) * should not have this flag set. */ INLINE void EggTexture:: set_saved_result(bool saved_result) { _saved_result = saved_result; } /** * Returns the current setting of the saved_result flag. See * set_saved_result(). */ INLINE bool EggTexture:: get_saved_result() const { return _saved_result; } /** * */ INLINE void EggTexture:: set_tex_gen(TexGen tex_gen) { _tex_gen = tex_gen; } /** * */ INLINE EggTexture::TexGen EggTexture:: get_tex_gen() const { return _tex_gen; } /** * */ INLINE void EggTexture:: set_quality_level(QualityLevel quality_level) { _quality_level = quality_level; } /** * */ INLINE EggTexture::QualityLevel EggTexture:: get_quality_level() const { return _quality_level; } /** * Specifies the particular TextureStage this texture will be rendered on by * name. If this is omitted, the texture will be rendered on the default * TextureStage, unless some other stage-specific property is specificied, in * which case the texture will be rendered on a TextureStage with the same * name as the tref. This is in support of multitexturing. * * Each different TextureStage in the world must be uniquely named. */ INLINE void EggTexture:: set_stage_name(const std::string &stage_name) { _stage_name = stage_name; _flags |= F_has_stage_name; } /** * Removes the named TextureStage specification. */ INLINE void EggTexture:: clear_stage_name() { _stage_name = std::string(); _flags &= ~F_has_stage_name; } /** * Returns true if a stage name has been explicitly specified for this * texture, false otherwise. */ INLINE bool EggTexture:: has_stage_name() const { return (_flags & F_has_stage_name) != 0; } /** * Returns the stage name that has been specified for this texture, or the * tref name if no texture stage has explicitly been specified. */ INLINE const std::string &EggTexture:: get_stage_name() const { return has_stage_name() ? _stage_name : get_name(); } /** * Sets the importance of this texture with respect to other textures also * applied on the same geometry. This is only meaningful in the presence of * multitexturing. */ INLINE void EggTexture:: set_priority(int priority) { _priority = priority; _flags |= F_has_priority; } /** * Removes the specification of multitexture priority from the texture. The * default priority value is 0. */ INLINE void EggTexture:: clear_priority() { _priority = 0; _flags &= ~F_has_priority; } /** * Returns true if a priority value for multitexture importance has been * specified for the texture, false otherwise. */ INLINE bool EggTexture:: has_priority() const { return (_flags & F_has_priority) != 0; } /** * Returns the multitexture importance value that has been specified for the * texture, or 0 if no priority value has been specified. */ INLINE int EggTexture:: get_priority() const { return _priority; } /** * */ INLINE void EggTexture:: set_color(const LColor &color) { _color = color; _flags |= F_has_color; } /** * */ INLINE void EggTexture:: clear_color() { _color.set(0.0f, 0.0f, 0.0f, 1.0f); _flags &= ~F_has_color; } /** * Returns true if a blend color has been specified for the texture. */ INLINE bool EggTexture:: has_color() const { return (_flags & F_has_color) != 0; } /** * Returns the blend color if one has been specified, or (0, 0, 0, 1) * otherwise. */ INLINE const LColor &EggTexture:: get_color() const { return _color; } /** * */ INLINE void EggTexture:: set_border_color(const LColor &border_color) { _border_color = border_color; _flags |= F_has_border_color; } /** * */ INLINE void EggTexture:: clear_border_color() { _border_color.set(0.0f, 0.0f, 0.0f, 1.0f); _flags &= ~F_has_border_color; } /** * Returns true if a border color has been specified for the texture. */ INLINE bool EggTexture:: has_border_color() const { return (_flags & F_has_border_color) != 0; } /** * Returns the border color if one has been specified, or (0, 0, 0, 1) * otherwise. */ INLINE const LColor &EggTexture:: get_border_color() const { return _border_color; } /** * Specifies the named set of texture coordinates that this texture will use * when it is applied to geometry. Geometry may have multiple sets of texture * coordinates defined, by name. * * If this is not specified for a particular texture, the default set of * texture coordinates will be used. */ INLINE void EggTexture:: set_uv_name(const std::string &uv_name) { if (uv_name == "default" || uv_name.empty()) { clear_uv_name(); } else { _uv_name = uv_name; _flags |= F_has_uv_name; } } /** * Removes the restriction to a particular named set of texture coordinates * and restores the texture to using the default texture coordinates. */ INLINE void EggTexture:: clear_uv_name() { _uv_name = std::string(); _flags &= ~F_has_uv_name; } /** * Returns true if a texcoord name has been explicitly specified for this * texture, false otherwise. */ INLINE bool EggTexture:: has_uv_name() const { return (_flags & F_has_uv_name) != 0; } /** * Returns the texcoord name that has been specified for this texture, or the * empty string if no texcoord name has explicitly been specified. */ INLINE const std::string &EggTexture:: get_uv_name() const { return _uv_name; } /** * Sets an additional factor that will scale all three r, g, b components * after the texture has been applied. This is used only when a combine mode * is in effect. * * The only legal values are 1, 2, or 4. */ INLINE void EggTexture:: set_rgb_scale(int rgb_scale) { _rgb_scale = rgb_scale; _flags |= F_has_rgb_scale; } /** * Removes the rgb_scale from the texture and restores it to the default value * of 1. */ INLINE void EggTexture:: clear_rgb_scale() { _rgb_scale = 1; _flags &= ~F_has_rgb_scale; } /** * Returns true if an rgb_scale has been specified for the texture, false * otherwise. */ INLINE bool EggTexture:: has_rgb_scale() const { return (_flags & F_has_rgb_scale) != 0; } /** * Returns the rgb_scale value that has been specified for the texture, or 1 * if no rgb_scale value has been specified. */ INLINE int EggTexture:: get_rgb_scale() const { return _rgb_scale; } /** * Sets an additional factor that will scale the alpha component after the * texture has been applied. This is used only when a combine mode is in * effect. * * The only legal values are 1, 2, or 4. */ INLINE void EggTexture:: set_alpha_scale(int alpha_scale) { _alpha_scale = alpha_scale; _flags |= F_has_alpha_scale; } /** * Removes the alpha_scale from the texture and restores it to the default * value of 1. */ INLINE void EggTexture:: clear_alpha_scale() { _alpha_scale = 1; _flags &= ~F_has_alpha_scale; } /** * Returns true if an alpha_scale has been specified for the texture, false * otherwise. */ INLINE bool EggTexture:: has_alpha_scale() const { return (_flags & F_has_alpha_scale) != 0; } /** * Returns the alpha_scale value that has been specified for the texture, or 1 * if no alpha_scale value has been specified. */ INLINE int EggTexture:: get_alpha_scale() const { return _alpha_scale; } /** * Specifies a separate file that will be loaded in with the 1- or 3-component * texture and applied as the alpha channel. This is useful when loading * textures from file formats that do not support alpha, for instance jpg. */ INLINE void EggTexture:: set_alpha_filename(const Filename &alpha_filename) { _alpha_filename = alpha_filename; _alpha_fullpath = alpha_filename; _flags |= F_has_alpha_filename; } /** * */ INLINE void EggTexture:: clear_alpha_filename() { _alpha_filename = Filename(); _alpha_fullpath = Filename(); _flags &= ~F_has_alpha_filename; } /** * Returns true if a separate file for the alpha component has been applied, * false otherwise. See set_alpha_filename(). */ INLINE bool EggTexture:: has_alpha_filename() const { return (_flags & F_has_alpha_filename) != 0; } /** * Returns the separate file assigned for the alpha channel. It is an error * to call this unless has_alpha_filename() returns true. See * set_alpha_filename(). */ INLINE const Filename &EggTexture:: get_alpha_filename() const { nassertr(has_alpha_filename(), _alpha_filename); return _alpha_filename; } /** * Returns the full pathname to the alpha file, if it is known; otherwise, * returns the same thing as get_alpha_filename(). * * This function simply returns whatever was set by the last call to * set_alpha_fullpath(). This string is not written to the egg file; its main * purpose is to record the full path to the alpha filename if it is known, * for egg structures that are generated in-memory and then immediately * converted to a scene graph. */ INLINE const Filename &EggTexture:: get_alpha_fullpath() const { return _alpha_fullpath; } /** * Records the full pathname to the file, for the benefit of * get_alpha_fullpath(). */ INLINE void EggTexture:: set_alpha_fullpath(const Filename &alpha_fullpath) { _alpha_fullpath = alpha_fullpath; } /** * If a separate alpha-file is specified, this indicates which channel number * should be extracted from this file to derive the alpha channel for the * final image. The default is 0, which means the grayscale combination of r, * g, b. Otherwise, this should be the 1-based channel number, for instance * 1, 2, or 3 for r, g, or b, respectively, or 4 for the alpha channel of a * four-component image. */ INLINE void EggTexture:: set_alpha_file_channel(int alpha_file_channel) { _alpha_file_channel = alpha_file_channel; _flags |= F_has_alpha_file_channel; } /** * Removes the specification of a particular channel to use from the alpha- * file image. */ INLINE void EggTexture:: clear_alpha_file_channel() { _alpha_file_channel = 0; _flags &= ~F_has_alpha_file_channel; } /** * Returns true if a particular channel has been specified for the alpha-file * image, false otherwise. */ INLINE bool EggTexture:: has_alpha_file_channel() const { return (_flags & F_has_alpha_file_channel) != 0; } /** * Returns the particular channel that has been specified for the alpha-file * image, or 0 if no channel has been specified. See * set_alpha_file_channel(). */ INLINE int EggTexture:: get_alpha_file_channel() const { return _alpha_file_channel; } /** * Sets the multiview flag. * * If multiview is true, the filename should contain a hash mark ('#'), which * will be filled in with the view number; and a multiview texture will be * defined with a series of images, one for each view. * * A multiview texture is most often used for stereo textures, but other uses * are also possible, such as for texture animation. */ INLINE void EggTexture:: set_multiview(bool multiview) { _multiview = multiview; } /** * Returns the current setting of the multiview flag. See set_multiview(). */ INLINE bool EggTexture:: get_multiview() const { return _multiview; } /** * When loading a 3-D multiview texture, this parameter is necessary to * specify how many views will be expected. The z size is determined * implicitly from the number of images loaded. */ INLINE void EggTexture:: set_num_views(int num_views) { _num_views = num_views; _flags |= F_has_num_views; } /** * Removes the specification of the number of views for a 3-D multiview * texture. */ INLINE void EggTexture:: clear_num_views() { _num_views = 0; _flags &= ~F_has_num_views; } /** * Returns true if the number of views has been specified for the 3-D * multiview texture, false otherwise. */ INLINE bool EggTexture:: has_num_views() const { return (_flags & F_has_num_views) != 0; } /** * Returns the specified number of views specified for the 3-D multiview * texture. See set_num_views(). */ INLINE int EggTexture:: get_num_views() const { return _num_views; } /** * Sets the read_mipmaps flag. * * If read_mipmaps is true, the filename should contain a hash mark ('#'), * which will be filled in with the mipmap level number; and the texture will * be defined with a series of images, one for each mipmap level. * * If the filename is of a type that already requires a hash mark, such as a * cube map or a 3-d texture, then the filename should now require two hash * marks, and the first one indicates the mipmap level number, while the * second indicates the face number or 3-d level number. */ INLINE void EggTexture:: set_read_mipmaps(bool read_mipmaps) { _read_mipmaps = read_mipmaps; } /** * Returns the current setting of the read_mipmaps flag. See * set_read_mipmaps(). */ INLINE bool EggTexture:: get_read_mipmaps() const { return _read_mipmaps; } /** * Sets the minimum mipmap level that may be sampled. */ INLINE void EggTexture:: set_min_lod(double min_lod) { _min_lod = min_lod; _flags |= F_has_min_lod; } /** * Removes the specification of a minimum mipmap level from the texture. */ INLINE void EggTexture:: clear_min_lod() { _min_lod = -1000; _flags &= ~F_has_min_lod; } /** * Returns true if a value for the minimum mipmap level has been specified for * this texture, false otherwise. */ INLINE bool EggTexture:: has_min_lod() const { return (_flags & F_has_min_lod) != 0; } /** * Returns the minimum mipmap level that has been specified for this texture. */ INLINE double EggTexture:: get_min_lod() const { return _min_lod; } /** * Sets the maximum mipmap level that may be sampled. */ INLINE void EggTexture:: set_max_lod(double max_lod) { _max_lod = max_lod; _flags |= F_has_max_lod; } /** * Removes the specification of a maximum mipmap level from the texture. */ INLINE void EggTexture:: clear_max_lod() { _max_lod = 1000; _flags &= ~F_has_max_lod; } /** * Returns true if a value for the maximum mipmap level has been specified for * this texture, false otherwise. */ INLINE bool EggTexture:: has_max_lod() const { return (_flags & F_has_max_lod) != 0; } /** * Returns the maximum mipmap level that has been specified for this texture. */ INLINE double EggTexture:: get_max_lod() const { return _max_lod; } /** * Sets the mipmap level bias that is added to the mipmap level to be sampled. */ INLINE void EggTexture:: set_lod_bias(double lod_bias) { _lod_bias = lod_bias; _flags |= F_has_lod_bias; } /** * Removes the specification of a maximum mipmap level from the texture. */ INLINE void EggTexture:: clear_lod_bias() { _lod_bias = 1000; _flags &= ~F_has_lod_bias; } /** * Returns true if a value for the maximum mipmap level has been specified for * this texture, false otherwise. */ INLINE bool EggTexture:: has_lod_bias() const { return (_flags & F_has_lod_bias) != 0; } /** * Returns the maximum mipmap level that has been specified for this texture. */ INLINE double EggTexture:: get_lod_bias() const { return _lod_bias; } /** * Returns an integer that represents the depth to which this texture is * layered on all other textures in the egg file. In general, if texture A is * layered over texture B, then sort(A) > sort(B). If texture A is never * layered over any other texture, then sort(A) == 0. More than that is * difficult to guarantee. */ INLINE int EggTexture:: get_multitexture_sort() const { return _multitexture_sort; } /** * */ INLINE EggTexture::SourceAndOperand:: SourceAndOperand() : _source(CS_unspecified), _operand(CO_unspecified) { } /** * */ INLINE EggTexture::Combiner:: Combiner() : _mode(CM_unspecified) { } /** * */ INLINE UniqueEggTextures:: UniqueEggTextures(int eq) : _eq(eq) { } /** * */ INLINE bool UniqueEggTextures:: operator ()(const EggTexture *t1, const EggTexture *t2) const { return t1->sorts_less_than(*t2, _eq); }